Ghost Town: Difference between revisions

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==Bases==
==Bases==
<!-- This section is still under construction, please add, modify, and correct it from Bungie article #13287, #13294 -->
<!-- This section is still under construction, please add, modify, and correct it from Bungie article #13287, #13294 -->
''Ghost Town'' consists of three main buildings. The buildings are not symmetrical, as it is an asymmetrical map. The defenders spawn in the "Interior Base", seen in the lower right corner of the overhead image, while the attackers spawn in the Tunnel. Originally the attackers spawned in the building, and the defenders in the Tunnel, but it has since changed.  
''Ghost Town'' consists of three main buildings. The buildings are not symmetrical, as it is an asymmetrical map. The defenders spawn in the "Interior Base", seen in the lower right corner of the overhead image, while the attackers spawn in the Tunnel. Originally the attackers spawned in the building, and the defenders in the Tunnel, but it has since changed.


'''The Atrium:'''
'''The Atrium:'''
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==Overview==
==Overview==
Starting from the [[Mongoose]] in the upper left corner of the image (see overview image in the image section) is one of the two bases (the other is in the bottom right of the image). The “Atrium” area (the building in the upper right corner, indicated with a 3) is a long, lean and overgrown two-story hallway with a catwalk that connects to the Pump Station, a three story building with catwalks that exit to the Interior Base (again in the lower right corner) and second level walkways to the [[Shotgun]] (where the [[Bubble Shield]] is located). From Shotgun spawn, if players head to the right after coming from the Pump Station, they’ll be able to stay on a path that feeds down to the [[Overshield]] and there’s a second level walkway overhead housing the [[M41_SSR_MAV/AW|Rocket Launcher]] and grenades. Directly to the left and under the Plasma Grenades that spawn near the Rocket Launcher is a tunnel that curves behind and empties almost into the area where the number 2 Camera was taken.
Starting from the [[Mongoose]] in the upper left corner of the image (see overview image in the image section) is one of the two bases (the other is in the bottom right of the image). The “Atrium” area (the building in the upper right corner, indicated with a 3) is a long, lean and overgrown two-story hallway with a catwalk that connects to the Pump Station, a three story building with catwalks that exit to the Interior Base (again in the lower right corner) and second level walkways to the [[Shotgun]] (where the [[Bubble Shield]] is located). From Shotgun spawn, if players head to the right after coming from the Pump Station, they’ll be able to stay on a path that feeds down to the [[Overshield]] and there’s a second level walkway overhead housing the [[M41_SSR_MAV/AW|Rocket Launcher]] and grenades. Directly to the left and under the Plasma Grenades that spawn near the Rocket Launcher is a tunnel that curves behind and empties almost into the area where the number 2 Camera was taken.


The Pump Station’s main room is a bombed out shell of a structure with "God Rays" filtering through the ceiling - and that top floor has a walkway that leads toward Sniper in the Atrium and a walkway (where the Brute Shot spawns) that leads to the Interior base in the lower right corner. That multi-level base has a few connecting walkways that lead to an elevated and dilapidated structure that overlooks [[Active Camo]], and a [[Portable_Gravity_Lift|Gravity Lift]] spawn and is positioned above a dark hallway that funnels into the Atrium.  
The Pump Station’s main room is a bombed out shell of a structure with "God Rays" filtering through the ceiling - and that top floor has a walkway that leads toward Sniper in the Atrium and a walkway (where the Brute Shot spawns) that leads to the Interior base in the lower right corner. That multi-level base has a few connecting walkways that lead to an elevated and dilapidated structure that overlooks [[Active Camo]], and a [[Portable_Gravity_Lift|Gravity Lift]] spawn and is positioned above a dark hallway that funnels into the Atrium.


For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (Rocket Launcher side) down in front of Atrium and also down the Woods side (Shotgun side).
For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (Rocket Launcher side) down in front of Atrium and also down the Woods side (Shotgun side).
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<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*Grab the [[Overshield]] when the game begins. It may not help against the [[Rocket Launcher]], but with so many brutal weapons; you can easily die on this map.
*Grab the [[Overshield]] when the game begins. It may not help against the [[Rocket Launcher]], but with so many brutal weapons; you can easily die on this map.
*Getting the higher walkways is key to control, since you have the high ground, you can easily have a good vantage point on that area of the map.
*Getting the higher walkways is key to control, since you have the high ground, you can easily have a good advantage point on that area of the map.
*Remember, there ''is'' a [[Shotgun]] on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This also works well with the Overshield and Bubble Shield being nearby.
*Remember, there ''is'' a [[Shotgun]] on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This also works well with the Overshield and Bubble Shield being nearby.
*The Atrium can be a great place to hide or [[Camping|camp]].
*The Atrium can be a great place to hide or [[Camping|camp]].
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<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
*Using the walkway and bridges, you can create faster travel between some of the buildings, allowing the pace of the game to move faster.
*Using the walkway and bridges, you can create faster travel between some of the buildings, allowing the pace of the game to move faster.
*You can access the upper area of the Atrium by placing a ramp or bridge between two support beams and then place a teleporter on top of the ramp/bridge.  
*You can access the upper area of the Atrium by placing a ramp or bridge between two support beams and then place a teleporter on top of the ramp/bridge.
Behind the concrete ramp in the Pump Station, there is a fenced off passageway which can be accessed by spawning a respawn inside. It is advised that you spawn a two-way teleporter node inside upon gaining access.  
Behind the concrete ramp in the Pump Station, there is a fenced off passageway which can be accessed by spawning a respawn inside. It is advised that you spawn a two-way teleporter node inside upon gaining access.  
This method can also be used to access the ruined brick building between the Atrium and the Interior Base.
This method can also be used to access the ruined brick building between the Atrium and the Interior Base.
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*Bungie staffers also jokingly called Ghost Town "that ''Counter-Strike'' map," referencing the popular PC shooter game, and specifically referencing the map "Italy," to which Ghost Town bears more than a passing resemblance.
*Bungie staffers also jokingly called Ghost Town "that ''Counter-Strike'' map," referencing the popular PC shooter game, and specifically referencing the map "Italy," to which Ghost Town bears more than a passing resemblance.
*You can hear artillery shells exploding in the background every once in a while on Ghost Town, which is interesting since it is unlikely that artillery is even widely used in the 2500s.
*You can hear artillery shells exploding in the background every once in a while on Ghost Town, which is interesting since it is unlikely that artillery is even widely used in the 2500s.
*[[Swallow|Swallows]] can be found on this map.
*[[Swallow]]s can be found on this map.
*Ghost Town's [[Invisible Walls|invisible ceiling]] is one of the lowest in the game, both to keep people from camping on rooftops and because the rooftops were never modeled -- only the edges of the level's roofs actually exist.
*Ghost Town's [[Invisible Walls|invisible ceiling]] is one of the lowest in the game, both to keep people from camping on rooftops and because the rooftops were never modeled -- only the edges of the level's roofs actually exist.
*The map makes a great [[race]]track due to its rectangular shape.
*The map makes a great [[race]]track due to its rectangular shape.
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*[[Voi]]
*[[Voi]]


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