Ghost Town: Difference between revisions

140 bytes added ,  15 years ago
→‎Bases: - Added descriptions on how the areas look, so someone unfamiliar with spawn points, etc., can identify them more easily.
(→‎Bases: - Added descriptions on how the areas look, so someone unfamiliar with spawn points, etc., can identify them more easily.)
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'''The Atrium:'''
'''The Atrium:'''
Is a long lean hallway with a walkway that connects to the Pump Station building. The Atrium area also houses the Sniper Rifle. It features rubble and vegetation that has overgrown after years of desolation.
Is a long lean hallway with a walkway that connects to the Pump Station building. The Atrium area also houses the Sniper Rifle. It features rubble and vegetation that has overgrown after years of desolation. Its ceiling is curved and is formed from several small windowpanes.


'''The Pump Station:'''
'''The Pump Station:'''
A three-story building with catwalks leading to the Interior Base. It has several entrances, and is connected to the Atrium via a wooden catwalk. On the opposite side of the building it is connected to the area where the [[Shotgun]] spawns by a similar catwalk.
A three-story building in the center of the map, with catwalks leading to the Interior Base. It has several entrances, and is connected to the Atrium via a wooden catwalk. On the opposite side of the building it is connected to the area where the [[Shotgun]] spawns by a similar catwalk.


'''The Interior Base:'''
'''The Interior Base:'''
This is where the Defenders spawn. It connects to the Pump Station via a catwalk where a Brute shot spawns, and has an exit leading towards the Shotgun spawn.
An interior section in the corner of the map. It connects to the Pump Station via a catwalk where a Brute shot spawns, and has an exit leading towards the Shotgun spawn. This is where the Defenders spawn.


'''The Tunnel:'''
'''The Tunnel:'''
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