M392 DMR: Difference between revisions

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|manufacturer = [[Armalite MG UNSC]]
|manufacturer = [[Armalite MG UNSC]]
|model = M392
|model = M392
|type = Bullpup select-fire battle rifle
|type = Bullpup select-fire rifle
|size = Shoulder-fired
|size = Shoulder-fired
|damage per hit = Medium-high
|damage per hit = Medium-high
|magazine = 15 rounds
|magazine = 15 rounds
|maxammo = 60 rounds <ref>'''Halo Waypoint''': ''SDCC: Courtyard Firefight Versus''</ref>
|maxammo = 60 rounds  
|fire =
|fire =
*Semi-automatic (In-game)
*Semi-automatic (In-game)
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===Developmental History===
===Developmental History===
Although it saw more widespread use throughout all branches of the UNSC prior to [[2548]], it had since been superseded in use by the [[BR55 Battle Rifle]] in all military branches of the [[UNSCDF]] but the [[UNSC Army|Army]].
Although it saw more widespread use throughout all branches of the UNSC prior to [[2548]], it had since been superseded in use by the [[BR55 Battle Rifle]] in all military branches of the [[UNSCDF]] but the [[UNSC Army|Army]].
===Combat Usage===
The DMR is the newest and most coveted weapon in the UNSC arsenal. The 3x zoom, moderate magazine size, and rate of fire combine to fill the gap in the UNSC's armory between the [[MA5B Individual Combat Weapon System|MA5B]] and [[Sniper Rifle System 99 Anti-Matériel|SR99 sniper rifle]]. The DMR gives users of all skill levels the power and accuracy needed to target enemies where the damage could be most severe - in the head. The DMR is most effective against delicate material and less so against heavily armored or shielded foes. Though the DMR's 15 round magazine capacity is sufficient for individual encounters, the user must remember to reload after every encounter. The other drawback to use the DMR is the limited amount of ammunition found on the battlefield. The majority of UNSC Troopers mainly rely on the [[MA37 Individual Combat Weapon System|MA37]], thus scavenging ammo for the DMR is less reliable. UNSC weapon racks are the most reliable source of ammo.


==Trivia==
==Trivia==
*This weapon's semi-automatic functionality is similar to the battle rifle as seen in the 2003 [[Halo 2 E3 Demo]].
*This weapon's semi-automatic functionality is similar to the battle rifle as seen in the 2003 [[Halo 2 E3 Demo]].
*It is strange that the M392 DMR fires the same round as the MA5/MA37 Assault Rifle (7.62x51mm NATO) yet has far superior stopping power (5 shot kill vs. 16 shot kill). It has been speculated that this is due to the DMR's round being a specialized magnum round, thoguh this still conflicts with the designation of the round.
*It is strange that the M392 DMR fires the same round as the MA5/MA37 Assault Rifle (7.62x51mm) yet has far superior stopping power (5 shot kill vs. 19 shot kill). It has been speculated that this is due to the DMR's round being a specialized round for higher armor penetration.
*The DMR was first featured in ''[[The Art of Halo 3]]'' as a concept design for the ''Halo 3'' Battle Rifle.
*The DMR was first featured in ''[[The Art of Halo 3]]'' as a concept design for the ''Halo 3'' Battle Rifle.
*The designation of this weapon as a "designated marksman rifle" indicates that it was designed for use in squad-based combat, and not as a dedicated sniping tool. In the U.S. military, designated marksmen provide long-range support to their platoon. This contrasts with snipers, who operate in small teams and receive more specialized marksmanship training.
*The designation of this weapon as a "designated marksman rifle" indicates that it was designed for use in squad-based combat, and not as a dedicated sniping tool. In the U.S. military, designated marksmen provide long-range support to their platoon. This contrasts with snipers, who operate in small teams and receive more specialized marksmanship training.
*It only takes five shots to take down a fully shielded [[SPARTAN-III Program|Spartan]] in [[MJOLNIR Powered Assault Armor|MJOLNIR armor]], provided the last shot is to the head. A skillful marksman can eliminate a shielded enemy with ease. This makes the DMR one of the most versatile weapons in-game; it is much more powerful than its successor, the Battle Rifle. Compared to the [[M6G Personal Defense Weapon System|M6G Magnum]], the DMR has a slower firing rate in exchange for higher accuracy and larger magazine capacity, however it shares almost the same amount of damage.
*It only takes five shots to take down a fully shielded [[SPARTAN-III Program|Spartan]] in [[MJOLNIR Powered Assault Armor|MJOLNIR armor]], provided the last shot is to the head. A skillful marksman can eliminate a shielded enemy with ease. This makes the DMR one of the most versatile weapons in-game; it is much more powerful than its successor, the Battle Rifle. Compared to the [[M6G Personal Defense Weapon System|M6G Magnum]], the DMR has a slower firing rate in exchange for higher accuracy and larger magazine capacity, however it shares almost the same amount of damage.
*The DMR actually has higher accuracy than the BR55.
*Originally, the DMR had only 12 rounds per magazine. However, sometime after the Halo Reach beta, this was increased to 15 rounds per magazine. Likely so that it is possible to get 3 kills without the need to reload.
*Originally, the DMR had only 12 rounds per magazine. However, sometime after the Halo Reach beta, this was increased to 15 rounds per magazine. Likely so that it is possible to get 3 kills without the need to reload.
*Subscribing to [[Bungie Pro]] will give the subscriber a DMR [[nameplates|nameplate]]. These are icons displayed next to the user's gamertag in Reach, similar to the septagon in ''Halo 3''.
*Subscribing to [[Bungie Pro]] will give the subscriber a DMR [[nameplates|nameplate]]. These are icons displayed next to the user's gamertag in Reach, similar to the septagon in ''Halo 3''.
*Closer inspection of the weapon's fire-select switch shows that it is capable of fully automatic fire.
*Closer inspection of the weapon's fire-select switch shows that it is capable of fully automatic fire.
*In the game, the DMR incorrectly ejects the casing of the [[M634 Experimental High-Powered Semi-Armor-Piercing|9.5x40mm]] round used by the [[BR55HB SR Battle Rifle|BR55 series]], instead of the 7.62x51mm round which it actually fires.
*In the game, the DMR incorrectly ejects the casing of the [[M634 Experimental High-Powered Semi-Armor-Piercing|9.5x40mm]] round used by the [[BR55HB SR Battle Rifle|BR55 series]], instead of the 7.62x51mm round which it actually fires.
*Ironically, the Designated Marksman Rifle is the most commonly used weapon in ''Halo: Reach'' multiplayer, despite its designation as a weapon given to a specialist marksman in a squad.
*In the ''Halo: Reach Multiplayer Beta'', the Assault Rifle was given to players' Spartan models in their service records, just as in ''Halo 3''. However, in the full game, this was replaced with the DMR. The reason why is unknown.


==Gallery==
==Gallery==