Ghost Town: Difference between revisions

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{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
|name=Ghost Town
|name=Ghost Town
|image=[[Image:Ghosttownoverhead.jpg|250px]]
|image=[[File:Ghosttownoverhead.jpg|250px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|location=Near [[Voi]], [[Kenya]]
|location=Near [[Voi]], [[Kenya]]
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<!-- See Bungie news article #13287, #13294 -->
<!-- See Bungie news article #13287, #13294 -->
<!-- Please note this list is alphabetical, if anything is added, please put it in its right order! -->
<!-- Please note this list is alphabetical, if anything is added, please put it in its right order! -->
*[[BR55HB_SR_Battle_Rifle|Battle Rifle]]
*[[BR55HB SR Battle Rifle|Battle Rifle]]
*[[Brute Shot]]
*[[Brute Shot]]
*[[Needler]]
*[[Needler]]
*[[Plasma Pistol]]
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[Plasma Rifle]]
*[[M41_SSR_MAV/AW|Rocket Launcher]]
*[[M41 SSR MAV/AW|Rocket Launcher]]
*[[Shotgun]]
*[[Shotgun]]
*[[Sniper_Rifle_System_99D-S2_AM|Sniper Rifle]]
*[[Sniper Rifle System 99D-S2 AM|Sniper Rifle]]
*[[Spiker]]
*[[Spiker]]
*[[Fragmentation Grenade]]s
*[[Fragmentation Grenade]]s
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<!-- Please see Bungie news article #13287, #13294 -->
<!-- Please see Bungie news article #13287, #13294 -->
*[[Bubble Shield]]
*[[Bubble Shield]]
*[[Portable_Gravity_Lift|Grav Lift]]
*[[Portable Gravity Lift|Grav Lift]]
*[[Power Drain]]
*[[Power Drain]]
|power-ups=
|power-ups=
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*[[Slayer]]
*[[Slayer]]
*[[1 Flag CTF|One Flag]]
*[[1 Flag CTF|One Flag]]
*[[Single_Bomb|One Bomb]]
*[[Single Bomb|One Bomb]]


|playernumber=4-12
|playernumber=4-12
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Starting from the [[Mongoose]] in the upper left corner of the image (see overview image in the image section) is one of the two bases (the other is in the bottom right of the image). The “Atrium” area (the building in the upper right corner, indicated with a 3) is a long, lean and overgrown two-story hallway with a catwalk that connects to the Pump Station, a three story building with catwalks that exit to the Interior Base (again in the lower right corner) and second level walkways to the [[Shotgun]] (where the [[Bubble Shield]] is located). From Shotgun spawn, if players head to the right after coming from the Pump Station, they’ll be able to stay on a path that feeds down to the [[Overshield]] and there’s a second level walkway overhead housing the [[M41 SSR MAV/AW|Rocket Launcher]] and grenades. Directly to the left and under the Plasma Grenades that spawn near the Rocket Launcher is a tunnel that curves behind and empties almost into the area where the number 2 Camera was taken.
Starting from the [[Mongoose]] in the upper left corner of the image (see overview image in the image section) is one of the two bases (the other is in the bottom right of the image). The “Atrium” area (the building in the upper right corner, indicated with a 3) is a long, lean and overgrown two-story hallway with a catwalk that connects to the Pump Station, a three story building with catwalks that exit to the Interior Base (again in the lower right corner) and second level walkways to the [[Shotgun]] (where the [[Bubble Shield]] is located). From Shotgun spawn, if players head to the right after coming from the Pump Station, they’ll be able to stay on a path that feeds down to the [[Overshield]] and there’s a second level walkway overhead housing the [[M41 SSR MAV/AW|Rocket Launcher]] and grenades. Directly to the left and under the Plasma Grenades that spawn near the Rocket Launcher is a tunnel that curves behind and empties almost into the area where the number 2 Camera was taken.


The Pump Station’s main room is a bombed out shell of a structure with "God Rays" filtering through the ceiling - and that top floor has a walkway that leads toward Sniper in the Atrium and a walkway (where the Brute Shot spawns) that leads to the Interior base in the lower right corner. That multi-level base has a few connecting walkways that lead to an elevated and dilapidated structure that overlooks [[Active Camo]], and a [[Portable_Gravity_Lift|Gravity Lift]] spawn and is positioned above a dark hallway that funnels into the Atrium.
The Pump Station’s main room is a bombed out shell of a structure with "God Rays" filtering through the ceiling - and that top floor has a walkway that leads toward Sniper in the Atrium and a walkway (where the Brute Shot spawns) that leads to the Interior base in the lower right corner. That multi-level base has a few connecting walkways that lead to an elevated and dilapidated structure that overlooks [[Active Camo]], and a [[Portable Gravity Lift|Gravity Lift]] spawn and is positioned above a dark hallway that funnels into the Atrium.


For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (Rocket Launcher side) down in front of Atrium and also down the Woods side (Shotgun side).
For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (Rocket Launcher side) down in front of Atrium and also down the Woods side (Shotgun side).
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*A fairly common strategy is for teams starting at the base, they will take a Mongoose to steal the Overshield at the beginning of a game, grenades, and whoever picks up the Rocket Launcher can usually counter, plus, whoever is going for the Overshield for his team.
*A fairly common strategy is for teams starting at the base, they will take a Mongoose to steal the Overshield at the beginning of a game, grenades, and whoever picks up the Rocket Launcher can usually counter, plus, whoever is going for the Overshield for his team.


==[[Forge]]==
==Forge==
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
*Using the walkway and bridges, you can create faster travel between some of the buildings, allowing the pace of the game to move faster.
*Using the walkway and bridges, you can create faster travel between some of the buildings, allowing the pace of the game to move faster.
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*You can hear artillery shells exploding in the background every once in a while on Ghost Town, which is interesting since it is unlikely that artillery is even widely used in the 2500s.
*You can hear artillery shells exploding in the background every once in a while on Ghost Town, which is interesting since it is unlikely that artillery is even widely used in the 2500s.
*[[Swallow]]s can be found on this map.
*[[Swallow]]s can be found on this map.
*Ghost Town's [[Invisible Walls|invisible ceiling]] is one of the lowest in the game, both to keep people from camping on rooftops and because the rooftops were never modeled -- only the edges of the level's roofs actually exist.
*Ghost Town's [[Invisible Walls|invisible ceiling]] is one of the lowest in the game, both to keep people from camping on rooftops and because the rooftops were never modeled—only the edges of the level's roofs actually exist.
*The map makes a great [[race]]track due to its rectangular shape.
*The map makes a great [[race]]track due to its rectangular shape.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping. These walls can still be bypassed using the [[Forge Turret Glitch]], and most of them can be safely walked around in without dying.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping. These walls can still be bypassed using the [[Forge Turret Glitch]], and most of them can be safely walked around in without dying.
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*In the recent [[ViDoc]], Victor Leon of [[Bungie]] pointed out the "Water Barrels" had no water in them at all.
*In the recent [[ViDoc]], Victor Leon of [[Bungie]] pointed out the "Water Barrels" had no water in them at all.


===[[Glitch]]es===
===Glitches===
*There is a hidden room in one corner of the map that has a fractured ceiling with rebar and concrete sticking out as well as a hole in the brick wall. The [[Forge Turret Glitch]] can be used to easily enter the room, and with some effort, a Two-Way Node can also be placed inside.
*There is a hidden room in one corner of the map that has a fractured ceiling with rebar and concrete sticking out as well as a hole in the brick wall. The [[Forge Turret Glitch]] can be used to easily enter the room, and with some effort, a Two-Way Node can also be placed inside.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more of an abstract room. It can be accessed using the Forge Turret Glitch.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more of an abstract room. It can be accessed using the Forge Turret Glitch.
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==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Overheadghost.jpg|An overview of weapons, grenades and vehicles of ''Ghost Town''.  
File:Overheadghost.jpg|An overview of weapons, grenades and vehicles of ''Ghost Town''.  
Image:1203632193 Halo3 DLC2 GhostTown 03b.jpg|The Outdoor area.
File:1203632193 Halo3 DLC2 GhostTown 03b.jpg|The Outdoor area.
Image:1204157836 Ghost Town II.jpg|A Base of ''Ghost Town''.
File:1204157836 Ghost Town II.jpg|A Base of ''Ghost Town''.
Image:1203635841 Halo3 DLC2 GhostTown 01b.jpg|One of the indoor areas of ''Ghost Town''.
File:1203635841 Halo3 DLC2 GhostTown 01b.jpg|One of the indoor areas of ''Ghost Town''.
Image:Ghost_Town.jpg|Face of one of the buildings.
File:Ghost_Town.jpg|Face of one of the buildings.
Image:Halo-3-legendary-map-pack--20080408000202983.jpg
File:Halo-3-legendary-map-pack--20080408000202983.jpg
Image:Halo-3-legendary-map-pack--20080408000233919.jpg
File:Halo-3-legendary-map-pack--20080408000233919.jpg
Image:Halo-3-legendary-map-pack--20080408000244466.jpg
File:Halo-3-legendary-map-pack--20080408000244466.jpg
Image:Halo-3-legendary-map-pack--20080408000247340.jpg
File:Halo-3-legendary-map-pack--20080408000247340.jpg
Image:Halo-3-legendary-map-pack--20080408000250090.jpg
File:Halo-3-legendary-map-pack--20080408000250090.jpg
Image:Halo-3-legendary-map-pack--20080408000253465.jpg
File:Halo-3-legendary-map-pack--20080408000253465.jpg
Image:Halo-3-legendary-map-pack--20080408000256246.jpg
File:Halo-3-legendary-map-pack--20080408000256246.jpg
Image:Halo-3-legendary-map-pack--20080408000258902.jpg
File:Halo-3-legendary-map-pack--20080408000258902.jpg
Image:[[74825211-Medium.jpg]]
File:[[74825211-Medium.jpg]]


</gallery>
</gallery>
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