The Silent Cartographer (Level): Difference between revisions

Removing stupid trivia
(→‎Glitches: Removed multiple overshields glitch)
(Removing stupid trivia)
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*At the end of the level, when you have to get in the [[Pelican]], press X like it says to get in, and then press it again, and you should jump back out. The cutscene will then start, but with the Pelican leaving you behind on the platform.
*At the end of the level, when you have to get in the [[Pelican]], press X like it says to get in, and then press it again, and you should jump back out. The cutscene will then start, but with the Pelican leaving you behind on the platform.
*When the Marine says area secure, if you are at the hill pass, you will notice the Pelican dropship which drops the Warthog flying into the Hunter Area and then it will disappear.
*When the Marine says area secure, if you are at the hill pass, you will notice the Pelican dropship which drops the Warthog flying into the Hunter Area and then it will disappear.
*The [[Spirit]] Dropship will appear at the Silent Cartographer entrance and the marines will be saying "Whoa". After this if you follow it down, it will disappear.
*There is a flipped Warthog on the beach, but if you go into the installation it disappears. You can find a Rocket Launcher near it.
*On the trial version for PC, if you stick yourself and then get into the pelican at the end, the screen will say "Loading... done" as normal, and then when the grenade goes off,the screen goes black, then goes to a third-person view behind the pelican flying past the tree, then a first person view where the chief would be standing, then fades out to black, then fades in as normal to the cinematic where Sarge tells you to buy the full version. The easiest way to stick yourself is to use the covenant storage containers as a surface to bounce the grenade off.
*On the trial version for PC, if you stick yourself and then get into the pelican at the end, the screen will say "Loading... done" as normal, and then when the grenade goes off,the screen goes black, then goes to a third-person view behind the pelican flying past the tree, then a first person view where the chief would be standing, then fades out to black, then fades in as normal to the cinematic where Sarge tells you to buy the full version. The easiest way to stick yourself is to use the covenant storage containers as a surface to bounce the grenade off.
*It is also possible (in the demo and in full game) to drive the Warthog into the installation. When you open the door where the [[Zealot]] is, the marines in the Warthog will shoot at the Zealot, allowing you to sneak up on it if they do not finish it off first.
*It is also possible to drive the Warthog into the installation. When you open the door where the [[Zealot]] is, the marines in the Warthog will shoot at the Zealot, allowing you to sneak up on it if they do not finish it off first.
*Your can skip one third of the level. When you walk over to the ledge when you enter the Cartographer, you will trigger the cutscene, there, you should be able to over look the lowest level where leads directly to the map room. There is an Overshield near the Covenant boxes, jump over the edge and you should be able to get the overshield without losing your shield and health. It's a tricky jump as players will often fall to their doom if you could retrieve the Overshield.
*Your can skip one third of the level. When you walk over to the ledge when you enter the Cartographer, you will trigger the cutscene, there, you should be able to over look the lowest level where leads directly to the map room. There is an Overshield near the Covenant boxes, jump over the edge and you should be able to get the overshield without losing your shield and health. It's a tricky jump as players will often fall to their doom if you could retrieve the Overshield.
*To do this glitch you have to be in co-operative mode. First get you and your teammate into the warthog and drive as far into the water as possible, until you reach an invisible wall. Get your teammate out of the warthog and get him to stand in front of the wall, then slowly push him, and he will go through, free to explore the wide open sea....
*To do this glitch you have to be in co-operative mode. First get you and your teammate into the warthog and drive as far into the water as possible, until you reach an invisible wall. Get your teammate out of the warthog and get him to stand in front of the wall, then slowly push him, and he will go through, free to explore the wide open sea....
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*After you deactivate the security lock, when you go to the Silent Cartographer, walk inside the first entrance (the entrance is outdoors). A steep ramp going into the structure is on your right. If there are any characters (marines, elites) above this ramp, as you exit the structure after activating the Silent Cartographer, you will hear them die for no reason (scream...). This also happens if you leave the warthog on top. However, if you drive the warthog down the ramp and leave it at the bottom of the first ramp, they will not die. Do this, and the gunner Marine can help you fight the invisible Elites at the end of the level (although because they are invisible, the Marines can't help much).
*After you deactivate the security lock, when you go to the Silent Cartographer, walk inside the first entrance (the entrance is outdoors). A steep ramp going into the structure is on your right. If there are any characters (marines, elites) above this ramp, as you exit the structure after activating the Silent Cartographer, you will hear them die for no reason (scream...). This also happens if you leave the warthog on top. However, if you drive the warthog down the ramp and leave it at the bottom of the first ramp, they will not die. Do this, and the gunner Marine can help you fight the invisible Elites at the end of the level (although because they are invisible, the Marines can't help much).
*If you use a mod to jump higher by default (just by standard jumping) and you jump high enough to get to the top of the map and walk on the grass on top, if you cut across the grass to go to the cartographer or the security building the enemies will ''not'' spawn. That's because you need to go forward normal and around, or reverse normal and around. There will be no AI spawn triggers on the top center. Do note that this may seem a good strategy, no enemies and walk across the map, activating the Silent Cartographer won't do anything, it won't show the cutscene, and you can't pass because it doesn't think you activated the Silent Cartographer. If you try, the activation may work, but rarely and likely impossible.
*If you use a mod to jump higher by default (just by standard jumping) and you jump high enough to get to the top of the map and walk on the grass on top, if you cut across the grass to go to the cartographer or the security building the enemies will ''not'' spawn. That's because you need to go forward normal and around, or reverse normal and around. There will be no AI spawn triggers on the top center. Do note that this may seem a good strategy, no enemies and walk across the map, activating the Silent Cartographer won't do anything, it won't show the cutscene, and you can't pass because it doesn't think you activated the Silent Cartographer. If you try, the activation may work, but rarely and likely impossible.
*Use a mod to change the value of your run speed to about 10, that way you wouldn't have to deactivate the security.
*If you use a mod to change the 'type' of the warthog to a pelican or banshee (in [[HMT]]), and you fly the warthog to the top of the map and have a gunner marine, the gunner marine will repeatedly duck and stand up, make the 'aaaaaaaaaaargh' falling damage voice if you fly your warthog about ten metres or more above the ground. If you're thinking of deleting this, try it yourself first. ''It works''.


== Related Links ==
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