Eos'Mak-pattern plasma pistol: Difference between revisions

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===Campaign===
===Campaign===
*In the entire trilogy, the Plasma Pistol is most effective in close-quarters when facing Elites or Brutes, by first depleting their shield and then switching to a headshot-capable weapon. In ''Halo 3, ODST'', this will also award you the [[EMP Medal]] and even the [[My Clothes!]] achievement.
*In the entire trilogy, the Plasma Pistol is most effective in close-quarters when facing Elites or Brutes, by first depleting their shield and then switching to a headshot-capable weapon. In ''Halo 3, ODST'', this will also award you the [[EMP Medal]] and even the [[My Clothes!]] achievement.
*Going up against Elites in ''Halo: Combat Evolved'', an effective up-close-and-personal strategy is to fire as fast as you can pull the trigger- the shots will stun the Elite long enough for you to get up and melee him.
*Going up against Elites in ''Halo: Combat Evolved'', an effective up-close-and-personal strategy is to fire as fast as you can pull the trigger-- the shots will stun the Elite long enough for you to get up and melee him.
*In "[[Two Betrayals (Level)|Two Betrayals]]" the moment you begin switch to the Plasma Pistol and dodge behind the glass, charge up the Plasma Pistol and aim slightly ahead of where the Sentinel is heading, if timed just right you will take down all of them and still have enough ammo left to tackle the Elites in the [[Control Room]]'s hallway.
*In "[[Two Betrayals (Level)|Two Betrayals]]" the moment you begin switch to the Plasma Pistol and dodge behind the glass, charge up the Plasma Pistol and aim slightly ahead of where the Sentinel is heading, if timed just right you will take down all of them and still have enough ammo left to tackle the Elites in the [[Control Room]]'s hallway.
*In ''Halo: Combat Evolved,'' the Plasma Pistol's semi-auto mode is as powerful as the [[Plasma Rifle]] and [[MA5B|Assault Rifle]] when used against shields. However it does slightly less damage against flesh. Because it also has the overcharge feature, it's a good idea to drop those two weapons for the PP in most cases. This is, however, not an advisable tip in ''[[Halo 3]] ''because of the increased power of the latter two weapons, and the drain on a Plasma Pistol's battery when overcharged.
*In ''Halo: Combat Evolved,'' the Plasma Pistol's semi-auto mode is as powerful as the [[Plasma Rifle]] and [[MA5B|Assault Rifle]] when used against shields. However it does slightly less damage against flesh. Because it also has the overcharge feature, it's a good idea to drop those two weapons for the PP in most cases. This is, however, not an advisable tip in ''[[Halo 3]] ''because of the increased power of the latter two weapons, and the drain on a Plasma Pistol's battery when overcharged.
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