Foundry: Difference between revisions

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*Another creation has been the [[Grifball]] Court for the Grifball game type.
*Another creation has been the [[Grifball]] Court for the Grifball game type.
*MLG have also made the maps "Onslaught", which has multiple levels and routes for [[Capture the Flag]]. They also made the map "Amplified", which is commonly used for [[Team Slayer]].
*MLG have also made the maps "Onslaught", which has multiple levels and routes for [[Capture the Flag]]. They also made the map "Amplified", which is commonly used for [[Team Slayer]].
*Metalock is a recreation of the Halo 2 map [[Warlock]].


==Strategies==
==Strategies==
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==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*For some unknown reason, there is a ghost in the map, it does not appear on a normal slayer game and it may appear in a assault, still, it is pointless since the bomb carrier can't drive
*In the trash found on the floor, there is a blue draft notice paper and a pack of cigarettes. In a different pile of trash, there is a purple hippo that is hard to see without aid from the [[Sniper Rifle]].
*In the trash found on the floor, there is a blue draft notice paper and a pack of cigarettes. In a different pile of trash, there is a purple hippo that is hard to see without aid from the [[Sniper Rifle]].
*On top of the crane, there seems to be a [[Forerunner]] glyph.
*On top of the crane, there seems to be a [[Forerunner]] glyph.
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*Art Vandelay, Foundry's codename, is George Costanza's alias in the TV sitcom "''Seinfeld''". Bungie probably gave that name because Art Vandelay is into architecture, and anything in this map can be made.
*Art Vandelay, Foundry's codename, is George Costanza's alias in the TV sitcom "''Seinfeld''". Bungie probably gave that name because Art Vandelay is into architecture, and anything in this map can be made.
*Foundry's Forge scenery inventory is impressive--however, it lacks a large amount of items from original maps, such as nearly 50% of [[High Ground]]'s Scenery (Tire, Telephones, etc.) as well as things like Supply Cases and Comm Nodes ([[Snowbound]]).
*Foundry's Forge scenery inventory is impressive--however, it lacks a large amount of items from original maps, such as nearly 50% of [[High Ground]]'s Scenery (Tire, Telephones, etc.) as well as things like Supply Cases and Comm Nodes ([[Snowbound]]).
*When Forging, it is important to know that a space is generated when most immovable scenery is attempted to be pushed against a Wall (Double Wall, Corner Wall, Wall, etc.). In fact, the space is so significant (for those wishing for things to be perfectly aligned and the like) that a Fence Wall is capable of fitting within the space. It is highly recommended you use Fence Walls to align immovable objects, as there is no resistance force when moving things into it.
*Unknown to many, there is a large cargo shaft above one of the "inlets". A similar hard-to-see shaft is also in the Blue base in [[Rat's Nest]].
*Unknown to many, there is a large cargo shaft above one of the "inlets". A similar hard-to-see shaft is also in the Blue base in [[Rat's Nest]].
*The description refers to the New Mombasa Space Elevator, which was destroyed before Halo 3 begins.
*The description refers to the New Mombasa Space Elevator, which was destroyed before Halo 3 begins.
*Other than the "purple hippo" seen in one of the piles of trash near the maps center area, there is another "purple hippo" in the corner of the map closest to the side window panels.


==External Links==
==External Links==
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