12,527
edits
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Era|RW|BS}} | {{Era|RW|BS}} | ||
{{SeeWikipedia|Eric Trautmann}} | {{SeeWikipedia|Eric Trautmann}} | ||
'''Eric S. Trautmann''' is an American comic book author. He has co-authored several pieces of ''Star Wars'' literary references from 1992 to 1998.<ref name="starwars">[[w:c:starwars:{{PAGENAME}}|'''Wookieepedia''': ''{{PAGENAME}}'']]</ref> In 1999, he became the content developer for [[Microsoft Game Studios]] Franchise Development Group (MGSFDG).<ref name="FDG">[[User:Subtank/Archive|''MGS Development Group Expands'' (Archived)]]</ref> where he co-authored a number of story bibles for a variety of Xbox such as [[wikipedia:Crimson Skies|Crimson Skies]], [[wikipedia:MechWarrior 4|MechWarrior 4]] and [[Halo]]. During the writing of [[Halo: The Fall of Reach]], Bungie almost cancelled the novel but was convinced by Trautmann to approve it in exchange for himself, [[Matt Soell]] and [[ | '''Eric S. Trautmann''' is an American comic book author. He has co-authored several pieces of ''Star Wars'' literary references from 1992 to 1998.<ref name="starwars">[[w:c:starwars:{{PAGENAME}}|'''Wookieepedia''': ''{{PAGENAME}}'']]</ref> In 1999, he became the content developer for [[Microsoft Game Studios]] Franchise Development Group (MGSFDG).<ref name="FDG">[[User:Subtank/Archive|''MGS Development Group Expands'' (Archived)]]</ref> where he co-authored a number of story bibles for a variety of Xbox such as [[wikipedia:Crimson Skies|Crimson Skies]], [[wikipedia:MechWarrior 4|MechWarrior 4]] and [[Halo]]. During the writing of [[Halo: The Fall of Reach]], Bungie almost cancelled the novel but was convinced by Trautmann to approve it in exchange for himself, [[Matt Soell]] and [[Brannon Boren]] writing an estimated "80 percent" of the in-game dialogue of ''[[Halo: Combat Evolved]]''. The dysfunctional relationship between Bungie and the Microsoft team working on the game created some disconnect - the notorious "this cave is not a natural formation" line was caused by Bungie promising that the environment would not be immediately obvious as an artificial formation. During development of ''[[Halo 2]]'', Trautmann and Boren argued for the inclusion of [[ODST|ODSTs]] in the game, although Bungie questioned whether their recognisability to fans and the in-universe role they served. During development of the [[Halo Graphic Novel]], Trautmann set up a franchise group for Halo media and was told that Bungie were unhapppy with the creative team, consisting of [[Wikipedia:John Ney Rieber|John Ney Rieber]] and [[Wikipedia:Adi Granov|Adi Granov]], and was told by [[Pete Parsons]] that Bungie would rather have [[Wikipedia:Alan Moore|Alan Moore]] and [[Wikipedia:Joe Kubert|Joe Kubert]]. He ended his involvement in the Halo franchise on November 9th, 2004.<ref>[http://scifishow.libsyn.com/005-dc-reboot-trautmann-interview-round-2-of-our-quiz '''The Sci Fi Show''': ''Episode 005: DC Reboot/Eric Trautmann'']</ref> | ||
He is the author of the book ''[[The Art of Halo]]''. | He is the author of the book ''[[The Art of Halo]]''. |
edits