Death Island: Difference between revisions

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|terrain=Island, Beach
|terrain=Island, Beach
|weapons=
|weapons=
*[[MA5B Assault Rifle|Assault Rifle]]
*[[MA5B Individual Combat Weapon System|Assault Rifle]]
*[[M7057 Defoliant Projector|Flamethrower]]
*[[M7057/Defoliant Projector|Flamethrower]]
*[[Fuel Rod Gun]]
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
*[[M90 Close Assault Weapon System|Shotgun]]
*[[M90 Close Assault Weapon System|Shotgun]]
*[[SRS99C-S2 AM|Sniper Rifle]]
*[[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[Fragmentation Grenade]]s
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenades]]
*[[Plasma Grenade]]s
*[[Type-1 Antipersonnel Grenade|Plasma Grenades]]
|vehicles=
|vehicles=
*[[Banshee]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[M808B Scorpion MBT|Scorpion]]
*[[M808B Main Battle Tank|Scorpion]]
*[[Shade]]
*[[Shade]]
*[[Rocket Warthog]]
*[[M12A1 Light Anti-Armor Vehicle|Rocket Warthog]]
*[[Warthog]]
*[[M12 Force Application Vehicle|Warthog]]
|power-ups=
|power-ups=
*[[Health Pack]]
*[[Health pack|Health Pack]]
*[[Overshield]]
*[[Overshield]]
|gametypes=
|gametypes=
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*[[Team Slayer]]
*[[Team Slayer]]
*[[Race]]
*[[Race]]
*[[CTF]]
*[[Capture the Flag|CTF]]
|playernumber=
|playernumber=
*4-16
*4-16
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==Summary==
==Summary==
Death Island features two [[base]]s, one red and one blue, which are on opposite sides of the island. These bases each contain two [[teleporters]], which lead either to a [[Shade]] gunner's outcrop or a platform on top of the base, where players can find two [[Banshees]], a Ghost, and a [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]].
Death Island features two [[base]]s, one red and one blue, which are on opposite sides of the island. These bases each contain two [[teleporter]]s, which lead either to a [[Shade]] gunner's outcrop or a platform on top of the base, where players can find two [[Type-26 Ground Support Aircraft|Banshees]], a Ghost, and a [[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]].


In the center of the map is a large permanently closed hatch, similar to the one that the [[Pelican]] [[Echo 419]] enters at the end of The Silent Cartographer. On it lies the map's [[Overshield]], along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Fuel Rod Gun]], [[grenades]], and a [[health pack]]. It also can support other [[vehicles]], such as the [[Warthogs]] and [[Scorpions]] that spawn below the base on the beach.
In the center of the map is a large permanently closed hatch, similar to the one that the [[D77-TC Pelican|Pelican]] [[Echo 419]] enters at the end of The Silent Cartographer. On it lies the map's [[Overshield]], along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]], [[grenade]]s, and a [[health pack]]. It also can support other [[category:Vehicles|vehicles]], such as the [[M12 Force Application Vehicle|Warthogs]] and [[M808B Main Battle Tank|Scorpions]] that spawn below the base on the beach.


Since the map is large, a greater number of players, such as 8, should be playing. It is similar in terms of design to the ''[[Halo 2]]'' map [[Relic]]. This map includes water, which can be used as a hiding spot. It is also similar to the beginning of the ''[[Halo 3]]'' campaign level [[The Covenant (level)|The Covenant]].
Since the map is large, a greater number of players, such as 8, should be playing. It is similar in terms of design to the ''[[Halo 2]]'' map [[Relic]]. This map includes water, which can be used as a hiding spot. It is also similar to the beginning of the ''[[Halo 3]]'' campaign level [[The Covenant (level)|The Covenant]].


== Strategies ==
== Strategies ==
*Many games of [[CTF]] played on Death Island will have little [[flag]] involvement. The most likely place to spawn is inside the base, so everyone runs straight for the Banshee teleporter to the top of the island. Most players charge at the other team's Banshee roof, but this doesn't get to the flag. Paths down to the bases from up there are too far from the bases, and trying to jump from the Banshee roof into a base's interior will always result in dying from the fall unless you have an Overshield, or land on a slope either on top of the base or on a wall.
*Many games of [[Capture the Flag|CTF]] played on Death Island will have little [[flag]] involvement. The most likely place to spawn is inside the base, so everyone runs straight for the Banshee teleporter to the top of the island. Most players charge at the other team's Banshee roof, but this doesn't get to the flag. Paths down to the bases from up there are too far from the bases, and trying to jump from the Banshee roof into a base's interior will always result in dying from the fall unless you have an Overshield, or land on a slope either on top of the base or on a wall.
*If you are experienced with [[Fall Damage Reduction|fall damage reduction]], it is possible to jump off the banshee roof and land on the slope above the entrance to each base, although the red team's base is much harder as the wall partially blocks you. If successful, on CTF matches you can score very quick captures by doing this and having teammates to cover you.
*If you are experienced with [[fall damage reduction]], it is possible to jump off the banshee roof and land on the slope above the entrance to each base, although the red team's base is much harder as the wall partially blocks you. If successful, on CTF matches you can score very quick captures by doing this and having teammates to cover you.
*The trees near each of the bases are solid, so landing on them can provide a quick way down to each team's base, where you can easily nab the flag and go through the teleport, or if no one is looking, snatch a warthog and drive away.
*The trees near each of the bases are solid, so landing on them can provide a quick way down to each team's base, where you can easily nab the flag and go through the teleport, or if no one is looking, snatch a warthog and drive away.
*Players should value their vehicles because they are vital to this map and should be used whenever possible. Controlling the Scorpions and Banshees are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four Scorpion tanks, drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up the base while they are distracted and steal the enemy flag. Also, a group of Banshees working together are a force to be reckoned with and can even take down groups of Scorpion tanks.
*Players should value their vehicles because they are vital to this map and should be used whenever possible. Controlling the Scorpions and Banshees are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four Scorpion tanks, drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up the base while they are distracted and steal the enemy flag. Also, a group of Banshees working together are a force to be reckoned with and can even take down groups of Scorpion tanks.
*Another good tactic on [[Team Slayer]] or Capture the Flag is to drive Scorpions up to the top of the map and bombard; placing them over their teleporters can also greatly help an offensive attack, so long as you watch out for [[Plasma Grenade]]s.
*Another good tactic on [[Team Slayer]] or Capture the Flag is to drive Scorpions up to the top of the map and bombard; placing them over their teleporters can also greatly help an offensive attack, so long as you watch out for [[Type-1 Antipersonnel Grenade|Plasma Grenades]].
*The best way to win on this map is to stick together, play like a team, and use as many vehicles as possible.
*The best way to win on this map is to stick together, play like a team, and use as many vehicles as possible.
*You can also use the Shade turret as an option if needed, although it is less practical for offensive purposes. It is able to take out Banshees and Ghosts, especially in Team Games where they are likely to be in dogfights. Also, it can give cover fire to a teammate fleeing an enemy, although since the Sniper Rifle spawns next to the teleporter, the Shade is of dubious value.
*You can also use the Shade turret as an option if needed, although it is less practical for offensive purposes. It is able to take out Banshees and Ghosts, especially in Team Games where they are likely to be in dogfights. Also, it can give cover fire to a teammate fleeing an enemy, although since the Sniper Rifle spawns next to the teleporter, the Shade is of dubious value.
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