James Cutter: Difference between revisions

m (Reverted edits by 67.162.36.153 (Talk) to last version by PsiSeveredHead)
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*Cutter's main advantage is that he can gain an early foothold in any [[Skirmish]] since his starting base is a [[Fortress]] which makes him very good at rushing the enemy.
*Cutter's main advantage is that he can gain an early foothold in any [[Skirmish]] since his starting base is a [[Fortress]] which makes him very good at rushing the enemy.
*It is preferred to send a scout Warthog to see what your foe is doing at the early stages of a [[Skirmish]]. But since Cutter can produce Elephants, you can send one to your enemies base and continuously harass your foe with infantry while you build up your army back at your base.
*It is preferred to send a scout Warthog to see what your foe is doing at the early stages of a [[Skirmish]]. But since Cutter can produce Elephants, you can send one to your enemies base and continuously harass your foe with infantry while you build up your army back at your base.
*If your entire team on a 3v3 match are Captain Cutter, a MAC rush is recomended on a Forge player, as they willl be your main threat.


==Trivia==
==Trivia==