Forge/Halo 4: Difference between revisions

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*Although most objects are the same/ similar geometry as the structures featured in ''Halo: Reach'', the previously-Forerunner-themed objects have now been reskinned to resemble Human architecture, with white and grey paint.
*Although most objects are the same/ similar geometry as the structures featured in ''Halo: Reach'', the previously-Forerunner-themed objects have now been reskinned to resemble Human architecture, with white and grey paint.
*While still based on those featured in ''Reach'', some object dimensions have been altered slightly. For example, bridges are no wider than their ''Reach'' incarnations.
*While still based on those featured in ''Reach'', some object dimensions have been altered slightly. For example, bridges are no wider than their ''Reach'' incarnations.
*Map-specific objects and textures. Each Forge canvas features its own selection of unique map-themed objects (See [[Forge Objects]]).
*Map-specific objects and textures. Each Forge canvas features its own selection of unique map-themed objects (See [[Forge objects]]).
*Interactive objects such as deployable [[M3063 Deployable Turret|turrets]], terminals and barricades to support the new [[Dominion]] gametype.
*Interactive objects such as deployable [[M3063 Deployable Turret|turrets]], terminals and barricades to support the new [[Dominion]] gametype.
*Placeable Trait Zones that allow players to have their traits changed in select areas of the map.
*Placeable Trait Zones that allow players to have their traits changed in select areas of the map.