Skulls: Difference between revisions

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*'''[[Halo Wars Skulls]]''' - In ''[[Halo Wars]]'', skulls are collectible within the Campaign. To use a skull, you must collect one then turn it on. After collection, the skull is permanently available for use. Once activated, a skull makes gameplay either more humorous, or more challenging.
*'''[[Halo Wars Skulls]]''' - In ''[[Halo Wars]]'', skulls are collectible within the Campaign. To use a skull, you must collect one then turn it on. After collection, the skull is permanently available for use. Once activated, a skull makes gameplay either more humorous, or more challenging.
*'''[[Halo: Reach skulls]]''' - In ''[[Halo: Reach]]'', all skulls are available from the beginning. They are the same as the ''[[Halo 3]]'' Skulls. Once activated, a skull makes gameplay either more humorous or more challenging. However there do appear to be some slight differences, such as the Grunt Birthday Party skull doing no damage, and the IWHBYD skull having fewer funny lines.
*'''[[Halo: Reach skulls]]''' - In ''[[Halo: Reach]]'', all skulls are available from the beginning. They are the same as the ''[[Halo 3]]'' Skulls. Once activated, a skull makes gameplay either more humorous or more challenging. However there do appear to be some slight differences, such as the Grunt Birthday Party skull doing no damage, and the IWHBYD skull having fewer funny lines.
*'''[[Halo: Combat Evolved Anniversary Skulls]]''' - At least one skull is known to exist in ''Anniversary''.
*'''[[Halo: Combat Evolved Anniversary Skulls]]''' - Skulls are once again a collectible within the campaign. Once collected, the skull is permanently available for use. There are no skulls that affect A.I behavior in the game in an effort to keep the game as close to the original as possible. The skulls are unable to be found, used, or seen in Classic mode. There are four known skulls at the moment.
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