Ruwaa-pattern Shadow: Difference between revisions
→In-Game Limitations
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[[Image:Passengershadow.JPG|170px|right|thumb|Passenger Bay of a Shadow]] | [[Image:Passengershadow.JPG|170px|right|thumb|Passenger Bay of a Shadow]] | ||
[[Image:117inshadow.JPG|170px|right|thumb|Master Chief shown using his unused Shadow animation]] | [[Image:117inshadow.JPG|170px|right|thumb|Master Chief shown using his unused Shadow animation]] | ||
Unlike almost all other land-based vehicles in ''[[Halo 2]]'', the Shadow is not a pilotable (apart from the turret) vehicle for the player. This makes it only good as a placed turret,albeit a very powerful one. The Shadow is only exclusive in the level [[Outskirts]], where [[John-117]] must destroy a convoy of them. | Unlike almost all other land-based vehicles in ''[[Halo 2]]'', the Shadow is not a pilotable (apart from the turret) vehicle for the player. This makes it only good as a placed turret, albeit a very powerful one. The Shadow is only exclusive in the level [[Outskirts]], where [[John-117]] must destroy a convoy of them. | ||
The Shadows in ''Halo 2'' are always seen transporting [[Ghost (Vehicle)|Ghosts]], never infantry, but the seat bearing Shadows can be unlocked via a modded Xbox. It was discovered to be a drivable vehicle in the Halo 3 beta code, although no Shadows are ever seen in the final version of Halo 3. | The Shadows in ''Halo 2'' are always seen transporting [[Ghost (Vehicle)|Ghosts]], never infantry, but the seat bearing Shadows can be unlocked via a modded Xbox. It was discovered to be a drivable vehicle in the Halo 3 beta code, although no Shadows are ever seen in the final version of Halo 3. | ||