The Art of Halo 3: Difference between revisions

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The '''''Art of Halo 3''''' is a collection of concept art used for the production of Halo 3. It also includes a collection of commentary by numerous [[Bungie]] staff, and is written by Fernando Bueno. The book also includes a foreword by [[Marcus R. Lehto]].
The '''''Art of Halo 3''''' is a collection of concept art used for the production of ''Halo 3''. It also includes a collection of commentary by numerous [[Bungie]] staff, and is written by Fernando Bueno. The book also includes a foreword by [[Marcus R. Lehto]].


==Background==
==Background==
Like the previous art book, The Art of Halo 3 focuses on the artistic development aspects of ''[[Halo 3]]''.<ref>Comic-Con 2008 - Halo universe panel</ref> The Art of Halo 3 provides an inside look behind ideas that changed over time. Like the previous [[Art of Halo]], ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the Halo 3 marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game.
Like the previous art book, The Art of Halo 3 focuses on the artistic development aspects of ''[[Halo 3]]''.<ref>Comic-Con 2008 - Halo universe panel</ref> The Art of Halo 3 provides an inside look behind ideas that changed over time. Like the previous [[Art of Halo]], ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the ''Halo 3'' marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game.


==Contents==
==Contents==
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*Along with the cover art for ''[[Halo: Ghosts of Onyx]]'', a full sketch of the [[SPI Armor]] is included.
*Along with the cover art for ''[[Halo: Ghosts of Onyx]]'', a full sketch of the [[SPI Armor]] is included.
*The book reveals seven armor permutations that didn't make it past the conceptual art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the [[Scout]], [[Rogue]], and [[Hayabusa]] armors.
*The book reveals seven armor permutations that didn't make it past the conceptual art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the [[Scout]], [[Rogue]], and [[Hayabusa]] armors.
*The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3.
*The book also includes a collection of environment concepts for the campaign and multiplayer levels of ''Halo 3''.


==Trivia==
==Trivia==