Nakata'vho-pattern plasma repeater: Difference between revisions

m
→‎Trivia: source?
m (→‎Trivia: source?)
Line 38: Line 38:
*According to [[Bungie Studios|Bungie]], the Plasma Repeater is the Covenant's equivalent to the UNSC's [[MA5 Series]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=25376 '''Bungie.net''': ''Bungie Weekly Update: 04.02.10'']</ref>
*According to [[Bungie Studios|Bungie]], the Plasma Repeater is the Covenant's equivalent to the UNSC's [[MA5 Series]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=25376 '''Bungie.net''': ''Bungie Weekly Update: 04.02.10'']</ref>
*The weapon's front end has a striking aesthetic similarity to the [[Type-25 Directed Energy Rifle]]. The weapon's targeting reticule is also similar to the Plasma Rifle.
*The weapon's front end has a striking aesthetic similarity to the [[Type-25 Directed Energy Rifle]]. The weapon's targeting reticule is also similar to the Plasma Rifle.
*The weapon was originally designed primarily for [[Multiplayer]] for balancing purposes.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=25376 '''Bungie.net''': ''Bungie Weekly Update: 04.02.10'']</ref> However, it was weakened after the beta, so it also appears in Halo: Reach's Campaign and Firefight, actually appearing before the [[Plasma Rifle|Rifle.]]
*The weapon was originally designed primarily for [[Multiplayer]] for balancing purposes.
*The Plasma Repeater actually never overheats, building up heat which slows its rate of fire and increases accuracy until it is either vented or runs out of battery. This makes it one of the few battery-operated Covenant weapons to not be burdened with a necessary cool-down.
*The Plasma Repeater actually never overheats, building up heat which slows its rate of fire and increases accuracy until it is either vented or runs out of battery. This makes it one of the few battery-operated Covenant weapons to not be burdened with a necessary cool-down.
*There is an odd event that can be performed on the Plasma Repeater. In a Custom Game, Firefight or Forge, set Infinite Ammo to "Bottomless Clip", so it never loses fire rate due to overheating. Get a Plasma Repeater and fire it non-stop. The reticle will bloom far beyond the center of the screen. Once the reticle blooms to a certain point, it will reset itself to the middle of the screen again, repeating the process, but faster. After enough time, the reticle will simply be stuck in the center. Ceasing fire will cause the reticle to follow these steps in reverse. Not overheating gives the weapon one of the fastest fire rates in Halo Reach.
*There is an odd event that can be performed on the Plasma Repeater. In a Custom Game, Firefight or Forge, set Infinite Ammo to "Bottomless Clip", so it never loses fire rate due to overheating. Get a Plasma Repeater and fire it non-stop. The reticle will bloom far beyond the center of the screen. Once the reticle blooms to a certain point, it will reset itself to the middle of the screen again, repeating the process, but faster. After enough time, the reticle will simply be stuck in the center. Ceasing fire will cause the reticle to follow these steps in reverse. Not overheating gives the weapon one of the fastest fire rates in Halo Reach.
1,615

edits