Cleansing: Difference between revisions

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|player=
|player=
|date=[[2531|February 2531]]
|date=[[2531|February 2531]]
|place= ''Spirit of Fire'', upper deck, inside a passage that leads into the [[Shield World (Halo Wars)|Shield World]].
|place= ''Spirit of Fire'', upper deck, inside a passage that leads into the [[Flood-controlled Shield World|Shield World]].
|Objective=*Clean the Flood off the hull
|Objective=*Clean the Flood off the hull
*Garrison your units into the airlocks
*Garrison your units into the airlocks
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}}
}}


'''Cleansing''' is the eleventh level of the RTS game, ''[[Halo Wars]]''. This is the first level you can control [[Cyclops]], and second level to control the [[Gremlin Combat Support Vehicle|Gremlin]]. It takes place on the hull of the {{UNSCShip|Spirit of Fire]], inside the superstructure of the [[Shield World (Halo Wars)|Shield World]].
'''Cleansing''' is the eleventh level of the RTS game, ''[[Halo Wars]]''. This is the first level you can control [[Cyclops]], and second level to control the [[Gremlin Combat Support Vehicle|Gremlin]]. It takes place on the hull of the {{UNSCShip|Spirit of Fire]], inside the superstructure of the [[Flood-controlled Shield World|Shield World]].


==Description==
==Description==
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==Trivia==
==Trivia==
*This level introduces a miniature [[Halo Array]], except rather than having an effect range on a stellar scale, the ring only creates an energy field within its own diameter, destroying any form of life, including Flood. The energy field also damages other technologies, such as vehicles and buildings. While entering the insides of the planet, the crew aboard the ''[[UNSC Spirit of Fire|Spirit of Fire]]'' must travel through a narrow tunnel through the thin crust of the [[Shield World]]'s outer sphere. The miniature Halo Array "cleanses" any Flood or unknown sentient species, protecting the interior of the [[Shield World (Halo Wars)|Shield World]]. Nonetheless, the Flood have apparently found a way to bypass this quarantine system, and have successfully taken hold on the Shield World's interior, as is revealed in the next level, [[Repairs]].
*This level introduces a miniature [[Halo Array]], except rather than having an effect range on a stellar scale, the ring only creates an energy field within its own diameter, destroying any form of life, including Flood. The energy field also damages other technologies, such as vehicles and buildings. While entering the insides of the planet, the crew aboard the ''[[UNSC Spirit of Fire|Spirit of Fire]]'' must travel through a narrow tunnel through the thin crust of the [[Shield World]]'s outer sphere. The miniature Halo Array "cleanses" any Flood or unknown sentient species, protecting the interior of the [[Flood-controlled Shield World|Shield World]]. Nonetheless, the Flood have apparently found a way to bypass this quarantine system, and have successfully taken hold on the Shield World's interior, as is revealed in the next level, [[Repairs]].
*Near the start, Sentinels are shown as yellow blips on your Radar, but after the first ring comes, they are shown as red blips.
*Near the start, Sentinels are shown as yellow blips on your Radar, but after the first ring comes, they are shown as red blips.
*On closer inspection, one will notice that the whole level is an optical illusion, as the ''Spirit of Fire'' is not actually moving, the walls are. This can be seen properly if one moves the camera up against the tunnel walls and looks at the ''Spirit''.
*On closer inspection, one will notice that the whole level is an optical illusion, as the ''Spirit of Fire'' is not actually moving, the walls are. This can be seen properly if one moves the camera up against the tunnel walls and looks at the ''Spirit''.
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