Halo Array: Difference between revisions

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[[File:H2_halo_surfaceland.jpg|thumb|right|175px|A section of an Installation's surface.]]
[[File:H2_halo_surfaceland.jpg|thumb|right|175px|A section of an Installation's surface.]]


The Halo Array is a network of seven (originally twelve) ring-shaped megastructures created by the Forerunners, designed to exterminate all sentient life within the Milky Way galaxy.<ref name="great journey">'''[[Halo 2]]''', level ''[[The Great Journey]]'', '''343 Guilty Spark:''' ''"After exhausting every other strategic option, my creators activated the rings. They, and all additional sentient life in three radii of the galactic center, died, as planned."''</ref> Built following the [[human-Forerunner war]]s, these ringworlds were used as a last resort against the Flood, a parasitic extra-galactic species that threatened to infest every sentient life-form in the galaxy. By activating the rings, the Forerunners denied the Flood access to these life-forms, effectively starving the species to virtual extinction, though specimens were kept in a number of Forerunner containment facilities, including the Halo installations themselves.<ref name="library">'''[[Halo: Combat Evolved]]''', level ''[[The Library]]''</ref>  
The Halo Array is a network of seven (originally twelve) ring-shaped megastructures created by the Forerunners, designed to exterminate all sentient life within the Milky Way galaxy.<ref name="great journey">'''[[Halo 2]]''', level ''[[The Great Journey]]'', '''343 Guilty Spark:''' ''"After exhausting every other strategic option, my creators activated the rings. They, and all additional sentient life in three radii of the galactic center, died, as planned."''</ref> Built following the [[Human-Forerunner war]]s, these ringworlds were used as a last resort against the Flood, a parasitic extra-galactic species that threatened to infest every sentient life-form in the galaxy. By activating the rings, the Forerunners denied the Flood access to these life-forms, effectively starving the species to virtual extinction, though specimens were kept in a number of Forerunner containment facilities, including the Halo installations themselves.<ref name="library">'''[[Halo: Combat Evolved]]''', level ''[[The Library]]''</ref>  


Twelve Halo rings existed during the reign of the Forerunners. Of these, only seven survived to be included in the final Array. The two most well-known Halo installations, [[Installation 04]] and [[Installation 05]], both orbit gas giants, though it is not known whether this is the case of all the Halos. Installation 04 maintained an atmospheric [[Threshold gas mine|mining facility]] in [[Threshold]]'s atmosphere until [[Battle of the Threshold gas mine|it was destroyed]] by the [[Covenant Empire|Covenant]].<ref>'''[[Halo 2]]''', level ''[[The Oracle]]''</ref> Though separated by thousands of light-years, the installations are networked together and capable of remote activation at [[Installation 00|the Ark]], an extragalatic fallback point. Each Halo installation has a maximum effective range of 25,000 light-years.<ref>'''Halo: Combat Evolved Anniversary''', ''[[Terminal/Halo: Combat Evolved Anniversary#Terminal 8|Terminal 8]]'' (''"25,000 light years. That is the effective range of this installation."'')</ref><ref name="radius">'''[[Halo: Combat Evolved]]''', level ''[[Two Betrayals]]'', 343 Guilty Spark: ''"Technically, this installation's pulse has a maximum effective radius of twenty-five thousand light years."''</ref> The method utilized by the array to conduct this "mass sterilization protocol"<ref>'''[[Halo: Combat Evolved]]''', level ''[[The Library]]'', 343 Guilty Spark: ''"Why the Flood is, naturally, simply too dangerous to release, and mass sterilization protocols may again need to be enacted."''</ref> involves the superluminal conveyance of a burst of cross-phased super-massive neutrinos tuned to emit a harmonic frequency that destroys the nervous system of any life form within range. Simpler organisms lacking a neural system are unaffected, along with inanimate structures. [[Precursor]] technology, however, is extremely susceptible to damage from the Halo effect.<ref> '''Halo: Cryptum''', ''page 132''</ref><ref name="c274"/>
Twelve Halo rings existed during the reign of the Forerunners. Of these, only seven survived to be included in the final Array. The two most well-known Halo installations, [[Installation 04]] and [[Installation 05]], both orbit gas giants, though it is not known whether this is the case of all the Halos. Installation 04 maintained an atmospheric [[Threshold gas mine|mining facility]] in [[Threshold]]'s atmosphere until [[Battle of the Threshold gas mine|it was destroyed]] by the [[Covenant Empire|Covenant]].<ref>'''[[Halo 2]]''', level ''[[The Oracle]]''</ref> Though separated by thousands of light-years, the installations are networked together and capable of remote activation at [[Installation 00|the Ark]], an extragalatic fallback point. Each Halo installation has a maximum effective range of 25,000 light-years.<ref>'''Halo: Combat Evolved Anniversary''', ''[[Terminal/Halo: Combat Evolved Anniversary#Terminal 8|Terminal 8]]'' (''"25,000 light years. That is the effective range of this installation."'')</ref><ref name="radius">'''[[Halo: Combat Evolved]]''', level ''[[Two Betrayals]]'', 343 Guilty Spark: ''"Technically, this installation's pulse has a maximum effective radius of twenty-five thousand light years."''</ref> The method utilized by the array to conduct this "mass sterilization protocol"<ref>'''[[Halo: Combat Evolved]]''', level ''[[The Library]]'', 343 Guilty Spark: ''"Why the Flood is, naturally, simply too dangerous to release, and mass sterilization protocols may again need to be enacted."''</ref> involves the superluminal conveyance of a burst of cross-phased super-massive neutrinos tuned to emit a harmonic frequency that destroys the nervous system of any life form within range. Simpler organisms lacking a neural system are unaffected, along with inanimate structures. [[Precursor]] technology, however, is extremely susceptible to damage from the Halo effect.<ref> '''Halo: Cryptum''', ''page 132''</ref><ref name="c274"/>
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