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*The map was first seen in the [[Halo: Reach ViDoc: Carnàge Carnivàle|''Halo: Reach'' ViDoc: Carnàge Carnivàle]], but was not featured in the [[Halo: Reach Multiplayer Beta|Multiplayer Beta]]. | *The map was first seen in the [[Halo: Reach ViDoc: Carnàge Carnivàle|''Halo: Reach'' ViDoc: Carnàge Carnivàle]], but was not featured in the [[Halo: Reach Multiplayer Beta|Multiplayer Beta]]. | ||
*Because of the level design, this map has been mistaken for a remake of [[Midship]], despite Bungie claiming that it has nothing to do with it<ref>[http://www.bungie.net/News/Blog.aspx?mode=news#cid27651 Halo: Reach Preview - Multiplayer Maps]</ref>. The map's overall design seems to be set up in a similar way to maps like Midship and [[Assembly]]. | *Because of the level design, this map has been mistaken for a remake of [[Midship]], despite Bungie claiming that it has nothing to do with it<ref>[http://www.bungie.net/News/Blog.aspx?mode=news#cid27651 Halo: Reach Preview - Multiplayer Maps]</ref>. The map's overall design seems to be set up in a similar way to maps like Midship and [[Assembly]]. | ||
*Zealot is one of six levels in the ''Halo'' series that truly exposes players to space without glitches, the others being [[Boarding Action]], [[Cairo Station (level)|Cairo Station]], [[Long Night of Solace (level)|Long Night of Solace]], [[Anchor 9 (level)|Anchor 9]] and [[Condemned]]. | *Zealot is one of six levels in the ''Halo'' series that truly exposes players to space without glitches, the others being [[Boarding Action]], [[Cairo Station (level)|Cairo Station]], [[Long Night of Solace (level)|Long Night of Solace]], [[Anchor 9 (level)|Anchor 9]], and [[Condemned]]. | ||
*During production it was called Aftship, a reference to [[Midship]] which also took place on a Covenant ship.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update: 08.06.10'']</ref> | *During production it was called Aftship, a reference to [[Midship]] which also took place on a Covenant ship.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update: 08.06.10'']</ref> | ||
*The outer area's low gravity is similar to the low gravity setting in custom games of ''[[Halo 3]]'' and ''Halo: Reach''. | *The outer area's low gravity is similar to the low gravity setting in custom games of ''[[Halo 3]]'' and ''Halo: Reach''. | ||
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*As of October 19th, 2010, all playlists that hold Zealot now use a variant called "Arena Zealot", the only difference being a soft kill volume surrounding all of the space portion of the level. This is to prevent players from camping and gaining easy kills against disoriented enemies. | *As of October 19th, 2010, all playlists that hold Zealot now use a variant called "Arena Zealot", the only difference being a soft kill volume surrounding all of the space portion of the level. This is to prevent players from camping and gaining easy kills against disoriented enemies. | ||
*If one sets Player Gravity to the lowest setting and uses the [[Jetpack]] in the outer area, they will be rocketed to the invisible wall at the top of the map. The player will then be unable to fall back down unless they enter [[Monitor]] mode or push themselves down with a [[Gravity Lift]]. | *If one sets Player Gravity to the lowest setting and uses the [[Jetpack]] in the outer area, they will be rocketed to the invisible wall at the top of the map. The player will then be unable to fall back down unless they enter [[Monitor]] mode or push themselves down with a [[Gravity Lift]]. | ||
*The only playlists that still offer regular Zealot are [[Team Objective]], [[Multi Team]], and Flagstravaganza. | |||
==Gallery== | ==Gallery== |
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