Life After Death: Difference between revisions

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{{Ratings}}
{{Ratings}}


'''Life After Death''' is a [[glitch]] present in ''[[Halo 3]]''<nowiki/>'s [[Campaign]]. If an [[Wikipedia:Non-player character|NPC]] is [[Betrayal|betrayed]] immediately before a [[cutscene]] that depicts their departure or death, the NPC will still be alive and in the level after the cutscene. The glitch was named for its first application: "preventing" the death of [[Sergeant]] [[Avery Junior Johnson|Johnson]].
'''Life After Death''' is a [[glitch]] present in ''[[Halo 3]]''<nowiki/>'s [[Campaign]]. If an [[Wikipedia:Non-player character|NPC]] is [[Betrayal|betrayed]] immediately before a [[cutscene]] that depicts their departure or death, the NPC will still be alive and in the level after the cutscene. The glitch was named for its first application: "preventing" the death of [[Sergeant]] [[Avery Junior Johnson|Johnson]]. Ironic.


The glitch does not affect the storyline.
The glitch does not affect the storyline.
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It is known that, under normal circumstances, the affected characters are removed from the level after the affected cutscenes; on The Ark, the Arbiter departs in a Banshee, and on Halo, Sergeant Johnson dies. The glitch prevents them from being removed from the level. ''How'' the glitch prevents their removal, however, is unknown.
It is known that, under normal circumstances, the affected characters are removed from the level after the affected cutscenes; on The Ark, the Arbiter departs in a Banshee, and on Halo, Sergeant Johnson dies. The glitch prevents them from being removed from the level. ''How'' the glitch prevents their removal, however, is unknown.


When proceeding through these levels normally, important NPCs, such as Johnson and the Arbiter, are deleted from and re-added to the levels several times -- each time an important NPC gets separated from the player, they are removed. Killing such an NPC will prevent their removal, though the reasons for this are unknown. When the game re-adds him later, it does not check to see if the previous NPC was successfully removed.  
When proceeding through these levels normally, important NPCs, such as Johnson and the Arbiter, are deleted from and re-added to the levels several times -- each time an important NPC gets separated from the player, they are removed. Killing such an NPC will prevent their removal, though the reasons for this are unknown. When the game re-adds him later, it does not check to see if the previous NPC was successfully removed.


This, then, is the exact same glitch as the Three Johnsons glitch and the Two Arbiters Glitch.
This, then, is the exact same glitch as the Three Johnsons glitch and the Two Arbiters Glitch.
Anonymous user