Slipstream space: Difference between revisions

Trivia and spelling fix
(Trivia and spelling fix)
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Direct exposure to the slipstream is always dangerous. People traveling on a slipspace-capable craft can experience a range of symptoms, from nausea, to a heart attack, to death. Even more uncommon, but still known to happen, is the total disappearance of a person while in the slipstream.<ref>''[[Halo: Contact Harvest]]'', page 175</ref>  In some cases having a [[Forerunner]] object may cause the ship to be in the 'middle' of slipspace.
Direct exposure to the slipstream is always dangerous. People traveling on a slipspace-capable craft can experience a range of symptoms, from nausea, to a heart attack, to death. Even more uncommon, but still known to happen, is the total disappearance of a person while in the slipstream.<ref>''[[Halo: Contact Harvest]]'', page 175</ref>  In some cases having a [[Forerunner]] object may cause the ship to be in the 'middle' of slipspace.


Entering Slipspace in atomosphere is belived to be very dangerous, most likely to having to litterally open a hole in space. To do this in atmostphere would reqire the Slipspace drive to create a sonic boom to accalerate in the atmostphere. The boom is then followed by a wave of sonic energy that destroys all strucures and objects within a large radius. The ship will also bring other objects into slipspace with it. An example of this is when The Prophet Of Regret jumped into Slipspace in New Mombasa destroying most of the city.
Entering Slipspace in atomosphere is believed to be very dangerous, most likely to having to literally open a hole in space. To do this in atmostphere would require the Slipspace drive to create a sonic boom to accelerate in the atmosphere. The boom is then followed by a wave of sonic energy that destroys all structures and objects within a large radius. The ship will also bring other objects into slipspace with it. An example of this is when The Prophet Of Regret jumped into Slipspace in New Mombasa destroying most of the city.


==Communications==
==Communications==
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*When a ship encounters a "Slipspace wake", they will be pushed to the speed the ship made. The [[UNSC]] Dusk took 2 weeks to get to Installation 05 via the Prophet of Regret's Assault Carrier's weakening "wake", but came back to Earth within hours by following the Forerunner Dreadnought's wake.
*When a ship encounters a "Slipspace wake", they will be pushed to the speed the ship made. The [[UNSC]] Dusk took 2 weeks to get to Installation 05 via the Prophet of Regret's Assault Carrier's weakening "wake", but came back to Earth within hours by following the Forerunner Dreadnought's wake.
*Because all communications can take years or decades to travel the lightyears between colonized star systems, [[UNSC]] civilians use Slipstream packets. They use the slipstream to travel and to send communication signals significantly faster than otherwise possible, allowing faster communication between the [[UNSC]] colonies.
*Because all communications can take years or decades to travel the lightyears between colonized star systems, [[UNSC]] civilians use Slipstream packets. They use the slipstream to travel and to send communication signals significantly faster than otherwise possible, allowing faster communication between the [[UNSC]] colonies.
*Nicole-458 was sent back in time, because of a slipspace accident.


==References==
==References==
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