M392 DMR: Difference between revisions

125 bytes removed ,  13 years ago
Plasma Repeater doesn't have the same animation
m (→‎Function and Usage: Fixing a few grammar errors. Keep in mind that not all targets are shielded and may require less than five shots.)
(Plasma Repeater doesn't have the same animation)
Line 52: Line 52:
*In a recent Bungie podcast, it was confirmed that the DMR now has 15 rounds per magazine, a change from the 12 rounds in the earlier builds. This was mostly based on the ability to acquire 3 kills on fully-shielded Spartan players without the need to reload.
*In a recent Bungie podcast, it was confirmed that the DMR now has 15 rounds per magazine, a change from the 12 rounds in the earlier builds. This was mostly based on the ability to acquire 3 kills on fully-shielded Spartan players without the need to reload.
*The color and background of the ammo indicator has been changed from green in the Beta to blue in the final game.
*The color and background of the ammo indicator has been changed from green in the Beta to blue in the final game.
*In the current build of the game, there is an animation when you first pick up, or first switch to (if you spawned with it as your secondary) the M932 where the player charges the bolt. The same animation has been seen with the Assault Rifle and Plasma Repeater as well. This could mean more, or possibly all of the weapons will have a cocking (or something to that effect for Covenant weapons) animation in this situation, though this is just speculation at this point.
*In the current build of the game, there is an animation when you first pick up, or first switch to (if you spawned with it as your secondary) the M932 where the player charges the bolt. The same animation has been seen with the Assault Rifle as well. In fact, all of the animations (except firing) are the same between the DMR and Assault Rifle.


==Gallery==
==Gallery==