MJOLNIR Powered Assault Armor: Difference between revisions

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Each human being has a molecular fiber network called the nervous system within their brain. An [[Command Neural Interface|upgrade]] to the standard [[Neural Interface]] is issued to all high ranking officers; another [[Spartan Neural Interface|modified]] version of the neural lace is issued to all SPARTAN-IIs in the UNSC. This network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and weapons; and input from the on board sensors comes directly to the user's mind. The synthesis of machine and mind is so fast that it is almost impossible to chart reaction time.
Each human being has a molecular fiber network called the nervous system within their brain. An [[Command Neural Interface|upgrade]] to the standard [[Neural Interface]] is issued to all high ranking officers; another [[Spartan Neural Interface|modified]] version of the neural lace is issued to all SPARTAN-IIs in the UNSC. This network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and weapons; and input from the on board sensors comes directly to the user's mind. The synthesis of machine and mind is so fast that it is almost impossible to chart reaction time.


Newer versions of the suit, Mark V and onward, are capable of supporting the kinds of artificial intelligence usually reserved for starships, a piggyback system. An A.I.'s personality and processing matrices can be carried by the armor and delivered to the suit via onboard storage in a crystal data chip no larger than a personal credit card. An AI's presence in the suit further increases the wearers reaction time, the construct can translate nerve impulses more quickly than the default algorithms.  In addition to speeding reflexes the AI can also monitor both friendly and hostile COM traffic, update the HUD with waypoints and tactical data, run the otherwise autonomous functions of the MJOLNIR and generally help the wearer in any way possible.
Sandwiched between the external armor and the internal padding is the most devastating weapon the suit carries: a layer of reactive metal liquid crystal. Woven by molecular tools into a superdense optical computer memory, this revolutionary crystalline layer forms a network, capable of supporting the kinds of artificial intelligence usually reserved for starships, a piggyback system. An A.I.'s personality and processing matrices can be carried by the armor and delivered to the suit via onboard storage in a crystal data chip no larger than a personal credit card. Such technology did not exist when work began on the Mark I prototypes. At the same time it is amorphous, yet amplifies force, doubling lifting capability and increasing reaction time by a factor of five.<ref>Halo PC Strategy Guide Page 5</ref> Unfortunately the system is so reactive that normal human beings cannot use the suit without injuring themselves.<ref>[[Halo: The Fall of Reach]] Chapter 13, page 115</ref> Only humans who have carbide ceramic ossification, a skeletal augmentation, such as a SPARTAN-II, can safely wear the suit.


Sandwiched between the external armor and the internal padding is the most&nbsp;revolutionary technology&nbsp;the suit carries: a layer of reactive metal liquid crystal.&nbsp; At the same time it is amorphous, yet amplifies force, doubling lifting capability and increasing reaction time by a factor of five.<ref>Halo PC Strategy Guide Page 5</ref> Unfortunately the system is so reactive that normal human beings cannot use the suit without injuring themselves.<ref>[[Halo: The Fall of Reach]] Chapter 13, page 115</ref> Only humans who have carbide ceramic ossification, a skeletal augmentation, such as a SPARTAN-II, can safely wear the suit.
Sandwiched between the external armor and the internal padding is the most&nbsp;revolutionary technology&nbsp;the suit carries: a layer of reactive metal liquid crystal.&nbsp; At the same time it is amorphous, yet amplifies force, doubling lifting capability and increasing reaction time by a factor of five.<ref>Halo PC Strategy Guide Page 5</ref> Unfortunately the system is so reactive that normal human beings cannot use the suit without injuring themselves.<ref>[[Halo: The Fall of Reach]] Chapter 13, page 115</ref> Only humans who have carbide ceramic ossification, a skeletal augmentation, such as a SPARTAN-II, can safely wear the suit.
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