Halo Array: Difference between revisions

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The Halo Array is complex, but each ring can be activated individually by a Reclaimer, also activating the other installations, or they can all be activated simultaneously from Installation 00. In the event of a major Flood outbreak, an installation's Monitor will seek out a Reclaimer if available, whom they will enlist to aid them. It will teleport them to the installation's library and will assist the individual in retrieving the Index. The Monitor then stores the Index within its data arrays for safe transportation, lest the Reclaimer fall prey to the Flood before they can activate the installation. Once at the control room, the Reclaimer must insert the Index into the control panel in order to begin the activation sequence.
The Halo Array is complex, but each ring can be activated individually by a Reclaimer, also activating the other installations, or they can all be activated simultaneously from Installation 00. In the event of a major Flood outbreak, an installation's Monitor will seek out a Reclaimer if available, whom they will enlist to aid them. It will teleport them to the installation's library and will assist the individual in retrieving the Index. The Monitor then stores the Index within its data arrays for safe transportation, lest the Reclaimer fall prey to the Flood before they can activate the installation. Once at the control room, the Reclaimer must insert the Index into the control panel in order to begin the activation sequence.


The main weapon is amplified by [[phase pulse generator]]s, three of which are close to the control room, at least on Installation 04. Each installation has a maximum effective radius of 25,000 light-years<ref name="radius"/> and functions via form of lethal radiation.<ref>'''Halo: Ghosts of Onyx''', ''page 183''</ref> The pulse is designed to kill all sentient life in the installation's three-dimensional radius, with the array covering the entire galaxy. The pulse targets the nervous system of sentient life forms via the issuing of a harmonic frequency.<ref name="ENC">'''[[Halo Encyclopedia]]''', ''pages 170-174''</ref> The only known way to avoid the effects of these pulses is to escape to a [[shield world]] or to escape to Installation 00, which is out of range of the array. Once activated from Installation 00, the other installations will fire simultaneously, eradicating all sentient life in the galaxy, thus starving and killing the Flood.<ref name="great journey"/>
The main weapon is amplified by [[phase pulse generator]]s, three of which are close to the control room, at least on Installation 04. Each installation has a maximum effective radius of 25,000 light-years<ref name="radius"/> and functions via form of lethal radiation.<ref>'''Halo: Ghosts of Onyx''', ''page 183''</ref> The pulse is designed to kill all sentient life in the installation's three-dimensional radius, with the array covering the entire galaxy. The pulse targets the nervous system of sentient life forms via the issuing of a harmonic frequency.<ref name="ENC">'''[[Halo Encyclopedia]]''', ''pages 170-174''</ref> The only known way to avoid the effects of these pulses is to seek shelter in a [[shield world]] or to escape to Installation 00, which is out of range of the array. Once activated from Installation 00, the other installations will fire simultaneously, eradicating all sentient life in the galaxy, thus starving and killing the Flood.<ref name="great journey"/>
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