Invasion: Difference between revisions

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==Invasion: Spire==
==Invasion: Spire==
''Invasion: Spire'' is essentially an Invasion mode with reverse roles; Spartans will be on the offensive trying to capture a Covenant data core from a [[Covenant Spire|Spire]] defended by the Elites. As the name suggests, [[Spire]] is the only map to feature this Invasion mode.
''Invasion: Spire'' is essentially an Invasion mode with reverse roles; Spartans will be on the offensive trying to capture a [[Covenant power module]] from a [[Covenant Spire|Spire]] defended by the Elites. As the name suggests, [[Spire]] is the only map to feature this Invasion mode.


===Phase 1===
===Phase 1===
Phase 1 requires the Spartans to capture one of the two shield generators located in order to advance to Phase 2. Similar to the standard Invasion mode, successfully shutting down one of the generators will disable the security systems that leads to Phase 2 and the match will be extended for several minutes.
Phase 1 requires the Spartans to capture one of the two shield generators located in order to advance to Phase 2. Similar to the standard Invasion mode, successfully shutting down one of the generators will disable the security systems that leads to Phase 2 and the match will be extended for several minutes.


In this phase, the Elites have the advantage of the selection of two loadouts; an Evade ability with a [[Plasma Repeater]] and a [[Active Camouflage]] with a [[Needler]], along with [[Plasma Pistol]]s as secondary weapons. The Spartans are given their standard loadout; the Sprint ability along with a DMR and an Magnum
In this phase, the Elites have the advantage of the selection of two loadouts; an Evade ability with a [[Plasma Repeater]] and a [[Active Camouflage]] with a [[Needler]], along with [[Plasma Pistol]]s as secondary weapons. The Spartans are given their standard loadout: the Sprint ability along with a DMR and a Magnum.
   
   
===Phase 2===
===Phase 2===
Phase 2 requires the Spartans to activate the Spire, again by securing one of two designated areas for twenty seconds. In this phase, the Spartans will be provided a Warthog to assist them in their objective. Power weapons begin to spawn on the map in this phase. The Spartans obtain a sniper rifle, a rocket launcher, and a shotgun. Elites obtain a focus rifle and a plasma launcher. Loadouts are broadened to include medium range weapons such as the DMR and Needle Rifle for Spartans and Elites, respectively. If the Spartans successfully activate the Spire, the match will proceed to Phase 3.
Phase 2 requires the Spartans to activate the Spire, again by securing one of two designated areas for twenty seconds. In this phase, the Spartans will be provided a Warthog to assist them in their objective. Power weapons begin to spawn on the map in this phase. The Spartans obtain a sniper rifle, a rocket launcher, and a shotgun. Elites obtain a [[Focus Rifle]] and a [[Plasma Launcher]]. Loadouts are broadened to include medium range weapons such as the DMR and Needle Rifle for Spartans and Elites, respectively. If the Spartans successfully activate the Spire, the match will proceed to Phase 3.


===Phase 3===
===Phase 3===
In Phase 3, the Spartans are required to retrieve the [[Covenant power module]] from the top of the Spire and deliver it to a Pelican awaiting near the beachhead. In this final Phase, both factions unlock air support vehicles to assist them in their objectives; Elites have access to a Banshee, whereas Spartans have access to a Falcon. Control of the air is heavily contested and often decides the outcome of the match. Loadouts become extremely powerful, with high-damage close combat weapons and light explosive weapons prominent.
In Phase 3, the Spartans are required to retrieve the power module from the top of the Spire and deliver it to a Pelican awaiting near the beachhead. In this final Phase, both factions unlock air support vehicles to assist them in their objectives; Elites have access to a Banshee, whereas Spartans have access to a Falcon. Control of the air is heavily contested and often decides the outcome of the match. Loadouts become extremely powerful, with the [[Energy Sword]] and the [[Grenade Launcher]] being prominent.


This stage can be extremely difficult for the Spartans because the opposition will always load with the energy sword. The Elites dominate close quarters fighting while Spartans usually control the air. A way to counter this is to mount a team assault at the energy core or throw lots of grenades to flush the Elites out.
This stage can be extremely difficult for the Spartans because the opposition will always load with the Energy Sword. The Elites dominate close quarters fighting while Spartans usually control the air. A way to counter this is to mount a team assault at the energy core or throw lots of grenades to flush the Elites out.


==Trivia==
==Trivia==
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