Invasion: Difference between revisions

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Phase 1 requires the Spartans to capture one of the two shield generators located in order to advance to Phase 2. Similar to the standard Invasion mode, successfully shutting down one of the generators will disable the security systems that leads to Phase 2 and the match will be extended for several minutes.
Phase 1 requires the Spartans to capture one of the two shield generators located in order to advance to Phase 2. Similar to the standard Invasion mode, successfully shutting down one of the generators will disable the security systems that leads to Phase 2 and the match will be extended for several minutes.


In this phase, the Elites have the advantage of the selection of two loadouts; an Evade ability with a [[Plasma Repeater]] and an [[Active Camouflage]] with a [[Needler]], along with [[Plasma Pistol]]s as secondary weapons. The Spartans are given their standard loadout: the Sprint ability along with a DMR and a Magnum.
In this phase, the Elites have the advantage of the selection of two loadouts; an Evade ability with a [[Plasma Repeater]] and an [[Active Camouflage]] with a [[Needler]], along with [[Plasma Pistol]]s as secondary weapons. The Spartans are given their standard loadout: the Sprint ability along with an Assult Rifle and a Magnum.
 
===Phase 2===
===Phase 2===
Phase 2 requires the Spartans to activate the Spire, again by securing one of two designated areas for twenty seconds. In this phase, the Spartans will be provided a Warthog to assist them in their objective. Power weapons begin to spawn on the map in this phase. The Spartans obtain a sniper rifle, a rocket launcher, and a shotgun. Elites obtain a [[Focus Rifle]] and a [[Plasma Launcher]]. Loadouts are broadened to include medium range weapons such as the DMR and Needle Rifle for Spartans and Elites, respectively. If the Spartans successfully activate the Spire, the match will proceed to Phase 3.
Phase 2 requires the Spartans to activate the Spire, again by securing one of two designated areas for twenty seconds. In this phase, the Spartans will be provided a Warthog to assist them in their objective. Power weapons begin to spawn on the map in this phase. The Spartans obtain a sniper rifle, a rocket launcher, and a shotgun. Elites obtain a [[Focus Rifle]] and a [[Plasma Launcher]]. Loadouts are broadened to include medium range weapons such as the DMR and Needle Rifle for Spartans and Elites, respectively. If the Spartans successfully activate the Spire, the match will proceed to Phase 3.
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