Enforcer Sentinel: Difference between revisions

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==Combat==
==Combat==
The Enforcer's [[Shields|energy shields]] can absorb more damage than a normal [[Sentinel]]. The shield, which only guards the front area of the machine, is nearly immune to ballistic [[weapons]], similar to the [[Jackal]] shield, but is weak against plasma weapons. Like an [[Elite]] or [[Spartan]], its shield can be taken out with one [[Plasma Pistol]] overload. It is also very strong, capable of withstanding up to two [[Scorpion Tank|Scorpion]] shells or two to three [[Wraith]] shots. Also, if a vehicle drives under an Enforcer, the Enforcer can pick up a vehicle with a gravity lift similar to that on a [[Phantom]], then proceed to crush it with its leg-like appendages and easily destroy it, whether the vehicle is a [[Ghost]], [[Warthog]], [[Wraith]], or even a [[Scorpion]]. When it appears to be lifting the player off the ground, the driver should exit the vehicle immediately to avoid being killed. One problem with the Enforcer is that they cannot detect enemies hidden in the shadows. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy (which gives them an opportunity to attack from behind). Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces will come crashing to the ground. These pieces can hurt and even kill the player if they land on them.  
The Enforcer's [[Shields|energy shields]] can absorb more damage than a normal [[Sentinel]]. The shield, which only guards the front area of the machine, is nearly immune to ballistic [[weapons]], similar to the [[Jackal]] shield, but is weak against plasma weapons. Like an [[Elite]] or [[Spartan]], its shield can be taken out with one [[Plasma Pistol]] overload. It is also very strong, capable of withstanding up to two [[Scorpion Tank|Scorpion]] shells or two to three [[Wraith]] shots. Also, if a vehicle drives under an Enforcer, the Enforcer can pick up a vehicle with a gravity lift similar to that on a [[Phantom]], then proceed to crush it with its leg-like appendages and easily destroy it, whether the vehicle is a [[Ghost]], [[Warthog]], [[Wraith]], or even a [[Scorpion]]. When it appears to be lifting the player off the ground, the driver should exit the vehicle immediately to avoid being killed. One problem with the Enforcer is that they cannot detect enemies hidden in the shadows. If a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy (which gives them an opportunity to attack from behind). Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces will come crashing to the ground. These pieces can hurt and even kill the player if they land on them.  


The Enforcer's red projectiles (similar to the [[Needler|Covenant Needler's]]) are usually not a threat to players as they are very easy to dodge. It uses these red projectiles to fight infantry at a close range. However its mortar/rocket projectiles are extremely dangerous and can quickly kill you or keep you pinned down. It will use its mortar/rocket projectiles against any vehicle it encounters; from a [[Ghost]] to a [[Phantom]], and will occasionally use it against infantry.
The Enforcer's red projectiles (similar to the [[Needler|Covenant Needler's]]) are usually not a threat to players as they are very easy to dodge. It uses these red projectiles to fight infantry at a close range. However its mortar/rocket projectiles are extremely dangerous and can quickly kill you or keep you pinned down. It will use its mortar/rocket projectiles against any vehicle it encounters; from a [[Ghost]] to a [[Phantom]], and will occasionally use it against infantry.