Forge: Difference between revisions

11 bytes added ,  13 years ago
m
Line 80: Line 80:
*If the player catches on fire (from a [[Firebomb Grenade]] or the [[M7057/Defoliant Projector|Flamethrower]]) and then enter Edit Mode, they will take no damage. Upon returning to Player Mode, however, they will find that the fire was "preserved", they will once again take damage.
*If the player catches on fire (from a [[Firebomb Grenade]] or the [[M7057/Defoliant Projector|Flamethrower]]) and then enter Edit Mode, they will take no damage. Upon returning to Player Mode, however, they will find that the fire was "preserved", they will once again take damage.
**The same trick can be used to delay the detonation of a grenade when they have been stuck. They can even delay the throwing of a grenade by entering Edit Mode immediately after pressing '''LT'''.
**The same trick can be used to delay the detonation of a grenade when they have been stuck. They can even delay the throwing of a grenade by entering Edit Mode immediately after pressing '''LT'''.
**It also applies to any momentum that the player gathered while in Player Mode, if they jump into a Grav Lift or man cannon, enter Edit Mode, move away, and then return to Player Mode, they will fly through the air. This was changed in Halo: Reach as changing to edit mode arrests the players motion. However, if someone in Edit mode is moving when they return to Player mode, their velocity is carried over, and can result in dying if the change happens when flying down, as Halo: Reach physics causes damage to players if they hit the ground too fast.
**It also applies to any momentum that the player gathered while in Player Mode, if they jump into a Grav Lift or man cannon, enter Edit Mode, move away, and then return to Player Mode, they will fly through the air. This was changed in Halo: Reach as changing to edit mode arrests the players motion; despite this, motion is sometimes preserved anyways. However, if someone in Edit mode is moving when they return to Player mode, their velocity is carried over, and can result in dying if the change happens when flying down, as Halo: Reach physics causes damage to players if they hit the ground too fast.
*The Elephant cannot be spawned by editors due to its size, potential for lag, and specific purpose on Sandtrap, however more can be modded into the map.
*The Elephant cannot be spawned by editors due to its size, potential for lag, and specific purpose on Sandtrap, however more can be modded into the map.
*Forge keeps track of stats, kills, and teams
*Forge keeps track of stats, kills, and teams
*Created map variants can be saved and shared with the community. Also, if the players creation is liked by Bungie, they will put it up to be downloaded by other players for use.
*Created map variants can be saved and shared with the community. Also, if the players creation is liked by Bungie, they will put it up to be downloaded by other players for use.
*It is possible to do a glitch that can make a player have no weapon.
*It is possible to do a glitch that can make a player have no weapon.
*The idea of Forge was taken from ''[[Marathon: Infinity]]'', which also has a map editor named Forge. However, there are multiple differences: ''Marathon'''s Forge was a separate application, acting as a 'pure' map editor in conjunction with another application, Anvil, which edited physics, sounds and shapes files. On the other hand, ''Halo 3''<nowiki/>'s Forge is merely a separate gametype that allows for the spawning and repositioning of objects.
*The idea of Forge was taken from ''[[Marathon: Infinity]]'', which also has a map editor named Forge. However, there are multiple differences: ''Marathon'''s Forge was a separate application, acting as a 'pure' map editor in conjunction with another application, Anvil, which edited physics, sounds and shapes files. On the other hand, ''Halo 3''<nowiki/>'s Forge is merely a separate game mode that allows for the spawning and repositioning of objects.
*Forge bears resemblances to ''Sapien'', a program in the ''[[Halo Custom Edition]]'' [[Halo Editing Kit|Editing Kit]].
*Forge bears resemblances to ''Sapien'', a program in the ''[[Halo Custom Edition]]'' [[Halo Editing Kit|Editing Kit]].
*Some weapons may be purchased at no cost if they were originally on the map and are not deleted. However this will leave the player with a penalty making it so that they need to sell the same amount they have spent under zero to reach zero again and make money again.
*Some weapons may be purchased at no cost if they were originally on the map and are not deleted. However this will leave the player with a penalty making it so that they need to sell the same amount they have spent under zero to reach zero again and make money again.
*Even when Edit Mode is restricted to "Party Leader Only", a programming mistake allows other players to enter Edit Mode through the start menu. (Patched)
*Even when Edit Mode was restricted to "Party Leader Only", a programming mistake allowed other players to enter Edit Mode through the start menu. (Patched)
*If the player stacks both [[Elephant]]s on top of each other and then put as many large objects (tanks) as they can on top the bottom, the Elephants will have reverse gravity.
*If the player stacks both [[Elephant]]s on top of each other and then put as many large objects (tanks) as they can on top the bottom, the Elephants will have reverse gravity.
*Through a glitch, it is possible to wield weapons while in Edit Mode.<ref>[http://youtube.com/watch?v=xEIH3c3SGt8&feature=related  '''Youtube''': ''Halo 3 Weapon Forge Glitch (YouTube Tutorial)'']</ref>
*Through a glitch, it is possible to wield weapons while in Edit Mode.<ref>[http://youtube.com/watch?v=xEIH3c3SGt8&feature=related  '''Youtube''': ''Halo 3 Weapon Forge Glitch (YouTube Tutorial)'']</ref>
*During lag or a glitch, it is possible to see the small blueish-white tear drop shaped orbs (item spawn points) that denote where an object has been placed while in Player Mode. When this happens, the spawn points can be interacted with while in Player Mode. If the player shoot or melee them, they will hear the same sound that plays when shooting or beating a shield door.
*During lag or a glitch, it is possible to see the small blueish-white tear drop shaped orbs (item spawn points) that denote where an object has been placed while in Player Mode. When this happens, the spawn points can be interacted with while in Player Mode. If the player shoot or melee them, they will hear the same sound that plays when shooting or beating a shield door.
*The codename for the map making software for the first Halo game was called Forge before release.{{Citation needed}}
*The codename for the map making software for the first Halo game was called Forge before release.{{Citation needed}}
*When the player is in Edit Mode, the reticule in the center of the screen appears to be the [[Marathon]] symbol. This is probably due to the fact that the eyes of the [[Monitor]]s resemble the same symbol.
*When the player is in Edit Mode, the reticule in the center of the screen appears to be the [[Marathon]] symbol. This is probably due to the fact that the eye of the [[Monitor]]s resemble the same symbol.
*When in Edit Mode, the player can kill someone with a floating object and will get the Splatter Kill medal. If the player does this on a Mythic map, the player will earn the [[Tank Dropper |Tank Dropper]] achievement.
*When in Edit Mode, the player can kill someone with a floating object and will get the Splatter Kill medal. If the player does this on a Mythic map, the player will earn the [[Tank Dropper|Tank Dropper]] achievement.
*There is a mistake when editing options in forge, it says: ''View current options. Only the party leader may change options'', regardless of whether or not that person is the party leader.
*There is a mistake when editing options in forge, it says: ''View current options. Only the party leader may change options'', regardless of whether or not that person is the party leader.
*It is unknown why the player cannot place certain weapons on certain maps, but it is probably due to balancing. Vehicles would be unable to evade [[Missile Pod]]s in indoor maps, and large vehicles like [[Wraith]]s and Scorpions might not even fit inside of indoor maps with small doors or rooms. However, weapons such as [[Fuel Rod Guns]] and [[Flamethrowers]] have limited use due network and performance issues.
*It is unknown why the player cannot place certain weapons on certain maps, but it is probably due to balancing. Vehicles would be unable to evade [[Missile Pod]]s in indoor maps, and large vehicles like [[Wraith]]s and Scorpions might not even fit inside of indoor maps with small doors or rooms. However, weapons such as [[Fuel Rod Guns]] and [[Flamethrowers]] have limited use due network and performance issues.
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html '''Halo.Bungie.Org''': ''Reach Forge World Q and A: Ferrex, July 22, 2010'']</ref>
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html '''Halo.Bungie.Org''': ''Reach Forge World Q and A: Ferrex, July 22, 2010'']</ref>
*The Forge monitor makes a small noise when boosting. The sound is similar to the jingle of a bell.
*The Forge 2.0 monitor makes a small noise when boosting.
*In Halo: Reach, after a player goes in to Monitor mode, the Monitor will have a shield/health HUD similar to that of the species which it was transformed from. However, if a player dies while in Monitor mode, when he/she respawns(as a monitor), it will have a Monitor HUD from Halo 3, showing only the shield bar. Exiting then reentering monitor mode after this will give a normal Spartan/Elite HUD.
*In Halo: Reach, after a player goes in to Monitor mode, the Monitor will have a shield/health HUD similar to that of the species which it was transformed from. However, if a player dies while in Monitor mode, when he/she respawns(as a monitor), it will have a Monitor HUD from Halo 3, showing only the shield bar. Exiting then reentering monitor mode after this will give a normal Spartan/Elite HUD.
*In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Focus Rifle]] icon will appear for a second and disappear and the reticule will go from Focus Rifle reticule to Edit reticule and if your pressing the Fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticule is visible. Only that player will see and hear the Focus Rifle blast.
*In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Focus Rifle]] icon will appear for a second and disappear and the reticule will go from Focus Rifle reticule to Edit reticule and if your pressing the Fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticule is visible. Only that player will see and hear the Focus Rifle blast.
199

edits