M90 shotgun: Difference between revisions

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===''Halo 2''===
===''Halo 2''===
In ''[[Halo 2]]'', the M90 changed significantly from it predecessor. The only aesthetic difference is that the iron sights are green instead of blue. The melee attack is much faster than in the original game, and the weapon in slung horizontally instead. Its performance is also drastically different as it can not kill targets at more than a few feet away, though a quick shoot-[[melee]] combo would usually kill an enemy very quickly. The player can only carry 36 spare shells for a total of 48 shells. Unlike the previous version, it has almost no stopping power when used against vehicles, and like before, with the range decrease, its effectiveness against the Flood was reduced slightly. It probably took this change as [[Bungie]] introduced the energy sword as a usable weapon, and wanted to "even the odds". The weapon's action does not cycle after reloading, unlike the previous iteration of the M90.
In ''[[Halo 2]]'', the M90 changed significantly from its predecessor. The only aesthetic difference is that the iron sights are green instead of blue. The melee attack is much faster than in the original game, and the weapon is slung horizontally instead. Its performance is also drastically different as it can not kill targets at more than a few feet away, though a quick shoot-[[melee]] combo would usually kill an enemy very quickly. The player can only carry 36 spare shells for a total of 48 shells. Unlike the previous version, it has almost no stopping power when used against vehicles, and like before, with the range decrease, its effectiveness against the Flood was reduced slightly. It probably took this change as [[Bungie]] introduced the energy sword as a usable weapon, and wanted to "even the odds". The weapon's action does not cycle after reloading, unlike the previous iteration of the M90.


===''Halo 3'' and ''Halo 3: ODST''===
===''Halo 3'' and ''Halo 3: ODST''===