High Charity (level): Difference between revisions

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==Walkthrough==
==Walkthrough==


In stark contrast to the beautiful, open level design of Uprising, High Charity returns us to a gloomy, highly linear environment similar to that of Gravemind. To make matters even more dismal, the area is now infested with the flood, who fortunately spend as much time fighting the Covenant as they do pestering us. Once again, there are no elites to be found among your opponents, but all of the other Covenant members make an appearance. As with previous flood levels, though, the combat can often be avoided if you move ahead without hesitation. You'll begin outside on an open platform. After a quick dash to the lift and a battle in a cavernous, mostly empty room, you'll make your way through a series of dark, cramped corridors. The level opens up somewhat for two final battles more expansive settings, as we part ways with the Chief for this installment of the series.
In stark contrast to the beautiful, open level design of Uprising, High Charity returns us to a gloomy, highly linear environment similar to that of Gravemind. To make matters even more dismal, the area is now infested with the flood, who fortunately spend as much time fighting the Covenant as they do pestering us (hooray). Once again, there are no elites to be found among your opponents, but all of the other Covenant members make an appearance. As with previous flood levels, though, the combat can often be avoided if you move ahead without hesitation. You'll begin outside on an open platform. After a quick dash to the lift and a battle in a cavernous, mostly empty room, you'll make your way through a series of dark, cramped corridors. The level opens up somewhat for two final battles more expansive settings, as we part ways with the Chief for this installment of the series.


==Part 1: Cross-Purposes==
==Part 1: Cross-Purposes==
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