The Silent Cartographer (Level): Difference between revisions

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As you return to the Hunter-room, you'll hear a UNSC pilot as he is going down. He says his Pelican is Bravo 22. Two stealth Elites will immediately came out of nowhere, if you got the Assault Rifle, whack it out and spray bullets around, if you have Marines in the Warthog, you will have a lot easier time finishing them off.   
As you return to the Hunter-room, you'll hear a UNSC pilot as he is going down. He says his Pelican is Bravo 22. Two stealth Elites will immediately came out of nowhere, if you got the Assault Rifle, whack it out and spray bullets around, if you have Marines in the Warthog, you will have a lot easier time finishing them off.   


When you're done, hop into the Warthog and drive up the ramp. You should get a checkpoint. If you look around the structure, you'll see the wreckage of Bravo 22, and some Covenant around it. Now, instead of driving ''all the way back'' down, what you should do next is going to be cool. When you’re ready, floor it right off the Structure!!!
When you're done, hop into the Warthog and drive up the ramp. You should get a checkpoint. If you look around the structure, you'll see the wreckage of Bravo 22, and some Covenant around it. Pull your trusty [[M6D]] and snipe the grunts on that mesa. After you've killed all the grunts (and if you're really having fun,the [[jackals]], Get back in the [[Warthog]] and instead of driving ''all the way back'' down, what you should do next is going to be cool. When you’re ready, floor it right off the Structure!!!
 
Trust me, with the superb suspension in the Warthog jeep, you and the Marines will be fine (provided you land on all four wheels). If not, and either you or the Marines die, just try it again. If you can't make it, then try driving onto the tree branches right under the structure. Whether it's a glitch, or just really strong, the thin trees will hold the Warthog up as it slowly slides down. Quite a short cut huh?
Trust me, with the superb suspension in the Warthog jeep, you and the Marines will be fine (provided you land on all four wheels). If not, and either you or the Marines die, just try it again. If you can't make it, then try driving onto the tree branches right under the structure. Whether it's a glitch, or just really strong, the thin trees will hold the Warthog up as it slowly slides down. Quite a short cut huh?


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Floor it through the rest of the tunnel, and pop out of the exit, right into a Covenant Hunter. This element of surprise won't last long, so use it well. Whatever you do, DO NOT STOP. Stopping is like suicide-by-cop here, because the Hunters will blast the S@#$ out of you. Your Marines should be able to take them down. If your good at driving a Warthog, try to run one over...it's deeply satisfying. You can also force the hunters to jump off and die, and if trying to run one over, pin them between your Warthog...and a wall.
Floor it through the rest of the tunnel, and pop out of the exit, right into a Covenant Hunter. This element of surprise won't last long, so use it well. Whatever you do, DO NOT STOP. Stopping is like suicide-by-cop here, because the Hunters will blast the S@#$ out of you. Your Marines should be able to take them down. If your good at driving a Warthog, try to run one over...it's deeply satisfying. You can also force the hunters to jump off and die, and if trying to run one over, pin them between your Warthog...and a wall.


Now, if the idiot Jackals off to the side (where you first came from at the beginning of the game) haven't shot at you yet, floor it over there and slam into them. Once they're dead, drive into the structure, down the ramp. You see another ramp that's thinner. Just force the 'Hog down there. The tires will rub the side, and it'll be slow, but you can do it. Once you're down there, manoeuvre the Warthog around a bit until the gunner is facing the door. Back him up so that he has a clear field of fire. Now, get out, and go through the door.
(Note: If you decided to be lazy, then:
 
Kill those jackals that are waiting for some 50 caliber fun to lighten up their patrol, then you have two options:
1)Leave the jeep a safe distance from those [[Hunters]], their arm mounted fuel rods can tear up your jeep, so leave it a safe distance away. Crouch behind the log. The closest hunter is probably ready to tango. Hunter number two is probably relaxed, and isn't ready to fight. Aim for him, since the warm orange blood will get the second one moving, and harder to hit. Send him a 102mm surprise and move. That other Hunter will be coming for you and this is too good an opportunity to miss. Strafe sideways and get the hunter in the recticule. Time for a family reunion. Send it the full HE treatment. Then the way is clear.
 
2)Those Hunters will hear that annoying ranchera music coming from the Puma's radio (Red vs Blue season 1). Cavalry charge the first one, but if he jumps out of the way, follow him. Once he's roadkill, Pin the other against the wall. After that, the [[Cartographer|Silent Cartographer]] is yours...after all the Covies between you and that map, are dead.)  
 
 
If you didn't take the "Screw it, we're lazy" option, Those jackals will still be there. If they haven't shot you yet, floor it over there and slam into them. Once they're dead, drive into the structure, down the ramp. You see another ramp that's thinner. Just force the 'Hog down there. The tires will rub the side, and it'll be slow, but you can do it. Once you're down there, manoeuvre the Warthog around a bit until the gunner is facing the door. Back him up so that he has a clear field of fire. Now, get out, and go through the door.


=== Part 3: Shafted ===
=== Part 3: Shafted ===
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