Anskum-pattern plasma grenade: Difference between revisions

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In addition, due to the long explosion time, if you intend to flip a vehicle by planting a grenade, the driver will have plenty of time to swerve and dodge. This also applies for infantry, as Grunts will dive out of the way if not stuck.
In addition, due to the long explosion time, if you intend to flip a vehicle by planting a grenade, the driver will have plenty of time to swerve and dodge. This also applies for infantry, as Grunts will dive out of the way if not stuck.


Also somtimes when trying to stick an enemy you might commit an error if you throw it to an enemies wepon,if done this by accident the plasma grenade will bounce of the enemies wepon and will cuase the grenade to have little effect or the enemiey will dodge it.
Also sometimes when trying to stick an enemy you might commit an error if you throw it to an enemies weapon,if done this by accident the plasma grenade will bounce of the enemies weapon and will cause the grenade to have little effect or the enemies will dodge it.


Another thing is if in [[Halo 2]] you stick a higer ranking [[Elite]] such as an ultra it will not kill him and really takes two grenades for an ultra and higer ranks, this is a disatvantage cuase this makes it harder for a player to kill an elite of higer rank.
Another thing is if in [[Halo 2]] you stick a higher ranking [[Elite]] such as an [[Ultra]] it will not kill him and really takes two grenades for an ultra and higher ranks, this is a disadvantage because this makes it harder for a player to kill an Elite of higher rank.


If you try to throw a plasma grenade at a [[Brute]] it is hard, Brutes have be known to move a lot and dodge a lot in [[Campaign]] so you have to time it right when throwing a plasma grenade to a Brute making them extremly annoying.
If you try to throw a plasma grenade at a [[Brute]] it is hard, Brutes have be known to move a lot and dodge a lot in [[Campaign]] so you have to time it right when throwing a plasma grenade to a Brute making them extremly annoying.
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*In ''Halo: Combat Evolved'', the Plasma Grenade's explosion was more of a blue cloud and was also very powerful, similar to that of a [[Needler]] in the same game. The size of the blast animation and radius also got smaller going into ''[[Halo 2]]'', and smaller still in ''[[Halo 3]]''.
*In ''Halo: Combat Evolved'', the Plasma Grenade's explosion was more of a blue cloud and was also very powerful, similar to that of a [[Needler]] in the same game. The size of the blast animation and radius also got smaller going into ''[[Halo 2]]'', and smaller still in ''[[Halo 3]]''.
*There is a glitch in ''[[Halo 2]]'' where grenades very occasionally pass through the player.
*There is a glitch in ''[[Halo 2]]'' where grenades very occasionally pass through the player.
*In ''Halo: CE'', plasma grenade damage, like a needler detonation and plasma pistol overcharge, is classified as an [[wikipedia:Electromagnetic pulse|EMP (electromagnetic pulse)]] and instantly drops all shields, even a full overshield. The same held for grenades that were dropped. This was removed in Halo 2 and 3 (except for the plasma pistol overcharge), making it less effective against infantry.
*In ''Halo: CE'', plasma grenade damage, like a Needler detonation and plasma pistol overcharge, is classified as an [[wikipedia:Electromagnetic pulse|EMP (electromagnetic pulse)]] and instantly drops all shields, even a full Overshield. The same held for grenades that were dropped. This was removed in Halo 2 and 3 (except for the plasma pistol overcharge), making it less effective against infantry.
*In ''Halo: CE'' multiplayer, the human frag grenade is considered more effective against large groups of infantry, while the plasma grenade is used for single opponents or fast-moving vehicles.
*In ''Halo: CE'' multiplayer, the human frag grenade is considered more effective against large groups of infantry, while the plasma grenade is used for single opponents or fast-moving vehicles.
*In ''Halo: CE'', a plasma grenade inflicts 4 times the damage to a shielded Elite. So if an Elite is damaged by a plasma grenade at all when its shields are up, it will die, with few exceptions.  However, the damage multiplier is normal when damaging flesh, so on higher difficulties an Elite has a better chance of surviving a plasma grenade explosion when its shield is down.
*In ''Halo: CE'', a plasma grenade inflicts 4 times the damage to a shielded Elite. So if an Elite is damaged by a plasma grenade at all when its shields are up, it will die, with few exceptions.  However, the damage multiplier is normal when damaging flesh, so on higher difficulties an Elite has a better chance of surviving a plasma grenade explosion when its shield is down.
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*Chieftains can only be stuck on their weapon, feet, and head (once the headdress is knocked off), although extremely difficult to do so.
*Chieftains can only be stuck on their weapon, feet, and head (once the headdress is knocked off), although extremely difficult to do so.
*[[Kamikaze Grunts]] will activate two plasma grenades at once and charge the player, they are the only species known to wield two grenades at once(this occurs only in Halo 3).
*[[Kamikaze Grunts]] will activate two plasma grenades at once and charge the player, they are the only species known to wield two grenades at once(this occurs only in Halo 3).
*Avery J. Johnson supposedly contracted Boren's Syndrome from detonating every Plasma Grenade in a crate stolen from the Covenant at Paris IV.
*Avery J. Johnson supposedly contracted [[Boren's Syndrome]] from detonating every Plasma Grenade in a crate stolen from the Covenant at Paris IV.
*Plasma Grenades only stick to "organic" objects ([[Sangheili]], [[Jiralhanae]], [[Humans]], etc.) and bounce off anything else, with the exception of vehicles.
*Plasma Grenades only stick to "organic" objects ([[Sangheili]], [[Jiralhanae]], [[Humans]], etc.) and bounce off anything else, with the exception of vehicles.
*On one side of the Plasma Grenade, a [[Forerunner]] Symbol like that of a [[Halo:CE]]  [[Elite]] is visible.  
*On one side of the Plasma Grenade, a [[Forerunner]] Symbol like that of a [[Halo:CE]]  [[Elite]] is visible.  
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[[Category:Weapons]]
[[Category:Weapons]]
[[Category:The Covenant]]
[[Category:The Covenant]]
[[Category:Covenant Weapons]]
[[Category:Covenant Weapons]]