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*The game was internally referred to as "Spark" during development.<ref>[http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_004.mp3 '''HaloWaypoint.com —''' ''343 Sparkcast <nowiki>#4</nowiki>'']</ref> | *The game was internally referred to as "Spark" during development.<ref>[http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_004.mp3 '''HaloWaypoint.com —''' ''343 Sparkcast <nowiki>#4</nowiki>'']</ref> | ||
*According to O'Connor, [[John-117]]'s abnormally proportioned helmet from the announcement trailer was being fixed prior to the trailer's release, though it was not completed in time to appear in the final E3 trailer.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1076456 '''Halo.Bungie.Org —''' ''Frankie's Back. With an update ;-)'']</ref> | *According to O'Connor, [[John-117]]'s abnormally proportioned helmet from the announcement trailer was being fixed prior to the trailer's release, though it was not completed in time to appear in the final E3 trailer.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1076456 '''Halo.Bungie.Org —''' ''Frankie's Back. With an update ;-)'']</ref> | ||
*While it contains many assets from Halo: Reach, it does not use the same engine, unlike the case with Halo 3 and Halo 3: ODST. This is why the Master Chief's armor is not the same as the MJOLNIR Mark V in Reach. | *While it contains many assets from Halo: Reach, it does not use the same engine, unlike the case with Halo 3 and Halo 3: ODST. This is why the Master Chief's armor is not the same as the MJOLNIR Mark V in Reach, and also why the HUD displays are not the same. | ||
==Gallery== | ==Gallery== |
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