Overload glitch (Halo 3): Difference between revisions

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Overloading a map is usually done to disable the [[Guardians]] that prevent players from leaving the boundaries of a map; including the mines around [[Sandtrap (Level)|Sandtrap]] and the turrets around [[Snowbound (Level)|Snowbound]].  
Overloading a map is usually done to disable the [[Guardians]] that prevent players from leaving the boundaries of a map; including the mines around [[Sandtrap (Level)|Sandtrap]] and the turrets around [[Snowbound (Level)|Snowbound]].  


To overload a map in Halo 3, you must first start a Forge game. Go into edit mode by pressing up on the D-pad and spawn a [[Trip mine]]. Open the [[spawn]] menu again, press X, and change the minimum run-time setting to the same number as the maximum run-time setting. Then leave edit mode, stand on the trip mine spawn and start dropping trip mines. You can drop trip mines faster by having a secondary weapon and repeatedly pressing X and Y at the right speed.(X, X, Y, X, X, Y...) Be warned, using this fast method for deploying trip mines on one spot can cause your xbox to freeze. There doesn't seem to be a definite number of trip mines that you need, it depends on the map and the number of objects on the map, so a good rule is to just keep throwing trip mines until they explode on their own (usually any where from 60-90 seconds after the first mine is dropped). Once the pile has exploded by itself, the map should be overloaded.
To overload a map in Halo 3, you must first start a Forge game. Go into edit mode by pressing up on the D-pad and spawn a [[Trip Mine]]. Open the [[spawn]] menu again, press X, and change the minimum run-time setting to the same number as the maximum run-time setting. Then leave edit mode, stand on the trip mine spawn and start dropping trip mines. You can drop trip mines faster by having a secondary weapon and repeatedly pressing X and Y at the right speed.(X, X, Y, X, X, Y...) Be warned, using this fast method for deploying trip mines on one spot can cause your xbox to freeze. There doesn't seem to be a definite number of trip mines that you need, it depends on the map and the number of objects on the map, so a good rule is to just keep throwing trip mines until they explode on their own (usually any where from 60-90 seconds after the first mine is dropped). Once the pile has exploded by itself, the map should be overloaded.


After some experimentation, this can be done with other equipment. Spawn, say, a Deployable Cover and set it up like a Trip Mine. Then, press X and Y in unison multiple times, throwing for a good few minutes. Once you have thrown enough, the map overloads. This method takes longer than Trip Mines, however.
After some experimentation, this can be done with other equipment. Spawn, say, a [[Deployable Cover]] and set it up like a Trip Mine. Then, press X and Y in unison multiple times, throwing for a good few minutes. Once you have thrown enough, the map overloads. This method takes longer than Trip Mines, however.


==How to Save an Overloaded Map==
==How to Save an Overloaded Map==