Melee: Difference between revisions

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(Semi-update. Not full overhaul.)
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===''Halo 2'' and ''Halo 2: Anniversary''===
===''Halo 2'' and ''Halo 2: Anniversary''===
''Halo 2'''s melee system was based on three levels of player movement as well as the weapon held. A stationary melee does the least damage (with some weapons taking six melees to kill a fully shielded Spartan), a running melee taking down roughly half of the target's shields (giving some weapons a three hit kill, and a jumping melee almost completely removing the target's shields (giving some weapons a two hit kill). With a patch, this system was updated massively to buff most weapons{{Ref/Site|ID=Halo2Melee|URL=https://gamefaqs.gamespot.com/xbox/562116-halo-2/faqs/36514|SiteName=GameFAQs|PageName=Halo 2 – Melee Damage FAQ}}.
''Halo 2'''s melee system was based on three levels of player movement as well as the weapon held. A stationary melee does the least damage (with some weapons taking six melees to kill a fully shielded Spartan), a running melee taking down roughly half of the target's shields (giving some weapons a three hit kill), and a jumping melee almost completely removing the target's shields (giving some weapons a two hit kill). With a patch, this system was updated massively to buff most weapons{{Ref/Site|ID=Halo2Melee|URL=https://gamefaqs.gamespot.com/xbox/562116-halo-2/faqs/36514|SiteName=GameFAQs|PageName=Halo 2 – Melee Damage FAQ}}.


With the introduction of [[dual wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon.
With the introduction of [[dual wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon.
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