The Truth and Reconciliation/Walkthrough: Difference between revisions

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This level can be one of the most frustrating levels, let me give you an overview. You start off with a Sniper Rifle, one of the weapons a Halo Player would love and loathe in equal measures. Foehammer will drop you down somewhere near the Truth and Reconciliation, and you must venture into the ship to retrieve Captain Keyes.  
This level can be one of the most frustrating levels, let me give you an overview. You start off with a Sniper Rifle, one of the weapons a Halo Player would love and loathe in equal measures. Foehammer will drop you down somewhere near the Truth and Reconciliation, and you must venture into the ship to retrieve Captain Keyes.  


Walk on until you get onto the high grounds behind a rock. Aim the Sniper Rifle in search for walking Grunts and Elites. You can fire as much Sniper rounds as you want as long as they hit their target. Take out the Shades first, they can get really nasty, then the Elites, two headshots can finish them off.
Walk on until you get onto the high grounds behind a rock. Aim the Sniper Rifle in search for walking Grunts and Elites. You can fire as much Sniper rounds as you want as long as they hit their target. Take out the Shades first, they can get really nasty, then the Elites, two headshots can finish them off. Aim for the centre mass if they are runing though.


When you're sure there's no [[Covenant]] left in the vicinity, whip out your Assault Rifle and get in a shade, then start shooting the reinforcements. They won't all come within the range of your shade after losing the first squad so you'll have to go occupy the shade at the far end of the area.
When you're sure there's no [[Covenant]] left in the vicinity, whip out your Assault Rifle and get in a shade, then start shooting the reinforcements. They won't all come within the range of your shade after losing the first squad so you'll have to go occupy the shade at the far end of the area.
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