Assassination: Difference between revisions

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* The initial melee hits the right shoulder of player B: Player B is spun around to face player A. Holding the knife with the blade pointed up in his/her clenched fist, player A "punches" player B in the chest, stabbing him or her.
* The initial melee hits the right shoulder of player B: Player B is spun around to face player A. Holding the knife with the blade pointed up in his/her clenched fist, player A "punches" player B in the chest, stabbing him or her.
* The initial melee hits the right side of player B's back: Player B turns to face player A, who raises his/her combat kife and plunges it down on player B's head.
* The initial melee hits the right side of player B's back: Player B turns to face player A, who raises his/her combat knife and plunges it down on player B's head.
* The initial melee hits the center of player B's back: Holding the knife with the blade pointed down in his/her fist, player A forcefully stabs player B in the back, and player B is dragged to the side when the knife is removed.  
* The initial melee hits the center of player B's back: Holding the knife with the blade pointed down in his/her fist, player A forcefully stabs player B in the back, and player B is dragged to the side when the knife is removed.  
* The initial melee hits the left side of player B's back: Player A spins the knife, stab's player B in the back, then tosses the body off to the side.
* The initial melee hits the left side of player B's back: Player A spins the knife, stab's player B in the back, then tosses the body off to the side.
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This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination, which involves player A wrapping his/her hands together, and delivers a smash on player B's head.  
This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination, which involves player A wrapping his/her hands together, and delivers a smash on player B's head.  


Note: if the assassin is wielding an Energy Sword, the animation will be bugged. Which results in a armor morphing glitch, where both players armor permutations will become one.
Note: if the assassin is wielding an Energy Sword, the animation will be bugged, which results in a armor morphing glitch, where both players armor permutations will become one.


; The assassin is airborne, but the victim is not
; The assassin is airborne, but the victim is not
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