M90 shotgun: Difference between revisions

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|name=M90 Close Assault Weapon System
|name=M90 Close Assault Weapon System
|manufacturer= [[Weapon System Technologies]]
|manufacturer= [[Weapon System Technologies]]
|model=[[DTM Series]]-'''M90 CAWS'''
|model=M90 CAWS [[DTM Series]]
|type=Close Assault Weapons System
|type=Close Assault Weapons System
|cost=cR. 2200
|cost=cR. 2200
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| accuracy=Low to Medium
| accuracy=Low to Medium
| range=Short to Short-Medium Range
| range=Short to Short-Medium Range
15 metres (Halo 2)
20 metres (Halo 3)
95 metres (Halo: CE)
| era=
| era=
| counterpart=
| counterpart=
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==Design Details==
==Design Details==
The '''M90 Shotgun''' is the main UNSC close combat [[weapon]], packing extreme firepower at close range. It can kill almost any enemy in one hit if every single pellet makes contact, and can usually kill up to three [[Covenant]] [[Grunts]] with only one blast at a similar distance. It is often wielded in urban conditions, where the tight spaces are conducive to the shotgun's wide spray. The shotgun also makes a perfect defensive weapon to fend off Covenant boarding parties inside warships, and is particularly effective against the [[Flood]] due to the tendency of [[Flood]] forms to close in and melee their targets.  
[[Image:M90Shotgun.png|thumb|left|170px|M90 Mk I schematic.]]
The '''M90 Shotgun''' is a pump-action magazine-fed, dual tubular non-detachable type weapon. Weapon System Technologies DTM series shotgun is the most common shotgun employed by both [[UNSC Special Forces]], law enforcement agencies, and sportsmen alike. The M90 has been in service for over 27 years and its design has changed very little, the M90’s immense stopping power, ease of use, and reduced capacity for puncturing the hulls of spacecraft over many other UNSC weapon systems with standard 0000 ammunition are greatly appreciated. The M90 is often employed in urban conditions, where the tight spaces are conducive to the shotgun's wide spray for defensive purposes  and CQB combat. The military issued DTM series comes standard with an adjustable stock and pistol grip - although there are different models like the WST DTM/LE model which has a solid stock and no pistol grip. The DTM series of shotguns are available in 20 Gauge - 10 Gauge for the civilian market — the 8 Gauge is only sold to law enforcement and military agencies.


===Ammunition===
===Ammunition===
{{Main|Soellkraft 8 Gauge Shell}}
{{Main|Soellkraft 8 Gauge Shell}}
The M90 Shotgun uses the [[Soellkraft 8 Gauge Shell|Soellkraft 8 Gauge magnum shotgun Shell]]. This is an incredibly large round, not used by any modern military, but recoil has been said to be relatively low,<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun</ref> so technology must have advanced enough to suppress the recoil. The shells have a hippo on the side in ''Halo: Combat Evolved''. The shotgun in ''Halo 3'' has only 6 shells per magazine, a downsize from ''Halo: Combat Evolved'' and ''Halo 2'''s 12.
The M90 Shotgun uses the [[Soellkraft 8 Gauge Shell|Soellkraft 8 Gauge Magnum Shotgun Shell]]. This is an incredibly large round, not used by any modern military, but recoil has been said to be relatively low,<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun</ref> it is assumed that shotgun technology must have advanced enough to suppress the recoil.


===Advantages===
===Advantages===
Since the Shotgun fires 15 spreading pellets per close-range shot, the combined relative force of each relatively weak pellet does a significant amount of damage. Its high damage potential makes it effective against almost any Covenant unit even the [[Hunter]], if shot in its exposed back, but only if the player can get close enough to achieve a substantial placement of shot.
The M90 Shotgun fires 15 spreading pellets per close-range shot, the combined relative force of each relatively weak pellet does a significant amount of damage against almost any type of infantry, and the shells wide spread in certain situations can inflict shrapnel damage to multiple infantry. The M90 Shutgun's powerful 8 gauge magnum shell can punch through armor easily, making the M90 the prime shotgun for taking on heavily armored infantry, and light armored vehicles. The M90's top loading system allows a user to reload the shotgun with speed and ease for quick rapid fire needs, and the M90's high kinetic impact is also effective against personal and stationary energy shields.
 
In addition, this weapon is extremely effective against all forms of [[Flood]] at short and medium ranges (depending on the model), and is capable of eliminating [[Combat Forms]] in one shot, and a group of [[Infection Forms]] with one shot also. The shotgun also reloads in a different manner than the rest of the weapons in ''Halo''. Each round is put into the shotgun, one-by-one, so reloading all six/twelve shells at one time may take a while. However, the player may interrupt the reloading process at any time and fire with however many rounds are currently loaded into the weapon. Another popular way of firing the shotgun involves inserting a shell, firing, and then inserting another shell, etc. While this takes slightly longer, it has the advantage of always having shells chambered. Apart from that it is devastating in close combat, stronger than an Energy Sword swipe, but slightly weaker than the Energy Sword lunge, although this is the weapon to use against the Energy Sword in close combat. The only counter weapons at close range are the Energy Sword, and the [[Sniper Rifle]]. Probably one of the most effective ways to fight is to fire one shell at very close range and immediately after that, melee. You can do this by basically pressing both the right trigger and the B button at the same time with only a slight pause between pressing the buttons. The shell will usually take out your opponent's shield leaving him with basically no health and the melee will most likely kill him. It also has a small lunge ability like the sword. In addition, it is very effective to wait around corners with this weapon to kill anyone that comes around. This is an easy way to get a killing spree and shotgun spree.


===Disadvantages===
===Disadvantages===
While highly effective at close range, at longer ranges it is rendered useless. The shotgun's pattern is extremely loose, and fans out quickly, thus at farther ranges when you fire the shotgun, only one or two pellets out of the 15 might hit. Also, the time needed to reload can make fighting at long range even more difficult due to the fact that it reloads slowly, especially without cover to hide behind. The average reload time for a Shotgun is about 9 seconds, which is 9 seconds that makes you very vulnerable and a perfect target for the enemy. As compensation for this fault, a medium or long range weapon like the [[Battle Rifle]] or the ''Halo: Combat Evolved'' [[M6D Personal Defense Weapon System|M6D Pistol]] will make up for the Shotgun's medium to long range damage problem, and reloading can be fixed by being able to fire a shot at any time while the gun is reloading.
While highly effective at close range, at longer ranges the M90 is rendered useless and must be complimented with a medium range weapon. The shotgun's pattern is extremely loose, and fans out quickly, thus at farther ranges, only one or two pellets out of the 15 might hit. The M90 being a pump action shotgun must be cocked after every shot before it can be fired again, the M90 must also be reloaded shell by shell and does not use any type of external magazine, this can make reloading difficult or time consuming when in combat situations. In open close quarter situations the wide spread of the shell can potentially harm friendly infantry if the shotgun is fired within the general direction of both the enemy and the friendly, this requires the user to have a good understanding of how the shell spreads and distance in order to prevent harming fellow soldiers.  


===Influence===
===Influence===
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==Tactics==
==Tactics==
===Campaign===
===Campaign===
One of the most dominating weapons in the Halo Trilogy, the Shotgun shows its most effective side in ''The Library'' in ''Halo: Combat Evolved'' and in ''[[Sacred Icon (Level)|Sacred Icon]]'' in ''Halo 2''.  
*One of the most dominating weapons in the Halo Trilogy, the Shotgun shows its most effective side in [[The Library (Level)|The Library]] in ''Halo: Combat Evolved'' and in ''[[Sacred Icon (Level)|Sacred Icon]]'' in ''Halo 2''.  
Despite its very slow reload rate, this is arguably the best weapon against the Flood, if not one of the best. Players might want to duck behind somewhere just in case you need to reload.
*Despite its very slow reload rate, this is arguably the best weapon against the Flood, if not one of the best. Players might want to duck behind somewhere just in case you need to reload.
This weapon is easily the best choice in the game for taking out powerful enemies such as groups of [[Flood Combat Forms]], [[Elites]], and Brutes. Even on ''Halo: Combat Evolved'' [[Heroic]] difficulty, it is possible to take out Elites with as few as two shells, and only on [[Legendary]] do the Flood become capable of surviving a direct hit from the shotgun.
*This weapon is easily the best choice in the game for taking out powerful enemies such as groups of [[Flood Combat Forms]], [[Elites]], and Brutes. Even on ''Halo: Combat Evolved'' [[Heroic]] difficulty, it is possible to take out Elites with as few as two shells, and only on [[Legendary]] do the Flood become capable of surviving a direct hit from the shotgun.
 
*In ''Halo 2'', Brutes, [[Councilor]]s and [[Ultra Elites]] are the only ones that can survive a point blank shotgun blast on Normal difficulty. Hunters can be killed by shooting directly into the orange fleshy openings on their armor. However, on Legendary difficulty any higher than a [[Minor Elite]]'s shielding and health can withstand a point blank shotgun blast. Beware, for the [[Flood]] can wield shotguns to devastating effect, since they have an extremely long jumping range. ''Halo 2'' Brutes also wield shotguns.
In ''Halo 2'', Brutes, [[Councilor]]s and [[Ultra Elites]] are the only ones that can survive a point blank shotgun blast on Normal difficulty. (Hunters can be killed by shooting directly into the orange fleshy openings on their armor). However, on Legendary difficulty any higher than a [[Minor Elite]]'s shielding and health can withstand a point blank shotgun blast. Beware, for the [[Flood]] can wield shotguns to devastating effect, since they have an extremely long jumping range. ''Halo 2'' Brutes also wield shotguns.


===Multiplayer===
===Multiplayer===
The shotgun's effectiveness in [[multiplayer]] games varies depending on the terrain; indoors and in tight spaces, the shotgun is unbeatable, and some consider it superior to the Energy Sword. Many players carry the shotgun and a weapon that is very effective at medium and above ranges such as the Sniper Rifle, [[Covenant Carbine]], M6D, or Battle Rifle, thus making for a more flexible arsenal. Continuous firing by using the magazine and loading one shell then firing does not affect the rate of fire significantly, prompting a few players to employ a tactic dubbed "shotgun sniping" as suppressive fire across medium-sized maps. On the Internet, many games are shotguns only, with most of these battles being set in the map ''[[Battle Creek (Level)|Battle Creek]]'' or the map ''[[Rat Race (Level)|Rat Race]]''. There is a move combo players commonly use with the shotgun: since the enemy players commonly are on the move when being advanced on by a foe with a "special" weapon like the Sword, Rocket Launcher, Shotgun or a vehicle, players with the Shotgun can finish enemies off safely and quickly by shooting them at a decently close range, then striking them with a melee attack immediately afterward, guaranteeing an instant kill. This is most effective in ''Halo 3'' due to the more powerful nature of both the shotgun and melee attacks. Also, if a enemy pops right up in your face, the natural way is to get close (probably close enough to touch them) and fire a shell, which, (usually) will end in a instant kill. Also, most players don't notice a shotgun in enemy hands, and will try to melee you. When they get close, they've sealed their death. If you encounter someone who snipes you since they know you have the shotgun, get a long range weapon quickly. Shotguns are useless at long range. Like the [[Energy Sword]], the [[Gravity Hammer]], and the [[Rocket Launcher]], the shotgun is often looked down upon by experienced players as a "noob weapon" due to its effectiveness in close quarter combat. The shotgun is also the only weapon to be used in the slayer variant [[Tower of Power]]. Best to carry a Battle Rifle with you, or some other medium to long range weapon. If not, have a teammate with you who will have one. Comes in handy for "shotgun combo" which is shooting then bashing immediately after. On the maps [[Snowbound (Level)|Snowbound]] and [[Epitaph (Level)|Epitaph]], many people prefer to wait by shield doors, preparing to ambush and instantly kill those who come through. If you're charging at at enemy while firing your Assault Rifle hoping to finish him off with a melee attack, and the enemy is charging at you but not firing, chances are he has a shotgun and plans to surprise you with it when you get within killing range.
*The shotgun's effectiveness in multiplayer games varies depending on the terrain; indoors and in tight spaces, the shotgun is unbeatable, and some consider it superior to the Energy Sword. Many players carry the shotgun and a weapon that is very effective at medium and above ranges such as the Sniper Rifle, [[Covenant Carbine]], [[M6D Personal Defense Weapon System|M6D Pistol]], or [[BR55 Battle Rifle]], thus making for a more flexible arsenal.
 
*Continuous firing by using the magazine and loading one shell then firing does not affect the rate of fire significantly, prompting a few players to employ a tactic dubbed "shotgun sniping" as suppressive fire across medium-sized maps.  
==Models==
*The Shotgun can finish enemies off safely and quickly by shooting them at a decently close range, then striking them with a melee attack immediately afterward, guaranteeing an instant kill. This is most effective in ''Halo 3'' due to the more powerful nature of both the shotgun and melee attacks.  
Not much has changed in the shotgun's design since its conception. The weapon's power lies in the great stopping power of its quad-ought, or 0000, ammunition load, which, while extremely powerful in close-quarters combat, is not useful at medium-range and cannot be used for long-range.  
*It is best to carry a Battle Rifle with you, or some other medium to long range weapon. If not, have a teammate with you who will have one. On the maps [[Snowbound (Level)|Snowbound]] and [[Epitaph (Level)|Epitaph]], many people prefer to wait by shield doors, preparing to ambush and instantly kill those who come through. If you're charging at at enemy while firing your Assault Rifle hoping to finish him off with a melee attack, and the enemy is charging at you but not firing, chances are he has a shotgun and plans to surprise you with it when you get within killing range.


===Other M90 Models===
==M90 Models==
*The DTM Series is available in 20 gauge and 10 gauge for the civilian market. The 8 gauge is only sold to law enforcement (such as the WST DTM/LE model) and military agencies.
Not much has changed in the shotgun's design since its conception. The weapon's power lies in the great stopping power of its quad-ought, or 0000, ammunition load, which, is extremely powerful in close-quarters combat.
*The M90 series of Shotguns have another feature as well: all have a detachable stock, allowing the shotgun to be used at even closer quarters. If you look carefully at the M90, you can see that the stock is held onto the actual firearm by a "pin and button" system.
*Only the M90A pumps the slide after reloading any number of shells. The Mk. I is only pumped reloading a full 12 shells, which is realistic. The Mk. II doesn't pump at all.


===M90 Mk I===
===M90 Mk I===
[[Image:M90 Shotgun.jpg|140px|thumb|right|The M90 Mk I, the model used in [[Halo:CE]].]]
Introduced in [[Halo: Combat Evolved]] and is unarguably the strongest version. The M90 Mk I can hold 12 shells, and the player can carry up to 60 more shells for a total of 72 shells. It has the longest and most realistic effective range of all the three models, and its fifteen tungsten pellets could kill, weaken or injure targets at short to medium ranges. Although it is more likely to kill a closer ranged enemy as the shotgun is weak on further distanced enemies, the shotgun could also kill nearly any infantry target at point blank range. It even has the capabilities to take on lightly armored vehicles, such as the [[Ghost]] effectively. Players could hold the trigger button down for continuous fire. To melee, the player swings the Shotgun up and brings the butt of the weapon on someone's head/front. If the player fires the entire magazine or if the player picks up a Shotgun without a full magazine and fires it empty, the character model will rack the shotguns pump after reloading, although most players usually opted to reload after every shot. This version of the M90 shotgun had a quicker reload than the Mk. II model.
The first model presented in the [[Halo]] series, introduced in ''Halo: Combat Evolved'' and it is unarguably the strongest version. It contains 12 shells at a time, and the player could carry up to 60 more shells for a total of 72 shells. It had the longest and most realistic of the series effective range of all the three models, and its fifteen tungsten pellets could kill, weaken or injure targets at short to medium ranges. Although it is more likely to kill a closer ranged enemy as the shotgun is weak on further distanced enemies, the shotgun could also kill nearly any infantry target at point blank range. It even had the capabilities to take on lightly armored [[vehicles]], such as the [[Ghost]] effectively. In the original Halo, players could hold the trigger button down for continuous fire. To melee, the player swings the Shotgun up and brings the butt of the weapon on someone's head/front. While this looks deadly, it is a medium-slow melee. If the player fires the entire magazine or if the player picks up a Shotgun without a full magazine and fires it empty, the character model will rack the shotguns pump after reloading, although most players usually opted to reload after every shot. This version of the M90 shotgun had a quicker reload than the Mk. II model.
 
The M90 Mk. I shotgun is arguably the best anti-Flood weapon in ''Halo: Combat Evolved''. Using it, players could engage multiple Flood targets at point blank, close, and even medium range, although each individual shot's effectiveness varied greatly. However, this model shotgun was a guaranteed kill at close range, and players came to rely heavily on this weapon in the later stages of the first Halo game.


===M90 Mk II===
===M90 Mk II===
[[Image:M90 Mk II Shotgun.jpg|140px|thumb|right|The M90 Mk II, the model used in [[Halo 2]].]]
The second model, the '''M90 Mk II''', used in ''[[Halo 2]]'' changed significantly from the Mk I. The only difference, with this model is the green [[Iron Sights]] instead of blue and the stock's shape. The melee is much faster than the Mk I's, swinging the Shotgun horizontally instead. Its performance is also drastically different as it can not kill targets at more than a few feet away, though a quick shoot-[[melee]] combo would usually kill an enemy very quickly. The player can only carry 36 spare shells for a total of 48 shells. Unlike the previous version, it has almost no stopping power when used against vehicles, and like before, with the range decrease, its effectiveness against the Flood was reduced slightly. It probably took this change as [[Bungie]] introduced the [[Energy Sword]] as a usable weapon, and wanted to "even the odds". It never cocked after reloading.
The second model, the '''M90 Mk II''', is used in ''[[Halo 2]]''. It changed significantly from the Mk I. Its appearance slightly changed, most notably with the green [[Iron Sights]] instead of blue and the stock's shape. The melee is much faster than the Mk I's, swinging the Shotgun horizontally instead. Its performance changed as well. It could not kill targets at more than a few feet away, though a quick shoot-[[melee]] combo would usually kill an enemy very quickly. It does absolutely no damage at longer ranges. The shotgun was only very effective at very close range, and the player only carried 36 spare shells for a total of 48 shells, unlike the 72 shells like the Shotgun in ''Halo: Combat Evolved''. Unlike the previous version, it had almost no stopping power when used against vehicles, and like before, with the range decrease, its effectiveness against the Flood was reduced slightly. It probably took this change as [[Bungie]] introduced the [[Energy Sword]] as a usable weapon, and wanted to "even the odds". It never cocked after reloading. It was also extremely effective against berserking [[Brutes]].


===M90A===
===M90A===
[[Image:H3 Shotgun.jpg|140px|thumb|right|The M90A, the model  used in [[Halo 3]].]]
The third model, the '''M90A''', is used in ''Halo 3''. There are a variety of graphical and gameplay changes from the previous models. The blue iron-sights have been reintroduced, it has a longer barrel and the [[flashlight]] is now mounted on the side. Unlike the older models which had a 12 shell magazine, the M90A only has a 6 shell magazine. The player can carry 30 spare shells for a total of 36 shells. To make up for this, its effective range is far greater than the M90 Mk II, as it can kill targets at two or even three times the range, depending on their health. The rack is always pumped after reloading, despite the fact that this would eject a shell if any were already loaded. Like the M90 Mk I, the M90A is once again the ultimate anti-flood weapon because of its increase in range and power, the M90A though may still require a player to shoot and melee a flood target depending on its health.
The third model, the '''M90A''', is used in ''Halo 3''. There are a variety of graphical and gameplay changes from the previous models. The blue iron-sights have been reintroduced, it has a longer barrel and the [[flashlight]] is now mounted on the side. Unlike the older models which had a 12 shell magazine, the M90A only has a 6 shell magazine. The player can carry 30 spare shells or 5 loads for a total of 36 shells, as opposed to the first version's 72, or ''Halo 2'''s 48 probably, like Halo 2's Mk II, this change was most likely made for balance reasons, due to the addition of the Gravity Hammer as a usable weapon. To make up for this, its effective range is far greater than the M90 Mk II, as it can kill targets at two or even three times the range, depending on their health. This variant of the Shotgun also appears bulkier and stronger than its ''Halo Combat Evolved'' and ''Halo 2'' relatives. The action is always cycled after reloading, despite the fact that this would eject a shell if any were already loaded. Like the M90 Mk I, the M90A is once again the ultimate anti-flood weapon because of its increase in range and power, the M90A though may still require a player to shoot and melee a flood target depending on its health.


==[[UNSC]] Remarks==
==[[UNSC]] Remarks==
*“The kick is milder with the As—not that it was that bad to begin with—sometimes progress just seems like change, if you catch my meaning.”
*“The kick is milder with the As—not that it was that bad to begin with—sometimes progress just seems like change, if you catch my meaning.”
*“The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the [[DTM/Law Enforcement|DTM/LE]] model—old habits die hard I guess."
*“The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the [[DTM/Law Enforcement|DTM/LE]] model—old habits die hard I guess."
*“I believe that the sound of racking the pump of a shotgun is universally recognized as ‘kiss your ass goodbye’."
*“Actually, I think the jury is still out on whether it means ‘STFU and STFD’ or ‘you ain’t gonna make it.”
*“Actually, I think the jury is still out on whether it means ‘STFU and STFD’ or ‘you ain’t gonna make it.”
*“The action I saw against the Flood on [[Delta Halo]] was pretty limited—thankfully—and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balance system of organs and the Flood don’t have that delicately balanced system of organs —it’s like shooting a mike foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order.”
*“The action I saw against the Flood on [[Delta Halo]] was pretty limited—thankfully—and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balance system of organs and the Flood don’t have that delicately balanced system of organs —it’s like shooting a mike foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order.”
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==Trivia==
==Trivia==
*The M90 has a wide variety of slang associated with it, this includes: ''waste 'em'', ''deck clearer'', and ''universal translator''.<ref>Sybex Halo PC Strategy Guide Page 19</ref>
*The M90 has a wide variety of slang associated with it, this includes: ''waste 'em'', ''deck clearer'', and ''universal translator''.<ref>Sybex Halo PC Strategy Guide Page 19</ref>
*In ''Halo 3'', a player can make instant kills within close proximity by firing one round of a shotgun and the quickly pressing the B button to melee the vulnerable opponent. It is especially effective when used in conjunction with a [[Power Drain]] or a [[Bubble Shield]]. Also, the Shotgun, next to the Energy Sword, and [[Gravity Hammer]], is useful for killing any known Flood form, even the [[Tank Form]] if you shoot it in the right spot. Moreover, shotgun is slightly more powerful than a [[Mauler]]. At point-blank range, a single shotgun round will kill an enemy, but from a Mauler it will only lower the opponent's shields. However, dual-wielded Maulers are stronger and more effective in close combat situation than a Shotgun, though to melee someone you have to drop a Mauler.
*The Brute [[Mauler]] may have been developed as a direct result of brutes observing the effects of the human shotgun.
*[[Brutes]] have rarely been seen wielding a human shotgun in ''Halo 3''.
*In ''Halo: Combat Evolved'' and ''Halo 2'', it is said to be a magazine fed weapon, which has caused much speculation as to whether there was a typo. This confusion is a common misconception, however, since Shotguns have an internal, non-detachable magazine which is different than the common assault weapon or sidearms magazine.
*In ''Halo: Combat Evolved'' and ''Halo 2'', it is said to be a magazine fed weapon, which has caused much speculation as to whether there was a typo. This confusion is a common misconception, however, since Shotguns have an internal, non-detachable magazine which is different than the common assault weapon or sidearms magazine.
*In ''Halo 3'' Matchmaking there is a gametype called [[Shotty Snipers]], where one starts with a Shotgun and a [[Sniper Rifle]]. This gametype is often verbally abused as many players use the Shotgun instead of the Sniper most of the time. There is also another gametype called "[[ShWATguns]]" in Matchmaking where one starts with only a Shotgun and has no shields.
*In ''Halo 3'' Matchmaking there is a gametype called [[Shotty Snipers]], where one starts with a Shotgun and a [[Sniper Rifle]]. This gametype is often verbally abused as many players use the Shotgun instead of the Sniper most of the time. There is also another gametype called "[[ShWATguns]]" in Matchmaking where one starts with only a Shotgun and has no shields.
*In [[Halo: The Flood]], it is stated that the M90 fires a twelve gauge shell, whereas in the Halo game manuals it states that the M90 fires an eight gauge shell.
*In [[Halo: The Flood]], it is stated that the M90 fires a twelve gauge shell, whereas in the Halo game manuals it states that the M90 fires an eight gauge shell.
*The UNSC uses a tube magazine, pump-action shotgun. However, semi-automatics are already far more common in modernized 21st century militaries, with some even capable of fully automatic fire or sporting detachable drum or box magazines.
*The UNSC uses a tube magazine, pump-action shotgun. However, semi-automatics are already far more common in modernized 21st century militaries, with some even capable of fully automatic fire or sporting detachable drum or box magazines.
*You can make the shotgun reload itself in Halo:CE. Fire 2 shots, then press fire,reload and swap it for a another weapon all at the same time.The shotgun will pump itself on the floor and will have reloaded itself.
*You can make the shotgun reload itself in Halo: Combat Evolved, by  firing 2 shots, then press fire, reload and swap it for a another weapon all at the same time. The shotgun will pump itself on the floor and will have reloaded itself.
*In [[Combat Evolved]], you can perform what players call the "speed pump". In this method, the player must reload the shotgun almost instantly after firing each shot. After each time he/she repeats this procedure, the shotgun with be reloaded faster than the normal rate. As a result, the shotgun will inflict a seemingly unstoppable barrage of projectiles until there are no longer any shells left to spare. This method is extremely useful in the level, [[The Library]], as well as the remainder of the levels after it.
*In [[Combat Evolved]], you can perform what players call the "speed pump". In this method, the player must reload the shotgun almost instantly after firing each shot. After each time he/she repeats this procedure, the shotgun with be reloaded faster than the normal rate. As a result, the shotgun will inflict a seemingly unstoppable barrage of projectiles until there are no longer any shells left to spare. This method is extremely useful in the level, [[The Library]], as well as the remainder of the levels after it.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:M90 Shotgun.jpg|The M90 Mk I, the model used in Halo: CE.
Image:M90 Mk II Shotgun.jpg|The M90 Mk II, the model used in Halo 2.
Image:H3 Shotgun.jpg|The M90A, the model  used in Halo 3.
Image:The_round.jpg|The shell is being discarded from the shotgun. Note the hippo and the 8 GAUGE MAG written on its side.
Image:The_round.jpg|The shell is being discarded from the shotgun. Note the hippo and the 8 GAUGE MAG written on its side.
Image:Gallery 22202.jpg|A white Spartan wielding a Shotgun in Halo 3.
Image:Gallery 22202.jpg|A white Spartan wielding a Shotgun in Halo 3.
Image:1211479389 Shotty Discharge.jpg|A close-up of the M90 discharging a shell.
Image:1211479389 Shotty Discharge.jpg|A close-up of the M90 discharging a shell.
Image:sm_h3_Shotgun.gif|A render of the ''M90A''.
Image:01mc.jpg|Master Chief holding the M90.
Image:343GS-Marine Run.jpg|A Marine using the M90 Mk I on Halo.
</gallery>
</gallery>


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