The Arbiter (Level): Difference between revisions
no edit summary
No edit summary |
|||
Line 25: | Line 25: | ||
'''The Arbiter''' is a ''[[Halo 2]]'' campaign level which introduces the [[Arbiter (rank)|Arbiter]] [[Thel 'Vadamee]] as a playable character for the first time. You must assassinate the [[Heretic Leader]] on a [[Forerunner]] [[Gas Mine]] in [[Threshold]]'s atmosphere. | '''The Arbiter''' is a ''[[Halo 2]]'' campaign level which introduces the [[Arbiter (rank)|Arbiter]] [[Thel 'Vadamee]] as a playable character for the first time. You must assassinate the [[Heretic Leader]] on a [[Forerunner]] [[Gas Mine]] in [[Threshold]]'s atmosphere. | ||
The mission involves neutralizing [[Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in Halo 2, [[Sentinel]]s, and fly a [[Banshee|Heretic Banshee]] to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to. | The mission involves neutralizing [[Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in ''Halo 2'', [[Sentinel]]s, and fly a [[Banshee|Heretic Banshee]] to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to. | ||
This is also the first time in Halo 2 you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Gun]]. It is also the first time members of the Covenant aid you. Your allies are [[Special Operations Elites]] and [[Special Operations Grunts]], meaning that you start off with rather powerful allies. | This is also the first time in ''Halo 2'' you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Gun]]. It is also the first time members of the Covenant aid you. Your allies are [[Special Operations Elites]] and [[Special Operations Grunts]], meaning that you start off with rather powerful allies. | ||
==Transcript== | ==Transcript== |