Halo 4: Difference between revisions

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== Reception ==
== Reception ==
Halo 4 has received extremely positive acclaim from critics, and high praise for surpassing expectations. IGN's Ryan McCaffrey gave the game a score of 9.8 out of 10, calling it "not only a success, but a bar-raising triumph for the entire first-person shooter genre,"<ref name="IGN Halo 4">[http://www.ign.com/articles/2012/11/01/halo-4-review ''Ryan McCaffrey'', "Halo 4 Review", IGN]</ref> and  praised most aspects of the game, ranging from graphics and design to enemy behaviour, and called the multiplayer "golden". Criticisms of the game were that the need to view the Terminal through Halo Waypoint "serves only to pull you out of the experience, literally and figuratively."<ref name="IGN_Halo_4"/>, and that "some of its fetch quest-y, flip-three-switches sequences feel like they artificially lengthen the game because of how long you can get hung up on them when the going gets tough."<ref name="IGN_Halo_4"/> The only negative of multiplayer was that the Spartan Ops mode "lacks the replayability and score-based incentives of the Firefight mode it replaces," and that the new lobby system was "a bit more cluttered and difficult to parse through than previous Halos," but otherwise praised it as "on par with what Bungie had previously established."<ref name="IGN_Halo_4"/> His overall conclusion was that "Halo has been rebuilt. It has been redefined. And it has been reinvigorated."<ref name="IGN_Halo_4"/>
''Halo 4'' has received extremely positive acclaim from critics, and high praise for surpassing expectations. IGN's Ryan McCaffrey gave the game a score of 9.8 out of 10, calling it "not only a success, but a bar-raising triumph for the entire first-person shooter genre,"<ref name="IGN Halo 4">[http://www.ign.com/articles/2012/11/01/halo-4-review ''Ryan McCaffrey'', "Halo 4 Review", IGN]</ref> and  praised most aspects of the game, ranging from graphics and design to enemy behaviour, and called the multiplayer "golden". Criticisms of the game were that the need to view the Terminal through Halo Waypoint "serves only to pull you out of the experience, literally and figuratively."<ref name="IGN_Halo_4"/>, and that "some of its fetch quest-y, flip-three-switches sequences feel like they artificially lengthen the game because of how long you can get hung up on them when the going gets tough."<ref name="IGN_Halo_4"/> The only negative of multiplayer was that the Spartan Ops mode "lacks the replayability and score-based incentives of the Firefight mode it replaces," and that the new lobby system was "a bit more cluttered and difficult to parse through than previous Halos," but otherwise praised it as "on par with what Bungie had previously established."<ref name="IGN_Halo_4"/> His overall conclusion was that "Halo has been rebuilt. It has been redefined. And it has been reinvigorated."<ref name="IGN_Halo_4"/>


Jose Otero of 1UP similarly praised the game, stating that 343 Industries have "created a worthy sequel to a blockbuster franchise that wasn't initially theirs,"<ref name="1UP_Halo_4">[http://www.1up.com/reviews/halo-4-review-laying-groundwork ''Jose Otero, "Halo 4 Review: Laying the Groundwork for a New Trilogy, 1UP]"</ref>, and that "Halo 4 demonstrates a genuine effort to either introduce new elements or simply correct old problems."<ref name="1UP_Halo_4"/> He also stated that "the sound design of Halo 4 benefits from having a punchier effect than the previous entries,"<ref name="1UP_Halo_4"/> and that the game "benefits from striking art direction that draws some inspiration from J.J. Abrams' 2009 Star Trek while adding an impressive layer of detail."<ref name="1UP_Halo_4"/> Criticism of the campaign was that while "For the most part, the narrative does well at weaving together a big-picture conflict involving the mysterious Forerunners while telling a subtle side story about Cortana's descent into rampancy"<ref name="1UP_Halo_4"/>, "the resolution to Halo 4's story doesn't make a lot of sense."<ref name="1UP_Halo_4"/> He admitted that "the decision to adopt a perks system in Halo 4 makes sense from a gameplay perspective, since it introduces additional avenues for players to build a character that fits their distinct play style, but these same additions slightly erase elements that distinguish two of the biggest shooter franchises from one other. Halo still has the advantage of energy shields and armor abilities, but its a shame to see the series conform to another game's mold"<ref name="1UP_Halo_4"/>, and he voiced concerns that "the short length of Spartan Ops can feel odd at first -- unless you're playing on Legendary difficulty, that is -- but the promise of more content could easily erase these concerns."<ref name="1UP_Halo_4"/> He praised the addition of the Prometheans, which "add a wonderful element of enemy teamwork that complements the existing A.I. behaviors beautifully,"<ref name="1UP_Halo_4"/> and concluded that "343i has done a great job of capturing the essence of Halo, tapping into the kind of options that FPS fans love."<ref name="1UP_Halo_4"/>
Jose Otero of 1UP similarly praised the game, stating that 343 Industries have "created a worthy sequel to a blockbuster franchise that wasn't initially theirs,"<ref name="1UP_Halo_4">[http://www.1up.com/reviews/halo-4-review-laying-groundwork ''Jose Otero, "Halo 4 Review: Laying the Groundwork for a New Trilogy, 1UP]"</ref>, and that "Halo 4 demonstrates a genuine effort to either introduce new elements or simply correct old problems."<ref name="1UP_Halo_4"/> He also stated that "the sound design of Halo 4 benefits from having a punchier effect than the previous entries,"<ref name="1UP_Halo_4"/> and that the game "benefits from striking art direction that draws some inspiration from J.J. Abrams' 2009 Star Trek while adding an impressive layer of detail."<ref name="1UP_Halo_4"/> Criticism of the campaign was that while "For the most part, the narrative does well at weaving together a big-picture conflict involving the mysterious Forerunners while telling a subtle side story about Cortana's descent into rampancy"<ref name="1UP_Halo_4"/>, "the resolution to Halo 4's story doesn't make a lot of sense."<ref name="1UP_Halo_4"/> He admitted that "the decision to adopt a perks system in Halo 4 makes sense from a gameplay perspective, since it introduces additional avenues for players to build a character that fits their distinct play style, but these same additions slightly erase elements that distinguish two of the biggest shooter franchises from one other. Halo still has the advantage of energy shields and armor abilities, but its a shame to see the series conform to another game's mold"<ref name="1UP_Halo_4"/>, and he voiced concerns that "the short length of Spartan Ops can feel odd at first -- unless you're playing on Legendary difficulty, that is -- but the promise of more content could easily erase these concerns."<ref name="1UP_Halo_4"/> He praised the addition of the Prometheans, which "add a wonderful element of enemy teamwork that complements the existing A.I. behaviors beautifully,"<ref name="1UP_Halo_4"/> and concluded that "343i has done a great job of capturing the essence of Halo, tapping into the kind of options that FPS fans love."<ref name="1UP_Halo_4"/>
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