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===Design=== | ===Design=== | ||
The game's ability to alternate between classic and | The game's ability to alternate between classic and remastered graphics in the Campaign was made possible thanks to a rendering engine developed by [[Wikipedia:Saber Interactive|Saber Interactive]].<ref name="render">[http://www.computerandvideogames.com/321507/interviews/the-man-whos-rebuilding-halo-combat-evolved/ '''Computer and Video Games''': ''The man who's rebuilding Halo: Combat Evolved'']</ref> The technology allowed the developers to update ''[[Halo: Combat Evolved]]''<nowiki>'</nowiki>s visuals while preserving the original gameplay at the same time.<ref name="render"/> | ||
Because of their previous contributions to the series - the [[Blastacular Map Pack|Blastacular]] and [[Defiant Map Pack|Defiant]] map packs - [[Certain Affinity]] was approached once more by [[343 Industries]] to streamline the multiplayer maps to take ''[[Halo: Reach|Reach]]''<nowiki>'</nowiki>s gameplay options into account. | Because of their previous contributions to the series - the [[Blastacular Map Pack|Blastacular]] and [[Defiant Map Pack|Defiant]] map packs - [[Certain Affinity]] was approached once more by [[343 Industries]] to streamline the multiplayer maps to take ''[[Halo: Reach|Reach]]''<nowiki>'</nowiki>s gameplay options into account. |
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