The Silent Cartographer (Level): Difference between revisions

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(Removing stupid trivia)
I came for the beer and the bitches (talk)
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*This level is the most popular Halo: Combat Evolved level for Warthog Launching, and also the most popular in its game for modding.
*This level is the most popular Halo: Combat Evolved level for Warthog Launching, and also the most popular in its game for modding.
*This level wasn't supposed to be in the game - it was meant to be used as Bungie's sandbox for testing new weapons, vehicles and characters. That's probably why the Engineer is in this level, and this level only.
*This level wasn't supposed to be in the game - it was meant to be used as Bungie's sandbox for testing new weapons, vehicles and characters. That's probably why the Engineer is in this level, and this level only.
*It is possible,(but very difficult)if you drive the warthog in to the building to jam the security doors open and then by leaving the warthog you end up inside the passage and can go straight to the silent cartographer, bypassing the hunters etc. if you do this Cortana will continue to talk as if you had not.
*It is possible,(but very difficult)if you drive the warthog in to the building to jam the security doors open and then by leaving the warthog you end up inside the passage and can go straight to the silent cartographer, bypassing the hunters etc. if you do this [[Cortana]] will continue to talk as if you had not.


== Glitches ==
== Glitches ==
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*To do this glitch you have to be in co-operative mode. First get you and your teammate into the warthog and drive as far into the water as possible, until you reach an invisible wall. Get your teammate out of the warthog and get him to stand in front of the wall, then slowly push him, and he will go through, free to explore the wide open sea....
*To do this glitch you have to be in co-operative mode. First get you and your teammate into the warthog and drive as far into the water as possible, until you reach an invisible wall. Get your teammate out of the warthog and get him to stand in front of the wall, then slowly push him, and he will go through, free to explore the wide open sea....
*"teleport" to do this you will need to get the warthog in to the area with the first pair of hunters,kill them and where there are two overshields drive the warthog up to the fallen over crate/box. having done that get out of the Warthog and try not to pick up the overshields or it might not work but any way stand at the corner made by the Warthog and fallen over crate/box then jump over the crate/box and you should "teleport"! when you "teleport" you will (hopefully) land on a beam then crouch jump to one of the corners and from there to the floor! then you can deactivate the security lock then when you go outside you have to go back in and deactivate the lock again. but its fun!?!(this does not work on co-op)
*"teleport" to do this you will need to get the warthog in to the area with the first pair of hunters,kill them and where there are two overshields drive the warthog up to the fallen over crate/box. having done that get out of the Warthog and try not to pick up the overshields or it might not work but any way stand at the corner made by the Warthog and fallen over crate/box then jump over the crate/box and you should "teleport"! when you "teleport" you will (hopefully) land on a beam then crouch jump to one of the corners and from there to the floor! then you can deactivate the security lock then when you go outside you have to go back in and deactivate the lock again. but its fun!?!(this does not work on co-op)
*At the start on the level STAY with the Pelicans, let the Marines kill all the Covenant, when there done they will go to wherethe hog is dropped off at, when they are there go over to them, then foe hammer will drop off the hog while the other two ships are still there.
*At the start on the level STAY with the Pelicans, let the Marines kill all the Covenant, when there done they will go to where the hog is dropped off at, when they are there go over to them, then foe hammer will drop off the hog while the other two ships are still there.
*After you deactivate the security lock, when you go to the Silent Cartographer, walk inside the first entrance (the entrance is outdoors). A steep ramp going into the structure is on your right. If there are any characters (marines, elites) above this ramp, as you exit the structure after activating the Silent Cartographer, you will hear them die for no reason (scream...). This also happens if you leave the warthog on top. However, if you drive the warthog down the ramp and leave it at the bottom of the first ramp, they will not die. Do this, and the gunner Marine can help you fight the invisible Elites at the end of the level (although because they are invisible, the Marines can't help much).
*After you deactivate the security lock, when you go to the Silent Cartographer, walk inside the first entrance (the entrance is outdoors). A steep ramp going into the structure is on your right. If there are any characters (marines, elites) above this ramp, as you exit the structure after activating the Silent Cartographer, you will hear them die for no reason (scream...). This also happens if you leave the warthog on top. However, if you drive the warthog down the ramp and leave it at the bottom of the first ramp, they will not die. Do this, and the gunner Marine can help you fight the invisible Elites at the end of the level (although because they are invisible, the Marines can't help much).
*If you use a mod to jump higher by default (just by standard jumping) and you jump high enough to get to the top of the map and walk on the grass on top, if you cut across the grass to go to the cartographer or the security building the enemies will ''not'' spawn. That's because you need to go forward normal and around, or reverse normal and around. There will be no AI spawn triggers on the top center. Do note that this may seem a good strategy, no enemies and walk across the map, activating the Silent Cartographer won't do anything, it won't show the cutscene, and you can't pass because it doesn't think you activated the Silent Cartographer. If you try, the activation may work, but rarely and likely impossible.
*If you use a mod to jump higher by default (just by standard jumping) and you jump high enough to get to the top of the map and walk on the grass on top, if you cut across the grass to go to the cartographer or the security building the enemies will ''not'' spawn. That's because you need to go forward normal and around, or reverse normal and around. There will be no AI spawn triggers on the top center. Do note that this may seem a good strategy, no enemies and walk across the map, activating the Silent Cartographer won't do anything, it won't show the cutscene, and you can't pass because it doesn't think you activated the Silent Cartographer. If you try, the activation may work, but rarely and likely impossible.