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(→Halo 4 Forge: Added some features shown on RTX) |
(→Halo 4 Forge: Found HD version of the video, added more details I could read) |
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It has been confirmed that Forge is in-development and will be returning in ''[[Halo 4]]''.<ref name="GI podcast"></ref> | It has been confirmed that Forge is in-development and will be returning in ''[[Halo 4]]''.<ref name="GI podcast"></ref> | ||
There were numerous new forge features revealed at RTX.<ref name="RTX Forge">http://www.youtube.com/watch?v= | There were numerous new forge features revealed at RTX.<ref name="RTX Forge">http://www.youtube.com/watch?v=iFr2JMmr_aE</ref> The demo clearly says 'Not Representative of Final Quality', so this information is subject to change. | ||
*Increased budget, map shown has $1000000 available. Buildings like 'Bunker, round' are $150, blocks and bridges are $10. Mancannons are $100. Item limit is still like the Halo Reach forge. | |||
*Hovering over an object highlights it and shows the name | *Hovering over an object highlights it and shows the name | ||
*Lock objects | *Lock objects | ||
*Duplicate existing objects | *Duplicate existing objects | ||
*Magnet strength | *Magnet strength, links forge objects seamlessly | ||
*Dynamic lighting | *Dynamic lighting, forge objects cast and accept shadows | ||
*Trait zones, | *Trait zones. A lot of things that can be setup in the game options can be setup here too (shield, movement, gravity, appeareance)($50) | ||
*A new structure type 'Ravine' in addition to the known 'Building blocks', 'Bridges and platforms', 'Buildings', 'Decorative', 'Doors, windows and walls' and 'Inclines'. | |||
*Gravity volumes are above the trait zones, but not explained | |||
*Delete by palette is in the special tools menu, but not explained | |||
==Trivia== | ==Trivia== |
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