The Truth and Reconciliation (Level): Difference between revisions

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{Gameplay}
{Gameplay}


'''[[Cortana]]:''' "We're in. I've got a good lock on the Captain's [[Command Neural Interface|CNI transponder]]. No Covenant defenses detected."  
'''[[Cortana]]:''' "We're in. I've got a good lock on the Captain's [[Command Neural Interface|CNI transponder]]. No Covenant defences detected."  


'''[[Marine]]:''' "What, there's no [[Covenant]] here? Maybe nobody's home."
'''[[Marine]]:''' "What, there's no [[Covenant]] here? Maybe nobody's home."
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''Once the team reaches the ship's bridge and kill all [[Covenant]] forces.''  
''Once the team reaches the ship's bridge and kill all [[Covenant]] forces.''  


'''[[Cortana]]:''' "This looks like the ship's command center. The [[Jacob Keyes|Captain]]'s transponder signal is strong, he must be close."
'''[[Cortana]]:''' "This looks like the ship's command centre. The [[Jacob Keyes|Captain]]'s transponder signal is strong, he must be close."


'''[[Marine]]:''' "This looks like a good spot, Chief. We'll mind the store here while you go find the [[Jacob Keyes|Captain]], good luck sir."  
'''[[Marine]]:''' "This looks like a good spot, Chief. We'll mind the store here while you go find the [[Jacob Keyes|Captain]], good luck sir."  
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'''[[Cortana]]:''' "We must be in the brig. These look like holding cells. There are probably multiple detention stations. The Captain must be in one of them. We need to keep looking for him."  
'''[[Cortana]]:''' "We must be in the brig. These look like holding cells. There are probably multiple detention stations. The Captain must be in one of them. We need to keep looking for him."  


''When the Chief comes across a full detention center..''  
''When the Chief comes across a full detention centre..''  


'''[[Marine]]:''' "It's the Chief!"  
'''[[Marine]]:''' "It's the Chief!"  
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'''[[Captain Keyes]]:''' "While the Covenant had us locked up in here, I overheard the guards talking about this ring world. They call it... "'''[[Installation 04|Halo]]'''"."  
'''[[Captain Keyes]]:''' "While the Covenant had us locked up in here, I overheard the guards talking about this ring world. They call it... "'''[[Installation 04|Halo]]'''"."  


'''[[Cortana]] (O.S.):''' "One moment, sir. Accessing Covenant battlenet. (Pause) According to the data in their networks, the ring has some kind of deep religious significance. If I'm analyzing this correctly...they believe that Halo is some kind of weapon. One with vast, unimaginable power."  
'''[[Cortana]] (O.S.):''' "One moment, sir. Accessing Covenant battlenet. (Pause) According to the data in their networks, the ring has some kind of deep religious significance. If I'm analysing this correctly...they believe that Halo is some kind of weapon. One with vast, unimaginable power."  


'''[[Captain Keyes]]:''' "Well...that's true. The Covenant kept saying, "Whoever controls Halo controls the fate of the universe."  
'''[[Captain Keyes]]:''' "Well...that's true. The Covenant kept saying, "Whoever controls Halo controls the fate of the universe."  
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== Legendary Walkthrough ==
== Legendary Walkthrough ==


This level can be one of the most fustrating levels, let me give you an overview. You start off with a Sniper Rifle, one of the weapons a Halo Player would love and loathe in equal measures. Foehammer will drop you down somewhere near the Truth and Reconciliation, and you must venture into the ship to save Keyes's sorry butt.  
This level can be one of the most frustrating levels, let me give you an overview. You start off with a Sniper Rifle, one of the weapons a Halo Player would love and loathe in equal measures. Foehammer will drop you down somewhere near the Truth and Reconciliation, and you must venture into the ship to save Keyes's sorry butt.  


Walk on until you get onto the high grounds behind a rock. Aim the Sniper Rifle in search for walking Grunts and Elites. You can fire as much Sniper rounds as you want as long as they hit their target. Take out the Shades first, they can get really nasty, then the Elites, two headshots can finish them off.
Walk on until you get onto the high grounds behind a rock. Aim the Sniper Rifle in search for walking Grunts and Elites. You can fire as much Sniper rounds as you want as long as they hit their target. Take out the Shades first, they can get really nasty, then the Elites, two headshots can finish them off.
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You'll get a checkpoint as you move up the hill. Take note of this: This will be the only checkpoint you get in the whole area, so try not to screw up along the line.
You'll get a checkpoint as you move up the hill. Take note of this: This will be the only checkpoint you get in the whole area, so try not to screw up along the line.


Continuing, snipe the Grunt in the Shade, then go for the [[Jackal]] next to him. Move your sights down, and blow away these few Grunts that stick their behinds around the sheltering rocks. Eventually, an Elite will show up. Proceed to dispose him off the cliff, then when things stop popping up like gophers move in a little.
Continuing, snipe the Grunt in the Shade, and then go for the [[Jackal]] next to him. Move your sights down, and blow away these few Grunts that stick their behinds around the sheltering rocks. Eventually, an Elite will show up. Proceed to dispose him off the cliff, then when things stop popping up like gophers move in a little.


There are two Grunts on the far right side of the upper ledge. Aim for one of them, then quickly move your sight down. A Major Elite will be hiding in a little corner there. Time to practice No-Scoping, right through the heart to take care of the shields, the a quick melee to finish him.
There are two Grunts on the far right side of the upper ledge. Aim for one of them, then quickly move your sight down. A Major Elite will be hiding in a little corner there. Time to practice No-Scoping, right through the heart to take care of the shields, a quick melee to finish him.


Switch to your Assault Rifle, and move to the other side of the upper ledge and wipe out the two Grunts there. One of them should have dropped a Needler; quickly ditch your AR for it. There are two more Grunts and an Elite in this area, so concentrate your Needles on the Elite first, then mop up the Grunts if your Marines haven't yet. Two or three more Grunts will come down the path, use the rest of your Needler ammo to take them out. Now go back for your Assault Rifle, and fill up on ammo.
Switch to your Assault Rifle, and move to the other side of the upper ledge and wipe out the two Grunts there. One of them should have dropped a Needler; quickly ditch your AR for it. There are two more Grunts and an Elite in this area, so concentrate your Needles on the Elite first, then mop up the Grunts if your Marines haven't yet. Two or three more Grunts will come down the path, use the rest of your Needler ammo to take them out. Now go back for your Assault Rifle, and fill up on ammo.
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You will finally get another checkpoint at the beginning of the next area. Once again, this will be your only checkpoint for the area, so stay frosty.  
You will finally get another checkpoint at the beginning of the next area. Once again, this will be your only checkpoint for the area, so stay frosty.  


There may be a Shade with a Grunt Gunning it on the upper ledge. Take him out before your Marines wake the rest up. Once he's down move your zoom to the other ledge, where there is always an Elite keeping guard. Sometimes he's walking; most of the time he's running, so this is a slightly tricky shot, but you can do it.  
There may be a Shade with a Grunt Gunning it on the upper ledge. Take him out before your Marines wake the rest up. Once he's down move your zoom to the other ledge, where there is always an Elite keeping guard. Sometimes he's walking; most of the time he's running, so this is a slightly tricky shot, but you can do it.  


Now, move back to the starting point and look along the edge of the rock formation. You should see a rock just below a few feet to the right of the first shade you took out. Jump on that rock, and prepare to have some fun.  
Now, move back to the starting point and look along the edge of the rock formation. You should see a rock just below a few feet to the right of the first shade you took out. Jump on that rock, and prepare to have some fun.  
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Right about now, a dropship should be coming in to drop off a fresh contingent of enemy Covenant to attack you. The only one you can see on your side of the gulch is a Jackal. Shoot him, then revert to the 2x zoom and get ready for the other ones. Use your Sniper Rifle to blast the Elite, then switch to your Assault Rifle to mop up the Grunts. Once they're crisp, get off your perch, go down the left side, and finish off the two Jackals that were on patrol.
Right about now, a dropship should be coming in to drop off a fresh contingent of enemy Covenant to attack you. The only one you can see on your side of the gulch is a Jackal. Shoot him, then revert to the 2x zoom and get ready for the other ones. Use your Sniper Rifle to blast the Elite, then switch to your Assault Rifle to mop up the Grunts. Once they're crisp, get off your perch, go down the left side, and finish off the two Jackals that were on patrol.


Once your back at Sniping spot #2, take a moment to access the situation. You have just sniped a whole Gulch-load of Covenant. Think you're done? WRONG! Move across the natural bridge, and keep you zoom on the patch of rocks and trees where your very first Active Camouflage power-up is at. As the music starts, an Elite will step out of his hiding spot; Take him down. Then, turn around, switch to your Assault Rifle, and shoot the Grunts that are down there. After they're gone, keep moving across the bridge to find a hidden squad of Grunts engage your Marines. Flank them, and the Gulch is yours.
Once you’re back at Sniping spot #2, take a moment to access the situation. You have just sniped a whole Gulch-load of Covenant. Think you're done? WRONG! Move across the natural bridge, and keep you zoom on the patch of rocks and trees where your very first Active Camouflage power-up is. As the music starts, an Elite will step out of his hiding spot; Take him down. Then, turn around, switch to your Assault Rifle, and shoot the Grunts that are down there. After they're gone, keep moving across the bridge to find a hidden squad of Grunts engage your Marines. Flank them, and the Gulch is yours.


Reload both your guns, switch to your Plasma Grenades and your Assault Rifle, then move across the Active Camo.  
Reload both your guns, switch to your Plasma Grenades and your Assault Rifle, then move across the Active Camo.  


Alright, you have forty-five seconds to quietly kill as many Covenant as you can. Creep to the ledge across from the Active Camo, and drop down. A Minor Elite and a Major, followed by a group of grunts will rush out. Drop a grenade on the Major's helmet and assassinate the Minor. Hey look, the grunts are running. Stick one's face, and watch them get blown sky-high. Pull out your sniper and pop a bullet through the gunner above you and creep forward. There's a Minor patrolling the area in front of you. You don't need to scope for this-just pop his face open. Now a dropship and an onslaught of Covenant are coming in. Shoot the dropship's load (the covenant reinforcements from the gravity lift won't come through until you've killed the jackals from the dropship, so aim for them AFTER the grunts), and grab the Shade near where you came through to the gravity lift area (since the Covenant troops will have to go up the hill to where you are to attack you, thus bottle-necking their attack.) Open fire on the Gravity Lift and kill the Covenant as they come up the hill to attack. Your Marines will take care of the stragglers.
All right, you have forty-five seconds to quietly kill as many Covenant as you can. Creep to the ledge across from the Active Camo, and drop down. A Minor Elite and a Major, followed by a group of grunts will rush out. Drop a grenade on the Major's helmet and assassinate the Minor. Hey look, the grunts are running. Stick one's face, and watch them get blown sky-high. Pull out your sniper and pop a bullet through the gunner above you and creep forward. There's a Minor patrolling the area in front of you. You don't need to scope for this-just pop his face open. Now a dropship and an onslaught of Covenant are coming in. Shoot the dropship's load (the covenant reinforcements from the gravity lift won't come through until you've killed the jackals from the dropship, so aim for them AFTER the grunts), and grab the Shade near where you came through to the gravity lift area (since the Covenant troops will have to go up the hill to where you are to attack you, thus bottle-necking their attack.) Open fire on the Gravity Lift and kill the Covenant as they come up the hill to attack. Your Marines will take care of the stragglers.


When you hear music start, the Hunters are coming. Jump out of the Shade and charge them. When one uses its shield to melee you, dodge, turn, and No-scope its back. You'll see a satisfying spurt of orange blood and the Hunter will go down. Rinse and repeat for the other Hunter. By now, your marines are probably dead, so Cortana will order reinforcements from Foehammer (the reinforcements will come even if not all your Marines are dead).  
When you hear music start, the Hunters are coming. Jump out of the Shade and charge them. When one uses its shield to melee you, dodge, turn, and No-scope its back. You'll see a satisfying spurt of orange blood and the Hunter will go down. Rinse and repeat for the other Hunter. By now, your marines are probably dead, so Cortana will order reinforcements from Foehammer (the reinforcements will come even if not all your Marines are dead).  
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Courtesy - FIREBENDER
Courtesy - FIREBENDER


As soon as they are dead, scour the place for ammo and grenades. Remember to take the frags from the dead marines because you'll need them. You may notice that the graphics in this game aren't exactly top notch (though they are pretty good for a 2001 game), but there are some scenes which just leave you staring at the breathtaking view, like the arc of the Halo extending over the sky, the ending cinematic, the silent cartographer level, the first level, the huge chasms and gorges, large indoor outdoor scenes, ice bridges, flood-covenant battles, Halo's Control Room, the light bridges, Proto-gravemind, the crashed Piller of Autumn at "The Maw", etc, etc.  
As soon as they are dead, scour the place for ammo and grenades. Remember to take the frags from the dead marines because you'll need them. You may notice that the graphics in this game aren't exactly top notch (though they are pretty good for a 2001 game), but there are some scenes which just leave you staring at the breathtaking view, like the arc of the Halo extending over the sky, the ending cinematic, the silent cartographer level, the first level, the huge chasms and gorges, large indoor outdoor scenes, ice bridges, flood-covenant battles, Halo's Control Room, the light bridges, Proto-gravemind, the crashed Pillar of Autumn at "The Maw", etc, etc.  


Well, here's another... look up... at the CCS-''Truth and Reconciliation'' Battle cruiser. It's a real sight to behold.
Well, here's another... look up... at the CCS-''Truth and Reconciliation'' Battle cruiser. It's a real sight to behold.
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As soon as you've killed the first invisible Energy sword elite (and possibly another major elite if you were lucky), ready your grenades and throw them at the raiding parties that the Covenant send for you through the doors on the Right, on the same side as the med kit (the doors on the left lead to a dead end, that should also separate them). Once they are dead go through (only Covenant can open the door from the outside so try not to lock yourself out) take cover and wait for your shields to recharge while you reload your weapons and collect plasmas grenades from dead Grunts. (You can probably hear your Marines (which you abandoned fighting while you sit here) then jump out and shoot the Covenant one by one by opening and closing the door at your discretion, you may do this while your marines are still alive and get extra support, but without you to stop the energy sword elites, they're helpless. There's a squad of grunts and jackals that will pass through these hallways to get to the Gravity Lift loading bay.  
As soon as you've killed the first invisible Energy sword elite (and possibly another major elite if you were lucky), ready your grenades and throw them at the raiding parties that the Covenant send for you through the doors on the Right, on the same side as the med kit (the doors on the left lead to a dead end, that should also separate them). Once they are dead go through (only Covenant can open the door from the outside so try not to lock yourself out) take cover and wait for your shields to recharge while you reload your weapons and collect plasmas grenades from dead Grunts. (You can probably hear your Marines (which you abandoned fighting while you sit here) then jump out and shoot the Covenant one by one by opening and closing the door at your discretion, you may do this while your marines are still alive and get extra support, but without you to stop the energy sword elites, they're helpless. There's a squad of grunts and jackals that will pass through these hallways to get to the Gravity Lift loading bay.  


Sometimes, energy sword elites will come inside after you, pull out your sniper rifle and put a few rounds in him. Try not to go for plasma grenades as they'll run up to you thus killing you both, though it does occasionally work without substantial harm to you.
Sometimes, energy sword elites will come inside after you, pull out your sniper rifle and put a few rounds in him. Try not to go for plasma grenades, as they'll run up to you thus killing you both, though it does occasionally work without substantial harm to you.


Notes for both strategies: If the energy sword elites get too close, immediately jump, as one swipe of the energy sword will kill you. Also, either strategy you use, your marines will probably die, if they don't, you're a better player than me. But it's not overly critical to your success if they die or not.
Notes for both strategies: If the energy sword elites get too close, immediately jump, as one swipe of the energy sword will kill you. Also, either strategy you use, your marines will probably die, if they don't, you're a better player than me. But it's not overly critical to your success if they die or not.


Once the fight is over a big door will open and a Hunter pair will jump out. Go and get the Active Camo from behind the crates, go around the hunters and put one sniper bullet each through the orange area on their backs(you're invisible, this will be easy). The area where they came from is sealed off, you'll have to use the other gate.  
Once the fight is over a big door will open and a Hunter pair will jump out. Go and get the Active Camo from behind the crates, go around the hunters and put one sniper bullet each through the orange area on their backs (you're invisible, this will be easy). The area where they came from is sealed off; you'll have to use the other gate.  


Go through and you'll come across two Grunts, kill them without making a noise (melee because you're probably still invisible). Go through and on the passage to the left, there should be a Major Elite. Stick him with a plasma grenade and shoot the grunts. The rest of the area is just navigating hallways and killing covenant patrols, not much advice to give you...
Go through and you'll come across two Grunts, kill them without making a noise (melee because you're probably still invisible). Go through and on the passage to the left, there should be a Major Elite. Stick him with a plasma grenade and shoot the grunts. The rest of the area is just navigating hallways and killing covenant patrols, not much advice to give you...
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There will be multiple groups, possibly 4 or 5, though number of covenant per group will be small.
There will be multiple groups, possibly 4 or 5, though number of covenant per group will be small.


Now there's a few more hallways and then you'll come across a dropship bay with one Spirit dropship docked and one casting off anchor.
Now there are a few more hallways and then you'll come across a dropship bay with one Spirit dropship docked and one casting off anchor.


Now this may take a few tries, but you have a checkpoint right behind you so don't worry.
Now this may take a few tries, but you have a checkpoint right behind you so don't worry.
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Do not expose yourself to their fuel rod cannons, instead let them chase you.  
Do not expose yourself to their fuel rod cannons, instead let them chase you.  


Worst case scenario: They split up and one comes through around each side of the middle platform, in which case it's gonna be tough because they've surrounded you from both sides and there's very little cover that'll protect you now. So, try to lure them through ONE SIDE on first contact. As soon as they're just around the curve, run as fast as you can to the other side( a whole lap around the platform), sniper rifle in hand, and you'll be looking at their backs, hit the orange part of their backs from behind with the rifle. He'll drop dead in one shot if you hit the orange spot. Now the other will realize he lost his bond brother and come after you, repeat the same trick and go around the platform and shoot him from behind. In the best case scenario, it should be a 1-shot 1-kill deal in a row.
Worst-case scenario: They split up and one comes through around each side of the middle platform, in which case it's going to be tough because they've surrounded you from both sides and there's very little cover that'll protect you now. So, try to lure them through ONE SIDE on first contact. As soon as they're just around the curve, run as fast as you can to the other side (a whole lap around the platform), sniper rifle in hand, and you'll be looking at their backs, hit the orange part of their backs from behind with the rifle. He'll drop dead in one shot if you hit the orange spot. Now the other will realize he lost his bond brother and come after you, repeat the same trick and go around the platform and shoot him from behind. In the best-case scenario, it should be a 1-shot 1-kill deal in a row.


If you're still alive, the door will open and you'll go through and get a checkpoint. You're safe. Feel free to take a deep breath and then proceed and kill the grunts in your way. You've just killed 6 or so Elites, 7-9 Jackals, 15+ grunts and 2 Hunters without the help of any marines and on Legendary. Kudos to you.
If you're still alive, the door will open and you'll go through and get a checkpoint. You're safe. Feel free to take a deep breath and then proceed and kill the grunts in your way. You've just killed 6 or so Elites, 7-9 Jackals, 15+ grunts and 2 Hunters without the help of any marines and on Legendary. Kudos to you.
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Now finish off the 2 grunts and 2 jackals on the other ledge. Whatever you do, do not walk up to the middle platform yet because that'll trigger more covenant reinforcements and you'll be caught between the jackals and grunts that you were engaging before and the Elite and Jackals that just came through now. If that happens, you will probably die unless you jump back to the first floor, enemies are very accurate on Legendary. They hardly ever miss.
Now finish off the 2 grunts and 2 jackals on the other ledge. Whatever you do, do not walk up to the middle platform yet because that'll trigger more covenant reinforcements and you'll be caught between the jackals and grunts that you were engaging before and the Elite and Jackals that just came through now. If that happens, you will probably die unless you jump back to the first floor, enemies are very accurate on Legendary. They hardly ever miss.


Instead, whip out your sniper rifle and shoot them from where you are. When they're dead collect plasma grenades and walk to the middle platform. As soon as you hear the sound of the door opening, throw your entire load of plasma grenades at the enemy and back off to a good distance behind the middle platform (not near the door though on the other side though). Use your sniper rifle to finish off the survivors of the plasma barrage(if there were any). Now more covenant(an Elite and a squad of grunts) will come out and trap you in the middle.  
Instead, whip out your sniper rifle and shoot them from where you are. When they're dead collect plasma grenades and walk to the middle platform. As soon as you hear the sound of the door opening, throw your entire load of plasma grenades at the enemy and back off to a good distance behind the middle platform (not near the door though on the other side though). Use your sniper rifle to finish off the survivors of the plasma barrage (if there were any). Now more covenant (an Elite and a squad of grunts) will come out and trap you in the middle.  


If there are any survivors on the other side(where you threw the plasma grenades), then you have been surrounded and as I said before, Enemies on Legendary rarely miss.
If there are any survivors on the other side (where you threw the plasma grenades), then you have been surrounded and as I said before, Enemies on Legendary rarely miss.
In this case, jump down onto one of the crates below(to prevent fall damage) and restock your dwindling ammo(there are two dead marines near the door Cortana opened) and go back all the way up, sniper rifle in hand. You will catch them off-gaurd, it should be very easy so go trigger happy with your sniper rifle, there's lots of ammo downstairs.  
In this case, jump down onto one of the crates below (to prevent fall damage) and restock your dwindling ammo (there are two dead marines near the door Cortana opened) and go back all the way up, sniper rifle in hand. You will catch them off-guard, it should be very easy so go trigger happy with your sniper rifle, there's lots of ammo downstairs.  


If there weren't any survivors to your original plasma grenade barrage then go back to the other side and use your sniper rifle to kill them from afar.
If there weren't any survivors to your original plasma grenade barrage then go back to the other side and use your sniper rifle to kill them from afar.




Now here comes a tricky part, the ship's command center, otherwise known as the Bridge. There's some health and ammo to the hallway on your left, take it if you need it.  
Now here comes a tricky part, the ship's command centre, otherwise known as the Bridge. There's some health and ammo to the hallway on your left, take it if you need it.  


Now for the tough part, there's 2 major elites, a zealot and 6 grunts over here. So run and gun isn't an option. Pull out your AR and run into the room and melee the nearest sleeping grunt. Then run like hell. Go back to the previous area, the game should give you a "loading... done" message. It'll unload the previous area from it's memory and load the new one. Now go back, the covenant won't remember you because their AI was unloaded from the memory, so you can do multiple surprise attacks this way by going back and forth between loading areas. It gives a considerable advantage.
Now for the tough part, there are 2 major elites, a zealot and 6 grunts over here. So run and gun isn't an option. Pull out your AR and run into the room and melee the nearest sleeping grunt. Then run like hell. Go back to the previous area, the game should give you a "loading... done" message. It'll unload the previous area from it's memory and load the new one. Now go back, the covenant won't remember you because their AI was unloaded from the memory, so you can do multiple surprise attacks this way by going back and forth between loading areas. It gives a considerable advantage.


You can use this trick with all enemies near load points. Use the sniper rifle on the Elites and the AR with the grunts. Remember to avoid the Energy Sword Zealot.
You can use this trick with all enemies near load points. Use the sniper rifle on the Elites and the AR with the grunts. Remember to avoid the Energy Sword Zealot.


Now move into the next area to the brig, there should be two brig areas. One has no gaurds and no live marines either, but lots of much needed supplies.
Now move into the next area to the brig, there should be two brig areas. One has no guards and no live marines either, but lots of much needed supplies.


The other one holds Keyes and 3 other marines. There's multiple Zealots and Jackals gaurding them. Mostly invisible. Though they shouldn't be a problem.
The other one holds Keyes and 3 other marines. There are multiple Zealots and Jackals guarding them. Mostly invisible. Though they shouldn't be a problem.


Free them and watch the cutscene. As soon as the cutscene ends, two more invisible elites with plasma rifles will come through. They are quite capable of killing Keyes and most of your marines if left to run their course so shoot them with your sniper rifle the moment they open the door.
Free them and watch the cut scene. As soon as the cut scene ends, two more invisible elites with plasma rifles will come through. They are quite capable of killing Keyes and most of your marines if left to run their course so shoot them with your sniper rifle the moment they open the door.


Open the door and kill the two Jackals. Now fill up on your sniper ammo. You're leaving this area so fill up on everything you can. Now there's a fairly formiddable group of Covenant that have an advantage in their position and availability of cover. There is an empty hallway between you and them, with absolutely no cover. Use all your frag grenades on them to scatter and disorganise them and charge in. Remember to take the lead so your marines and Keyes will have less chance of dying. Once you've broken this group's lines, the rest is fairly easy all the way back to the Bridge.
Open the door and kill the two Jackals. Now fill up on your sniper ammo. You're leaving this area so fill up on everything you can. Now there's a fairly formidable group of Covenant that have an advantage in their position and availability of cover. There is an empty hallway between you and them, with absolutely no cover. Use all your frag grenades on them to scatter and disorganise them and charge in. Remember to take the lead so your marines and Keyes will have less chance of dying. Once you've broken this group's lines, the rest is fairly easy all the way back to the Bridge.


Once you get to the door leading to the Bridge there will be two invisible elites with energy swords. Wait untill the walk by eachother to take them both out with a single sniper rifle shot.
Once you get to the door leading to the Bridge there will be two invisible elites with energy swords. Wait until the walk by each other to take them both out with a single sniper rifle shot.


Now after the dialogue between Keyes and Cortana is finished, there will be a whole posse of Grunts through those doors.
Now after the dialogue between Keyes and Cortana is finished, there will be a whole posse of Grunts through those doors.


Run to the back of the room(there are no doors on that side) and wait for them to finish talking. When the music starts, the Grunts are coming. They'll focus on throwing grenades and will take all your fire without answer. Remember, losing Keyes is mission failed. These Grunts are the Covenants best bet at taking him down, so stay away from the grunts.
Run to the back of the room (there are no doors on that side) and wait for them to finish talking. When the music starts, the Grunts are coming. They'll focus on throwing grenades and will take all your fire without answer. Remember, losing Keyes is mission failed. These Grunts are the Covenants best bet at taking him down, so stay away from the grunts.


Use all your plasma grenades on them. They must not get the chance to throw anything on Keyes. He's very fragile. On Legendary, 1 or 2 plasma pistol hits will take him down so stay vigilant.
Use all your plasma grenades on them. They must not get the chance to throw anything on Keyes. He's very fragile. On Legendary, 1 or 2 plasma pistol hits will take him down so stay vigilant.
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After you're done with them, it's simple, just activate the Hollow-panel and Mission Accomplished.
After you're done with them, it's simple, just activate the Hollow-panel and Mission Accomplished.


You've killed 3 Hunter pairs(4 counting end cutscene), 18-20 Zealots, 30+ Elites(Majors and Minors), atleast 4-5 dozen Jackals and 70+ Grunt(including the enemies on the ground as well as in the ship) at a loss of around 15 marines(on Herioc and below, you get more reinforcements then Legendary, so that should be around 25).
You've killed 3 Hunter pairs (4 counting end cut scene), 18-20 Zealots, 30+ Elites(Majors and Minors), at least 4-5 dozen Jackals and 70+ Grunt(including the enemies on the ground as well as in the ship) at a loss of around 15 marines(on Heroic and below, you get more reinforcements then Legendary, so that should be around 25).
According to the story, Master Chief just killed half the ship's active fighting force and 1/3 of the crew.
According to the story, Master Chief just killed half the ship's active fighting force and 1/3 of the crew.


==Glitches==
==Glitches==
*If you grab the Cloaking in the empty brig, then go into the Captains brig and kill all except the Zealot and hit the switch, your marines will get out and run around, occasionally stretching their arms out to their sides and standing still for a few seconds. This is due to the fact that there is no animation for the marines, so they just go into their default NPC position. This is due to a glitch. Also, Keyes will be invincible while the remaining Zealot can kill the frozen Marines.
*If you grab the Cloaking in the empty brig, then go into the Captains brig and kill all except the Zealot and hit the switch, your marines will get out and run around, occasionally stretching their arms out to their sides and standing still for a few seconds. This is due to the fact that there is no animation for the marines, so they just go into their default NPC position. This is due to a glitch. Also, Keyes will be invincible while the remaining Zealot can kill the frozen Marines.
*If Keyes dies at the same time you release the dropship, the first part of his death cut scene will play but will cut off halfway. The end of level cut scene will then play, and you will go onto the next level.
*If Keyes dies at the same time you release the dropship, the first part of his death cut scene will play but will cut off halfway. The end of level cut scene will then play, and you will go onto the next level.
*This fits the Trivia version too. But if you open the doors then kill yourself as the cutscene starts you will be dead on the floor as the Keyes and the others are shooting and killing the enemy\ie but you don't respawn.
*This fits the Trivia version too. But if you open the doors then kill yourself as the cutscene starts you will be dead on the floor as the Keyes and the others are shooting and killing the enemy\ie but you don't respawn.
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*After you save [[Keyes]] and killed the stealth [[Elite]] in the Bridge, Cortana will contact Foehammer. After the conversation between the two one [[Marine]] will start to talk. After he finishes, Keyes tells him something. However if you kill the Marine mid-sentence, Keyes will still say his line.
*After you save [[Keyes]] and killed the stealth [[Elite]] in the Bridge, Cortana will contact Foehammer. After the conversation between the two one [[Marine]] will start to talk. After he finishes, Keyes tells him something. However if you kill the Marine mid-sentence, Keyes will still say his line.


*There was a bug earlier in the development of the game in which Keyes had AI behavior which was "taunt enemy corpse" and when he picked up a Needler he would fire it into a dead [[Covenant]] soldier, which would explode and kill himself. This bug was described by [[Joseph Staten]] on the [[Halo 3]] Legendary Edition Bonus Disc.
*There was a bug earlier in the development of the game in which Keyes had AI behaviour which was "taunt enemy corpse" and when he picked up a Needler he would fire it into a dead [[Covenant]] soldier, which would explode and kill himself. This bug was described by [[Joseph Staten]] on the [[Halo 3]] Legendary Edition Bonus Disc.


*The rescued [[UNSC Marine Corps|Marines]] and Keyes will often be very good at killing targets. They fire more often and more accurately than normal marines.  
*The rescued [[UNSC Marine Corps|Marines]] and Keyes will often be very good at killing targets. They fire more often and more accurately than normal marines.  


*There was a level cut from the final game that necessitated the cutscene in which the Master Chief frees Captain Keyes and the marines. The level, in a more elegant way, described the theory about Halo. This was explained by Joseph Staten on the Halo 3 Legendary Edition Bonus Disc.
*There was a level cut from the final game that necessitated the cut scene in which the Master Chief frees Captain Keyes and the marines. The level, in a more elegant way, described the theory about Halo. Joseph Staten explained this on the Halo 3 Legendary Edition Bonus Disc.


*The [[Gravity lift]] was created after the idea of a huge ramp leading into the ship was scrapped, as stated in the Halo 3 Legendary Edition Bonus Disc.
*The [[Gravity lift]] was created after the idea of a huge ramp leading into the ship was scrapped, as stated in the Halo 3 Legendary Edition Bonus Disc.
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*There is a rare glitch in which the [[Marine]] fire team gets frozen inside the hallway before the bridge. Upon releasing [[Captain Keyes]], you can return to them and they will unfreeze; never having been killed by the [[Stealth Elites]] and reinforcing your unit of rescued [[Marines]].
*There is a rare glitch in which the [[Marine]] fire team gets frozen inside the hallway before the bridge. Upon releasing [[Captain Keyes]], you can return to them and they will unfreeze; never having been killed by the [[Stealth Elites]] and reinforcing your unit of rescued [[Marines]].


*At the last cutscene when [[Keyes]] runs over the [[Hunter]]s you can hear a [[marine]] say ''nice one sir'' if you have marines survivng at the end.
*At the last cut scene when [[Keyes]] runs over the [[Hunter]]s you can hear a [[marine]] say ''nice one sir'' if you have marines surviving at the end.


*If all your marines except one are killed, then if you walk up to him he will say,"It's just you and me, Chief!".
*If all your marines except one are killed, then if you walk up to him he will say, "It's just you and me, Chief!".


*This is the only mission you start with a [[Sniper Rifle]] in [[Halo: Combat Evolved]]
*This is the only mission you start with a [[Sniper Rifle]] in [[Halo: Combat Evolved]]
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*This is the first level to feature a [[wraith]], they are indestructible and non-drivable.
*This is the first level to feature a [[wraith]], they are indestructible and non-drivable.


*Truth and Reconciliation is most likely one of the only levels to have a cutscene for if you fail to complete the objectives.
*Truth and Reconciliation is most likely one of the only levels to have a cut scene for if you fail to complete the objectives.


== Images ==
== Images ==
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