Assault cannon: Difference between revisions

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Anything is possible with modding.
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{{Ratings}}
{{Ratings}}
<center>''Looking for the closely related Covenant vehicle weapon, [[Fuel Rod Cannon]] or for the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]?''</center>
<center>''Looking for the closely related Covenant vehicle weapon, [[Fuel Rod Cannon]] or for the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]?''</center>
{{Weapon
{{Weapon
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The '''Assault Cannon'''<ref name="multiple">'''[[Halo: Contact Harvest]]''', page 267</ref><ref>'''''[[Halo Wars]]''' In-game Upgrade''</ref> is a variant of the standard [[Fuel Rod Gun]] utilized only by the [[Mgalekgolo]]. It has two variants, one of which is all but identical to the normal Gun, the other of which is closer to the vehicle [[Fuel Rod Cannon|variant]] and fires a continuous beam.  
The '''Assault Cannon'''<ref name="multiple">'''[[Halo: Contact Harvest]]''', page 267</ref><ref>'''''[[Halo Wars]]''' In-game Upgrade''</ref> is a variant of the standard [[Fuel Rod Gun]] utilized only by the [[Mgalekgolo]]. It has two variants, one of which is all but identical to the normal Gun, the other of which is closer to the vehicle [[Fuel Rod Cannon|variant]] and fires a continuous beam.


==Design Details==
==Design Details==
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===Ammunition===
===Ammunition===
The ammunition it uses is tubes of radioactive incendiary gel<ref name="multiple" />, very similar to those fired by the standard Fuel Rod Gun. The gel can be fired in globs, as seen in [[Halo: Combat Evolved]] and occasionaly on [[Halo 3: ODST]], which detonate on impact and have an arcing trajectory. The weapon can also fire the gel in a 'beam', as seen in Halo 2 and 3. It is presumed that the weapon itself can switch between these two modes by the [[Mgalekgolo]] using it. However, before firing, the weapon must be charged up. This "charge" makes it very obvious that the Hunter is attempting to shoot an enemy, and it also makes it fairly easy to dodge the cannon's blast for players in the Halo trilogy.  
The ammunition it uses is tubes of radioactive incendiary gel<ref name="multiple" />, very similar to those fired by the standard Fuel Rod Gun. The gel can be fired in globs, as seen in [[Halo: Combat Evolved]] and occasionaly on [[Halo 3: ODST]], which detonate on impact and have an arcing trajectory. The weapon can also fire the gel in a 'beam', as seen in Halo 2 and 3. It is presumed that the weapon itself can switch between these two modes by the [[Mgalekgolo]] using it. However, before firing, the weapon must be charged up. This "charge" makes it very obvious that the Hunter is attempting to shoot an enemy, and it also makes it fairly easy to dodge the cannon's blast for players in the Halo trilogy.


In terms of gameplay, the Assault Cannon has changed in each version of Halo, in terms of operation and aesthetics, mostly to balance out the gameplay with other weapons. It is unknown how the Hunters make the beam fire, there may be a trigger inside the gun that they pull to fire the weapon or some type of neural link.
In terms of gameplay, the Assault Cannon has changed in each version of Halo, in terms of operation and aesthetics, mostly to balance out the gameplay with other weapons. It is unknown how the Hunters make the beam fire, there may be a trigger inside the gun that they pull to fire the weapon or some type of neural link.
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==Trivia==
==Trivia==
*The Halo Custom Edition mapping team CMT featured a usable Assault Cannon in both versions of their modded campaign levels.
*When using the Bump Possession cheat in Halo: Combat Evolved to control a Hunter, holding left click down and repeatedly right clicking allows the controlled Hunter to rapidly fire its Assault Cannon without overheating. Whether this accelerated manner of attack is actually utilized at all in AI controlled opponents' behavioral patterns is unknown.
*When using the Bump Possession cheat in Halo: Combat Evolved to control a Hunter, holding left click down and repeatedly right clicking allows the controlled Hunter to rapidly fire its Assault Cannon without overheating. Whether this accelerated manner of attack is actually utilized at all in AI controlled opponents' behavioral patterns is unknown.
*In [[Halo: Combat Evolved]], Hunters will not continue to track you once the cannon has started to charge, making the Hunters inaccurate with moving targets. Strangely, Hunters will never hit a stationary target, meaning that the original Assault Cannon's recoil severely lowers the accuracy of the said cannon. You can use this to your advantage to avoid being injured by standing completely still and firing from that position.
*In [[Halo: Combat Evolved]], Hunters will not continue to track you once the cannon has started to charge, making the Hunters inaccurate with moving targets. Strangely, Hunters will never hit a stationary target, meaning that the original Assault Cannon's recoil severely lowers the accuracy of the said cannon. You can use this to your advantage to avoid being injured by standing completely still and firing from that position.