Grifball: Difference between revisions

(New page: Grifball is a new home made game type made by the RoosterTeeth personell. It is an odball variant, on a large empty room in Foundry. It is named after a Red vs Blue character, [[Grif...)
 
Line 9: Line 9:


1. Scoring a goal earns one point and ends the round.  
1. Scoring a goal earns one point and ends the round.  
2. Each match consists of five rounds. The team with at least three points at the end of five rounds wins the match.
2. Each match consists of five rounds. The team with at least three points at the end of five rounds wins the match.
3. Each player has a gravity hammer and an energy sword (secondary).
3. Each player has a gravity hammer and an energy sword (secondary).
4. Damage is set to 300% with player health set to 10%. One direct hit will kill a player.
4. Damage is set to 300% with player health set to 10%. One direct hit will kill a player.
5. Dead players respawn in three seconds at their own goal.  
5. Dead players respawn in three seconds at their own goal.  
6. The ball carrier has a 3x Overshield, 150% speed and turns orange for some reason.
6. The ball carrier has a 3x Overshield, 150% speed and turns orange for some reason.
7. Friendly players can hurt each other. Learn to use your radar.
7. Friendly players can hurt each other. Learn to use your radar.
8. In the unlikely event that a player finds themselves thrown outside of the arena (beyond the wall), find a teleporter. It will drop you out in the middle of the arena. Play is not suspended when a player goes out of bounds. It is your duty to return to play.
8. In the unlikely event that a player finds themselves thrown outside of the arena (beyond the wall), find a teleporter. It will drop you out in the middle of the arena. Play is not suspended when a player goes out of bounds. It is your duty to return to play.
9. If a ball carrier goes out of bounds, the must return to play within 30 seconds (judged by time on Save Film) or they forfeit the entire match. If they leave the ball beyond the wall, it will reset within 30 seconds. Play is not suspended while the ball or ball carrier is out of bounds.
9. If a ball carrier goes out of bounds, the must return to play within 30 seconds (judged by time on Save Film) or they forfeit the entire match. If they leave the ball beyond the wall, it will reset within 30 seconds. Play is not suspended while the ball or ball carrier is out of bounds.


Anonymous user