Invasion: Difference between revisions

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This stage can be extremely difficult for the Spartans because the opposition will always load with the Energy Sword. The Elites dominate close quarters fighting while Spartans usually control the air. A way to counter this is to mount a team assault at the energy core or throw lots of grenades to flush the Elites out.
This stage can be extremely difficult for the Spartans because the opposition will always load with the Energy Sword. The Elites dominate close quarters fighting while Spartans usually control the air. A way to counter this is to mount a team assault at the energy core or throw lots of grenades to flush the Elites out.
==Invasion: Breakpoint==
''Invasion: Breakpoint'' is an Invasion mode with similar to Invasion: Boneyard; Elites will be on the offensive trying to capture a UNSC data module from a UNSC Reasearch Facility defended by Spartans. Invasion: Breakpoint is the only Invasion mode to feature an Assault phase, which includes the only use of a Covenant bomb instead of the UNSC bomb, also it is the only matchmaking gametype to feature a Rocket Warthog.
===Phase 1===
Phase 1 requires the Elites to capture one of the two shield generators located in order to advance to Phase 2. Similar to the standard Invasion mode, successfully shutting down one of the generators will disable the security systems that leads to Phase 2 and the match will be extended for several minutes.
In this phase, the Elites have the advantage of the selection of two loadouts; an Evade ability with a [[Plasma Repeater]] and a [[Active Camouflage]] with a [[Needler]], along with [[Plasma Pistol]]s as secondary weapons. The Spartans are given their standard loadout: the Sprint ability along with an [[Assault Rifle|MA37 Individual Combat Weapon System]] and a Magnum.
===Phase 2===
Phase 2 requires the Elites to plant a bomb at one of two bomb sites. In this phase, the Spartans will be provided a Warthog to assist them in their objective. Elites obtain a [[Ghost]] and a [[Wraith]]. Loadouts are broadened to include medium range weapons such as the DMR and Needle Rifle for Spartans and Elites, respectively. If the Elites successfully plant and defend the bomb to detonation, the match will proceed to Phase 3.
===Phase 3===
In Phase 3, the Elites are required to retrieve the data module from the facility and deliver it to a Phantom awaiting on the other side of the bridge. In this final Phase, both factions unlock air support vehicles to assist them in their objectives; Elites have access to a Banshee, whereas Spartans have access to a Falcon. Both sides also have their respective tanks spawn, the Spartans also get a [[M12R Light Anti-Armor Vehicle|Rocket Warthog]]. Control of the air is heavily contested and often decides the outcome of the match. Loadouts become extremely powerful, with the [[Energy Sword]] and the [[Grenade Launcher]] being prominent.


==Trivia==
==Trivia==
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