65,036
edits
m (→top: Ref/Site template parameter standardisation) |
m (Text replacement - "[[Forge Objects" to "[[Forge objects") |
||
Line 9: | Line 9: | ||
*Although most objects are the same/ similar geometry as the structures featured in ''Halo: Reach'', the previously-Forerunner-themed objects have now been reskinned to resemble Human architecture, with white and grey paint. | *Although most objects are the same/ similar geometry as the structures featured in ''Halo: Reach'', the previously-Forerunner-themed objects have now been reskinned to resemble Human architecture, with white and grey paint. | ||
*While still based on those featured in ''Reach'', some object dimensions have been altered slightly. For example, bridges are no wider than their ''Reach'' incarnations. | *While still based on those featured in ''Reach'', some object dimensions have been altered slightly. For example, bridges are no wider than their ''Reach'' incarnations. | ||
*Map-specific objects and textures. Each Forge canvas features its own selection of unique map-themed objects (See [[Forge | *Map-specific objects and textures. Each Forge canvas features its own selection of unique map-themed objects (See [[Forge objects]]). | ||
*Interactive objects such as deployable [[M3063 Deployable Turret|turrets]], terminals and barricades to support the new [[Dominion]] gametype. | *Interactive objects such as deployable [[M3063 Deployable Turret|turrets]], terminals and barricades to support the new [[Dominion]] gametype. | ||
*Placeable Trait Zones that allow players to have their traits changed in select areas of the map. | *Placeable Trait Zones that allow players to have their traits changed in select areas of the map. |