Forge: Difference between revisions

705 bytes added ,  11 years ago
→‎Halo 4 Forge: Found HD version of the video, added more details I could read
(→‎Halo 4 Forge: Added some features shown on RTX)
(→‎Halo 4 Forge: Found HD version of the video, added more details I could read)
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It has been confirmed that Forge is in-development and will be returning in ''[[Halo 4]]''.<ref name="GI podcast"></ref>
It has been confirmed that Forge is in-development and will be returning in ''[[Halo 4]]''.<ref name="GI podcast"></ref>


There were numerous new forge features revealed at RTX.<ref name="RTX Forge">http://www.youtube.com/watch?v=nJLhSt8dOjc</ref>
There were numerous new forge features revealed at RTX.<ref name="RTX Forge">http://www.youtube.com/watch?v=iFr2JMmr_aE</ref> The demo clearly says 'Not Representative of Final Quality', so this information is subject to change.
*Increased budget, map shown has $1000000 available. Buildings like 'Bunker, round' are $150, blocks and bridges are $10. Mancannons are $100. Item limit is still like the Halo Reach forge.
*Hovering over an object highlights it and shows the name
*Hovering over an object highlights it and shows the name
*Lock objects
*Lock objects
*Duplicate existing objects
*Duplicate existing objects
*Magnet strength
*Magnet strength, links forge objects seamlessly
*Dynamic lighting
*Dynamic lighting, forge objects cast and accept shadows
*Trait zones, for example low-gravity zones like [[Anchor 9 (level)|Anchor 9]] in Halo Reach.
*Trait zones. A lot of things that can be setup in the game options can be setup here too (shield, movement, gravity, appeareance)($50)
*A new structure type 'Ravine' in addition to the known 'Building blocks', 'Bridges and platforms', 'Buildings', 'Decorative', 'Doors, windows and walls' and 'Inclines'.
*Gravity volumes are above the trait zones, but not explained
*Delete by palette is in the special tools menu, but not explained


==Trivia==
==Trivia==
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