Avalanche: Difference between revisions

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This map is a re-imagination, and, some would say, the successor of the map [[Sidewinder]], from ''[[Halo: Combat Evolved]]''. As the original Sidewinder featured elements that created slower gameplay, Avalanche was [[Bungie]]'s chance to start over again. Certain obvious design elements have been removed due to their slowing effect on multiplayer, such as the tunnel in between the two bases, while at the same time adding new ones, such as the many [[Man Cannon]]s. The Man Cannons located in ''Avalanche'' are much more powerful than those located in other ''Halo'' maps, being able to launch players halfway across this huge map.
This map is a re-imagination, and, some would say, the successor of the map [[Sidewinder]], from ''[[Halo: Combat Evolved]]''. As the original Sidewinder featured elements that created slower gameplay, Avalanche was [[Bungie]]'s chance to start over again. Certain obvious design elements have been removed due to their slowing effect on multiplayer, such as the tunnel in between the two bases, while at the same time adding new ones, such as the many [[Man Cannon]]s. The Man Cannons located in ''Avalanche'' are much more powerful than those located in other ''Halo'' maps, being able to launch players halfway across this huge map.


The map itself is centered around two bases at each end of a U-shaped snowy valley. One side is noticeably lighter than the other with trees and bare rocky walls, and the other is much darker with more shadows, no trees, and icy walls. To add an interesting dynamic in one-sided objective games, there's an asymmetry in [[category:Vehicles|vehicles]]; the assaulting team has exclusive snow-camo [[United Nations Space Command|UNSC]] vehicles at their disposal, while the defending team has ordinary [[Covenant Empire|Covenant]] vehicles to begin with. The map is set to prefer objective gametypes, but works well with BTB slayer and snipers as well.
The map itself is centered around two bases at each end of a U-shaped snowy valley. One side is noticeably lighter than the other with trees and bare rocky walls, and the other is much darker with more shadows, no trees, and icy walls. To add an interesting dynamic in one-sided objective games, there's an asymmetry in vehicles; the assaulting team has exclusive snow-camo [[United Nations Space Command|UNSC]] vehicles at their disposal, while the defending team has ordinary [[Covenant Empire|Covenant]] vehicles to begin with. The map is set to prefer objective gametypes, but works well with BTB slayer and snipers as well.


New [[Forge]] objects have been created just for this map, which can dramatically alter gameplay. These objects include energy blockers to restrict access to entrances and exits, large watchtower bases, and Forerunner ramps among other common objects which can be used to make an entirely new base, if you are creative enough to do so. Map effects have been added to the Forge palette, called [[Forge Filter]]s. These items are found in the other two [[Legendary Map Pack]] maps, [[Cold Storage]] and the [[Mythic Map Pack]].
New [[Forge]] objects have been created just for this map, which can dramatically alter gameplay. These objects include energy blockers to restrict access to entrances and exits, large watchtower bases, and Forerunner ramps among other common objects which can be used to make an entirely new base, if you are creative enough to do so. Map effects have been added to the Forge palette, called [[Forge Filter]]s. These items are found in the other two [[Legendary Map Pack]] maps, [[Cold Storage]] and the [[Mythic Map Pack]].
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{{Levels}}
{{Levels}}
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]
[[Category:Multiplayer Levels]]