Forge: Difference between revisions

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Forge mode returns in Halo: Reach as Forge 2.0, with a variety of updated tools to allow players to more easily edit maps, and of course with a Forge palette which has been updated to include items from the Halo: Reach sandbox. A map designed for players to create their own Forge Map Variants named [[Forge World]] is shipped with the game.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-project/videos/halor_forge_vdp_072310.html/ '''IGN.com''' Halo: Reach Xbox 360 Preview - Forge Video Preview]</ref> Maps created by Bungie staff ship with the game as well.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_07231]</ref>
Forge mode returns in Halo: Reach as Forge 2.0, with a variety of updated tools to allow players to more easily edit maps, and of course with a Forge palette which has been updated to include items from the Halo: Reach sandbox. A map designed for players to create their own Forge Map Variants named [[Forge World]] is shipped with the game.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-project/videos/halor_forge_vdp_072310.html/ '''IGN.com''' Halo: Reach Xbox 360 Preview - Forge Video Preview]</ref> Maps created by Bungie staff ship with the game as well.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_07231]</ref>
=== Object Manipulation ===
=== Object Manipulation ===
Object manipulation in Forge 2.0 has been vastly improved.
[[Forge Objects|Object]] manipulation in Forge 2.0 has been vastly improved.
*When an object is being held by a player, that player now "orbits" around the object in their grasp rather than having the object "orbit" around themselves (the camera moves around the object rather than the object around the camera).
*When an object is being held by a player, that player now "orbits" around the object in their grasp rather than having the object "orbit" around themselves (the camera moves around the object rather than the object around the camera).
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry.
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry.