Halo 2: Anniversary: Difference between revisions

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====Remastered multiplayer====
====Remastered multiplayer====
[[File:Halo The Master Chief Collection - H2A Elite armor permutation UI.PNG|right|thumb|250px|Various Elite armor permutations available in the ''Halo 2: Anniversary'' multiplayer.]]
[[File:Halo The Master Chief Collection - H2A Elite armor permutation UI.PNG|thumb|250px|Various Elite armor permutations available in the ''Halo 2: Anniversary'' multiplayer.]]
Six of ''Halo 2''<nowiki>'</nowiki>s multiplayer maps have been completely re-imagined{{Ref/Reuse|waypoint}} in a separate multiplayer engine described as a combination of the multiplayer of the classic ''Halo 2'' and that of the more recent ''Halo'' titles.{{Ref/Reuse|IGNinterv}} A [[Forge]] mode is featured in the six re-imagined maps.{{Ref/Reuse|venturebeat}} [[Certain Affinity]] president [[Max Hoberman]], one of the multiplayer design leads on the original ''Halo 2'', helped 343 Industries design and create the remastered multiplayer component.<ref name="SDCC panel">[https://www.youtube.com/watch?v=UUGrnvdo8Ok&list=UU7NCg0venpKJg3kuJojKlbQ&index=1 '''YouTube''': ''Halo: The Master Chief Collection Dev Panel - SDCC 2014'']</ref> Many of the added features in the remastered maps were proposed for the original game but ended up being cut; thus, 343 Industries considers the remastered component a "Director's Cut" of sorts.<ref name="RTX 2014">[https://www.youtube.com/watch?v=E1a1FzQ3bdQ '''YouTube''': ''RTX 2014 - 343 Industries panel'']</ref>
Six of ''Halo 2''<nowiki>'</nowiki>s multiplayer maps have been completely re-imagined{{Ref/Reuse|waypoint}} in a separate multiplayer engine described as a combination of the multiplayer of the classic ''Halo 2'' and that of the more recent ''Halo'' titles.{{Ref/Reuse|IGNinterv}} A [[Forge]] mode is featured in the six re-imagined maps.{{Ref/Reuse|venturebeat}} [[Certain Affinity]] president [[Max Hoberman]], one of the multiplayer design leads on the original ''Halo 2'', helped 343 Industries design and create the remastered multiplayer component.<ref name="SDCC panel">[https://www.youtube.com/watch?v=UUGrnvdo8Ok&list=UU7NCg0venpKJg3kuJojKlbQ&index=1 '''YouTube''': ''Halo: The Master Chief Collection Dev Panel - SDCC 2014'']</ref> Many of the added features in the remastered maps were proposed for the original game but ended up being cut; thus, 343 Industries considers the remastered component a "Director's Cut" of sorts.<ref name="RTX 2014">[https://www.youtube.com/watch?v=E1a1FzQ3bdQ '''YouTube''': ''RTX 2014 - 343 Industries panel'']</ref>