Citadel: Difference between revisions

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*There are many angled walls in this map, making grenade an ideal choice when going into an area unsure if enemies are there or not.
*There are many angled walls in this map, making grenade an ideal choice when going into an area unsure if enemies are there or not.
*It is best to have your team secure the weapons available to them early in the game, as the other team has almost as easy access to them.
*It is best to have your team secure the weapons available to them early in the game, as the other team has almost as easy access to them.
*Considering the small nature of this map, a [[Power Drain]] is ideal for flushing enemies out.
*Considering the small nature of this map, a [[Power drain|Power Drain]] is ideal for flushing enemies out.
*When playing in free for all, it is vital you control a power weapon as soon as possible.
*When playing in free for all, it is vital you control a power weapon as soon as possible.
*The small size of this map makes players often pass up the sniper rifle. If you are good at no-scoping, then the sniper can be helpful when looking at the rocket platform.
*The small size of this map makes players often pass up the sniper rifle. If you are good at no-scoping, then the sniper can be helpful when looking at the rocket platform.
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